Hindsberg
Joined: May 14, 2004
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  Posted:
Apr 20, 2006 - 17:19 |
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Frenzy, now theres a sure way to get him killed. go with claw og big hand |
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nin
Joined: May 27, 2005
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  Posted:
Apr 20, 2006 - 17:25 |
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Horns+Dauntless+...Claw
else, Foul Appearance, Spikes
and if you have a good thrower, NoS |
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JRHartley
Joined: Oct 20, 2005
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  Posted:
Apr 20, 2006 - 17:38 |
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he doesnt have block or tackel so against blodgers claw isnt gonna be much use.
im still not sure what the deal is with multiple block and dauntless. how does it work? |
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macike
Joined: Jun 25, 2005
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  Posted:
Apr 20, 2006 - 18:07 |
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Foul Appearance |
_________________ Hold him, thrill him, kick him, kill him!!! |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Apr 20, 2006 - 18:09 |
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considering he's at 76spp it'll be a long time before his next skill and even then he might age or have some injuries so this could very well be his last skill. I'd skip the doubles and take block...dauntless 2st is so risky without it.
If you really want the special skill, I'd consider giving him something interesting like dump off. After he strips the ballcarrier, he picks it up. If another runner is near by, he can dump off to him when the opponent blitzes to reclaim the ball. |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Apr 20, 2006 - 18:10 |
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JRHartley wrote: | he doesnt have block or tackel so against blodgers claw isnt gonna be much use. im still not sure what the deal is with multiple block and dauntless. how does it work? |
Multiblock, dauntless and horns in this case. First dauntless roll (has to beat the combined strength of players blocked). If dauntless works horns are used = 2die block against any two players without assist.
I wouldn't try that with a st2 player however. Yes blodgers are hard to knock over without block/tackle. But those backfield players that get the ball (throwers, often) rarely have blodge until very high tr.
-Mnemon |
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Furious_George
Joined: Aug 13, 2005
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  Posted:
Apr 20, 2006 - 18:39 |
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dauntless multiblock DOES work. Its great fun |
_________________ Dead Men dont tell tales... But they sure play a mean game of Bloodbowl.
"Hugh Mann eh? Now theres a name I can trust!"
Me Loves Futurama |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Apr 20, 2006 - 18:52 |
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Block - any other choice will serve to make an interesting and possibly legendary player but Block is the best choice for improvement of your team not to mention increasing his survivability by this much <--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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Frankenstein
Joined: Jan 26, 2005
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  Posted:
Apr 20, 2006 - 19:04 |
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Telcontar
Joined: Nov 12, 2004
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  Posted:
Apr 20, 2006 - 19:32 |
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why in the world did you take Strip Ball for last skill??
Well If he had sidestep or Block (instead of Strip Ball) i would go for frenzy.
If he cant score he is normaly target of Blitz and maybe foul so i guess he doesnt stay long enough on the pitch for use of Jump Up after he got knocked prone.
I would try FA or Spikes for his survial until he can take block (if you choose not to take block now) |
_________________ Who is General Failure and why is he reading my hard disk? |
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Gueulemer
Joined: Oct 25, 2004
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  Posted:
Apr 20, 2006 - 19:43 |
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Why the double matters so much when that fine gutter is WITHOUT block. At his stage, which is 76+ssp, he will need some protection and you should give him some since he did not age, AND THAT IS VERY FORTUNATE. If you really want to avoid wasting a double, go for protection and get either FA or Spike.
BTW, why does ur gunners are all the same? I mean, all three are good to take away the ball from the opposition's hands. Get some of them to specialize in scoring (+MA, VLL, Catch, NoS, Two Heads), tackling (Blodge, Side Step, Diving Tackle, Prehensile tail, Pass Block), Interceptor (Catch, Leap, Pass block, NoS, FA) and ball carrier (blodge, Sure hands, big hand, Leap, side step)... |
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macike
Joined: Jun 25, 2005
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  Posted:
Apr 20, 2006 - 20:24 |
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Farinroderel wrote: | Frenzy for sure. |
without a Block it's asking for problems |
_________________ Hold him, thrill him, kick him, kill him!!! |
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seouledout
Joined: Oct 30, 2005
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  Posted:
Apr 20, 2006 - 20:33 |
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1. Block - To keep him standing.
2. Spikes - To keep him alive longer.
3. Jump Up - To give him more speed... As if he needed it. |
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CorporateSlave3
Joined: Feb 07, 2004
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  Posted:
Apr 20, 2006 - 21:01 |
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Oooo..no Block?
If he had it, Frenzy might be nice, you don't just take down that caged ball carrier, but actually knock him out of the cage as well, could be helpful. But before Block, it is kinda asking for an early funeral... |
_________________ ***Did you know? 42.7% of all statistics are made up on the spot? |
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Executor
Joined: Mar 20, 2005
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  Posted:
Apr 20, 2006 - 21:21 |
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just thought if not dump off would be nice, too.
If u have two gr rushing, this could be nearly impossible to stop them. And he has AG+1, so he would make the pass on a 2+ (perhaps) |
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