Eternalknight
Joined: May 15, 2006
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  Posted:
Jun 24, 2006 - 23:48 |
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Hi, I am running an open round robin tourney at the moment, using the scoring system found in the back of the Blood Bowl rulebook (ie, 15pts for a win, 10 for a draw, 5 for a loss +/- amount you win/lose by).
What I was wondering was what do people think the ideal scoring system is? |
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DonTomaso
Joined: Feb 20, 2005
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  Posted:
Jun 25, 2006 - 00:16 |
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3 for a win, 1 for a draw, and 0 for a loss...
No matter how many TD you win or lose with... |
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Be careful, my common sense is tingling! |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
Jun 25, 2006 - 00:58 |
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DonTomaso wrote: | 3 for a win, 1 for a draw, and 0 for a loss...
No matter how many TD you win or lose with... |
I second this... with the addition of forfeited games. 2 points for the win and -1 point for the loss. |
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BiggieB
Joined: Feb 19, 2005
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  Posted:
Jun 25, 2006 - 01:27 |
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5 2 1 0 (where forfeited loss is 0) |
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Britnoth
Joined: Aug 02, 2003
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  Posted:
Jun 25, 2006 - 01:57 |
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Sysiphos wrote: | DonTomaso wrote: | 3 for a win, 1 for a draw, and 0 for a loss...
No matter how many TD you win or lose with... |
I second this... with the addition of forfeited games. 2 points for the win and -1 point for the loss. |
So you get less points and lose the league because youre so good people just forfeit rather than risk losing heavily? pfft. |
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LightningSlayer
Joined: Apr 23, 2006
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  Posted:
Jun 25, 2006 - 02:01 |
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3 for a win, 1 for a draw and 0 for a loss. is definatly the way to go. just like in football. its tried and tested. dont give points for kills, especially whilst fouling, because that would give the supreme advantage to slow killy teams. the whole point of a blood bowl match is ultimately to win right? sure you may bash the the other guy, but thats so you win. therefore, reward people for winning. |
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Eternalknight
Joined: May 15, 2006
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  Posted:
Jun 25, 2006 - 04:07 |
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I like the idea of gving points for TD's though; this sort of negates the stalling tactics some coaches employ. Any recommendations that way? |
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pac
Joined: Oct 03, 2005
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  Posted:
Jun 25, 2006 - 04:17 |
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Eternalknight wrote: | I like the idea of gving points for TD's though; this sort of negates the stalling tactics some coaches employ. Any recommendations that way? |
If you 'negate stalling', then you effectively create a league for elves. Good coaches stall because it is a good and necessary way of defeating teams that can score fast. Unless you want an elfy league, then I wouldn't recommend points for TDs (unless there are also points for CAS, but then things can get a bit crazy ...).
Any system which gives out more than double the number of points for a win than for a draw (3/1/0 or 5/2/1/0 for example) should give enough encouragement to coaches to play winning, and not crippling, Blood Bowl.
But it does all depend on just what kind of league you - and your coaches - want. |
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Eternalknight
Joined: May 15, 2006
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  Posted:
Jun 25, 2006 - 04:48 |
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pac wrote: | Eternalknight wrote: | I like the idea of gving points for TD's though; this sort of negates the stalling tactics some coaches employ. Any recommendations that way? |
If you 'negate stalling', then you effectively create a league for elves. Good coaches stall because it is a good and necessary way of defeating teams that can score fast. Unless you want an elfy league, then I wouldn't recommend points for TDs (unless there are also points for CAS, but then things can get a bit crazy ...).
Any system which gives out more than double the number of points for a win than for a draw (3/1/0 or 5/2/1/0 for example) should give enough encouragement to coaches to play winning, and not crippling, Blood Bowl.
But it does all depend on just what kind of league you - and your coaches - want. | Ah, right. Thanks. |
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Frankenstein
Joined: Jan 26, 2005
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  Posted:
Jun 25, 2006 - 07:56 |
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3-1-0 ftw.
For reasons unknown, most tourney coaches seem to embrace much more cumbersome scoring systems though. |
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Arcon
Joined: Mar 01, 2004
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  Posted:
Jun 25, 2006 - 10:03 |
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Eternalknight wrote: | I like the idea of gving points for TD's though; this sort of negates the stalling tactics some coaches employ. Any recommendations that way? |
If you use 15/5/0 instead of 3/1/0 (basically the same) you can give one extra point for each TD scored. But I would not count a TD twice (+1 and -1). Thus if team A beats team B 2:0, this could be 17:0 (not 17:3). As said it encourages elf play, but also prevent some stalling.
I´d recommend the 3/1/0 system, but of course you can adapt it the way you want your league to be. Extra points for TDs for agile teams and a ball focused group or extra points for casualties for a more bashy group. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Jun 25, 2006 - 10:21 |
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Eternalknight
Joined: May 15, 2006
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  Posted:
Jun 26, 2006 - 02:01 |
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koadah wrote: | Kinda depends on whether you can trust your coaches to play all their games.
Giving something for a loss at least gives some incentive to play games where you have little chance of winning.
If you are so worried about stalling then sounds like you're an elf baller.
If you're doing an elf orientated league I'll partner you an do the bash orientated league if you want.
Check this out |
Nah, not an elf baller, just had the tactic done to me several times and find it annoying.
It looks like 3/1/0 is the way to go then |
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ClayInfinity
Joined: Aug 15, 2003
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  Posted:
Jun 26, 2006 - 03:21 |
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The SWL uses a 5/2/0/-1 system.
We found taking points away was more beneficial than awarding a losing performance.
Given we have a tiered league with promotion and relegation, then getting negative points is a big deterrent for those wanting to avoid the drop! |
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Markusen
Joined: Jan 23, 2005
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  Posted:
Jun 26, 2006 - 03:26 |
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15 - 10 - 5
+1 for each TD scored more (max. setting 2 or 3)
+1 for more CAS inflicted |
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