hauge
Joined: Oct 23, 2005
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  Posted:
Jun 03, 2006 - 18:46 |
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I've just rolled a double on this guy:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2822504
My plan with him is to make him a hassler of the opposing ballcarrier/thrower, so he needs skills like pass block and shadowing, but i can get both those on a normal skillroll... so the question is should i stick to my original plan, or choose some other skill?
Any suggestions?
EDIT: added poll |
_________________ -Hauge
Last edited by hauge on %b %03, %2006 - %18:%Jun; edited 1 time in total |
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Nachtogen
Joined: Jan 03, 2004
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  Posted:
Jun 03, 2006 - 18:47 |
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dauntless... |
_________________ Chaos was the law of nature; Order was the dream of man. |
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pac
Joined: Oct 03, 2005
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  Posted:
Jun 03, 2006 - 18:49 |
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I would say Dauntless, but I note that you already have a Catcher with Dauntless on that team. So, perhaps Guard instead? That way he and the Dauntless one (both MA 10!) can cover almost any distance and then get a two dice block on the ball-carrier.
It's like a Dauntless-Horns Gutter in two bodies. |
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In other news, the Hittites are back. Join us in #fumbbl.hi |
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hauge
Joined: Oct 23, 2005
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  Posted:
Jun 03, 2006 - 18:49 |
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but i've already got one catcher with dauntless... the plan is to have one hassler and one sacker... but maybe... |
_________________ -Hauge |
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Hindsberg
Joined: May 14, 2004
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  Posted:
Jun 03, 2006 - 18:51 |
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Nachtogen
Joined: Jan 03, 2004
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  Posted:
Jun 03, 2006 - 18:52 |
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still dauntless, one of the two will die, you'll be happy you took dauntless... |
_________________ Chaos was the law of nature; Order was the dream of man. |
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Synn
Joined: Dec 13, 2004
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  Posted:
Jun 03, 2006 - 18:56 |
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Dump Off
Nice to have.
_Synn |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Jun 03, 2006 - 19:06 |
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Dauntless combines well with block and tackle and offsets nicely his ST 2. It doesn't matter if you already have one with dauntless already, in fact I'd gladly take 4 catchers with it. |
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hauge
Joined: Oct 23, 2005
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  Posted:
Jun 03, 2006 - 19:10 |
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I see the point about dauntless, but i'm also considering taking guard to get the two dice... but more often than not the opposing thrower is alone, so maybe guard isn't that essential....? |
_________________ -Hauge |
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Hindsberg
Joined: May 14, 2004
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  Posted:
Jun 03, 2006 - 19:19 |
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flash
Joined: Mar 02, 2004
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  Posted:
Jun 03, 2006 - 19:25 |
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guard would be fine if he had sidestep. I'll go for dauntless |
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Rijssiej
Joined: Jan 04, 2005
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  Posted:
Jun 03, 2006 - 19:37 |
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hauge
Joined: Oct 23, 2005
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  Posted:
Jun 03, 2006 - 19:38 |
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i could give him sprint, but i don't want a oneturner... they are boring |
_________________ -Hauge |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Jun 03, 2006 - 19:42 |
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And it doesn't need a double for sprint anyway. I'd go with dauntless too. A guarder with st2 is too easy to knock over to be that usefull ... it's better suited for those st3 guys.
Thought about NOS or Jump Up (which are the alternatives to dauntless/guard IMO)?
-Mnemon |
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hauge
Joined: Oct 23, 2005
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  Posted:
Jun 03, 2006 - 19:45 |
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if anything it should be NOS, Jump Up isn't that usefull with ma 10 - he's usually not that far from the opposing endzone, or else he's way back on defence... but maybe NOS... |
_________________ -Hauge |
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