Buur
Joined: Apr 29, 2004
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  Posted:
Apr 02, 2006 - 14:02 |
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I would take dauntles and make him a very fast safety.
but if you decide to go for the oneturner take the move.
-Buur |
_________________
For most people, reason is nothing but their own believes. |
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Laviak
Joined: Jul 19, 2004
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  Posted:
Apr 02, 2006 - 14:10 |
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should have gone VLL after +ma make him a *real* one-turner
dauntless + horns, or big hand + two heads would also have been nice.
Gutter runners really are spoiled for choice on doubles... |
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nexusvalhees
Joined: Oct 28, 2005
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  Posted:
Apr 02, 2006 - 20:46 |
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mymLaban wrote: | take the MA and dont play Shadow |
Take the ma and play sadow taunt him the whole game by setting him up and then taking him off the feild at the last minute with an oops. If you are forced to feild him play ball with the rest of your team and use him to distract shadow as he can't help going for him keep him away and let him chase him the rest of the game. |
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Shintyboy
Joined: Jan 29, 2005
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  Posted:
Apr 02, 2006 - 20:52 |
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DX wrote: | Purely on the VLL vs +MV, VLL adds +1 to MA and +1 to interception attempts but can only be taken on a double. If you are going to take +MA you might as well take VLL.
The only draw back on VLL vs +MA would be if the GR were to take shadowing at some point. (I think) |
I disagree, VLL can be taken on any double, +ma can only be taken on a 10 so if you want to go for a one turner +ma has the edge.
I would go for +ma, get dauntless later on when you have block if you get the chance for a mean sacker. |
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FischerKing
Joined: Oct 25, 2003
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  Posted:
Apr 02, 2006 - 21:22 |
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Take the movement but dont make him a oneturner, since thats cheesy ^^ Mv 10 is very cool as well ! |
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paid
Joined: Mar 21, 2006
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  Posted:
Apr 02, 2006 - 22:21 |
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A Gutter RUnner with VLL has a 50% chance (4+) of getting an interception in the open feild. I'd go for tht and then get him SPrint for a 1-turn scorer. I agree that these guys should hide out and not get too many TDs (usually the first and last TDs of the game). Develop your other GRs into unstoppable scoring machines. |
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TV
Joined: Jan 29, 2006
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  Posted:
Apr 02, 2006 - 22:31 |
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paid wrote: | A Gutter RUnner with VLL has a 50% chance (4+) of getting an interception in the open feild. I'd go for tht and then get him SPrint for a 1-turn scorer. I agree that these guys should hide out and not get too many TDs (usually the first and last TDs of the game). Develop your other GRs into unstoppable scoring machines. | Even though it´s already happened... I´d take +MA. VLL needs simply doubles so it´s 1/6 on any Skill-Roll. The better odds for Interceptions don´t pay that much, as most Players won´t give him the chance to intercept. (At least I wouldn´t - as a TTB-Gamer.) Btw: even if oneturners are cheesy - they´re a real pain. |
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Curro
Joined: Jun 07, 2005
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  Posted:
Apr 03, 2006 - 09:25 |
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