DreadClaw
Joined: Nov 17, 2003
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  Posted:
Jul 20, 2006 - 16:26 |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 20, 2006 - 16:29 |
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Dodge or big hand come to mind |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
Jul 20, 2006 - 16:32 |
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Very long legs... mv7 is always nice to have on a slow team... |
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Grammaticus
Joined: Jan 15, 2006
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  Posted:
Jul 20, 2006 - 16:33 |
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Dauntless. Next skill: multiblock ^^ |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
Jul 20, 2006 - 16:35 |
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Grammaticus wrote: | Dauntless. Next skill: multiblock ^^ |
also a good idea... |
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Curro
Joined: Jun 07, 2005
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  Posted:
Jul 20, 2006 - 16:37 |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 20, 2006 - 16:38 |
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Sysiphos wrote: | Grammaticus wrote: | Dauntless. Next skill: multiblock ^^ |
also a good idea... |
Isnt there a general consensus that this is just a fun way to cause yourself pain ?
what about diving tackle ,much more fun than prehensile tail :p |
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Synn
Joined: Dec 13, 2004
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  Posted:
Jul 20, 2006 - 16:39 |
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Frenzy DC....
More then one is nice for covering BOTH sidelines. Two heads is also a good choice for having a nimble hitman.
__Synn |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
Jul 20, 2006 - 16:40 |
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Tophat wrote: | Sysiphos wrote: | Grammaticus wrote: | Dauntless. Next skill: multiblock ^^ |
also a good idea... |
Isnt there a general consensus that this is just a fun way to cause yourself pain ? |
Dauntless and Horns are a great combination! Even and especially on gutter runner. And it could work on besatmen too... as for the multiblocK: would turn him into a cagebreaker... with enough assists this will be possible... |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 20, 2006 - 16:40 |
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another frenzy beastie , then you can chain push as far as the eye can see |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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Lishi
Joined: Oct 11, 2005
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  Posted:
Jul 20, 2006 - 16:53 |
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I´d take spikes... ...Beastman on Nurgle-Teams die fast.
Or take standfirm or very long legs... |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 20, 2006 - 17:02 |
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very long legs and maybe a pass block next skill , sometimes just the threat of an interception will make your opponent have to roll more dice or attempt a longer throw ,or sit back and be to scared to make a pass which can leave them vulnerable to a sack , already nurgle are hard to move a ball against . also very long legs will mean you can two turn without rolling go for its
(hehe i keep changing my mind ) |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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ex-convict
Joined: Jun 28, 2005
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  Posted:
Jul 20, 2006 - 17:12 |
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SF
or perhaps big hand if you are in need of that |
_________________ Part of the NCBB and the NBFL.
Don't drop the soap. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Jul 20, 2006 - 17:15 |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 20, 2006 - 17:25 |
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Lishi wrote: | I´d take spikes... ...Beastman on Nurgle-Teams die fast.
Or take standfirm or very long legs... |
but without taking any useful skills first your just prolonging how long a bad player stays bad , Id choose block before spikes if you wanted him to stay alive . and foul appearance is probably more likely to save him than spikes .
For me id only take spikes if he already had something that made him worth keeping alive a no skill beastman is easily replaced . Id pass on spikes unless he was a big st4 monster , or ag4 or maybe had a bunch of doubles already to make him intresting . |
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