Clementus
Joined: Oct 01, 2003
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  Posted:
Feb 04, 2004 - 16:33 |
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Ah unlikely im afraid mate, with undead you just get a skeleton, if big guy, nothing, if stunty, nothing, so actually reckon its not gonna happen, am not even sure if we could code the skellings to be raised, seeing as its not a proper side. Not quite the same as Infect but hopefulyl close enough thati t might be done. |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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elara
Joined: Aug 02, 2003
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  Posted:
Feb 04, 2004 - 21:39 |
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Give every player infect skill and add skeleton instead of rotter after the match.
Please don't put -ling on the end of every player
Roughly the same code as for the nurgling team.
And for comparison, the house rule undead roster from the little guy leeg I ran a year or two ago:
0-16 zombie 4 2 2 8 stunty,regen 40k G
0-16 skeleton 5 2 2 7 stunty,regen 40k G
0-2 wight 6 2 3 7 block, stunty, regen 60k G
0-2 mummy 3 4 1 8 mighty blow, stunty, regen 100k G,S
0-1 vampire 6 2 4 7 dodge, stunty, regen, hypno, ofab 110k G,A
0-1 chainsaw 5 2 2 7 stunty, regen, chainsaw 80k G |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Feb 04, 2004 - 22:44 |
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Aye had that suggestion of infect, but looks messy putting infect in skills, am talking it over with them. Fraid i prefer the original one rather than taking 1 str of everyone. But aye, thanks for the ideas elara on infect, seems its the way others suggest antways. And P.S i reckon General skills far too powerful in stunty. |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Feb 05, 2004 - 01:03 |
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Much respect there Clementus on your fine roster. It is worthy of praise! However i must say that the Fumbbl community are blinded by the fact that there is a blatant hole in the stunty menu... i think we all know what the only thing is that can fill it... NIGHT GOBLINS!!! The night goblins capture the very essence of stunty leeg with the squigs and the carnage and the squigs and the unreliability and the squigs and the biting of team mates and the turnovers and most importantly... the squigs!!!
Mr Klipp i urge you to give this team (your team) the recognition and place it deserves in the stunty leeg!
just if you dont know the roster here it is...
Night Goblin Squig Herders
0-16 Squig Herders 6 2 3 7 Stunty, right stuff, dodge, thrall (A) 40,000
0-4 Squigs 6 4 4 7 OFAB, Pogo, RSF, No Hands, Really Stupid (G, A) 70,000
0-2 Squig Hoppers 6 4 4 7 OFAB, Pogo, RSF, Bonehead (G, A) 90,000 |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Feb 05, 2004 - 09:02 |
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Thanks Rob, though looking at the Night Goblins i reckon Squigs are gonna be very scary with ability to get block/tackle on squigs in two skills, and with Leap and ag 4 they are Lethal blitzers heh. But aye, i do like the Night Goblins, but like me deadlings as well <grins>. |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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Chickenbrain
Joined: Aug 02, 2003
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  Posted:
Feb 05, 2004 - 09:12 |
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Really Stupid and OFAB is hard for a tough blitzer. But if they blitz they are cruel. |
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Traitor
Joined: Nov 18, 2003
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  Posted:
Feb 05, 2004 - 11:57 |
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There was an alternative, less bashy squig hopper list posted a while back *shameless plug* |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Feb 05, 2004 - 13:18 |
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Argh, this aint a post about Squigs or Night Gobbos, bah! |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Feb 06, 2004 - 02:17 |
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Roster has been made and icons <though not wonderful> created. Will make them downloadable tomorrow so playtesting can start. NO wightlings will be in original team and infect will be brought in when coding can be done by Klipp or Christer. Other than that please do try them out and if rubbish tell me so, will gladly hear bad news as well as good to help things along.
Thanks alot, |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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Jarnageddon
Joined: Nov 04, 2003
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  Posted:
Feb 06, 2004 - 02:40 |
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Who made the icons? and can they do some Night Goblins too?
Back on topic I'll gladly help all I can although I probably wont be around that much for a couple of days. |
_________________ Never hit a man with glasses. Hit him with something bigger and heavier. |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Feb 06, 2004 - 12:34 |
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I made the icons, but as I said they arent great, or even particulary good <coughs>. But will do til someone wih some ability makes em. |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Feb 06, 2004 - 12:53 |
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There already are night goblin icons, they just need to be resized and a color change made so you have a red and blue set. Look at my original thread for night goblins, they are shown there. |
_________________ Looking to get your minis painted? Look no further.
The Finishing Touch |
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Jarnageddon
Joined: Nov 04, 2003
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  Posted:
Feb 06, 2004 - 13:00 |
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I've seen those icons, but I'm not keen on the Night Goblins with bagpipes and stuff and the constant moving is slightly irksome.
But then its not rocket science to stop them moving. |
_________________ Never hit a man with glasses. Hit him with something bigger and heavier. |
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Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Feb 06, 2004 - 14:47 |
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Yeah, that's just it. You take the first frame to use as the standard icon, and use the animated one as the "selected" state. Really easy to do with an icon editing program.
And they are squigpipes damnit, how else are you supposed to herd your squigs? |
_________________ Looking to get your minis painted? Look no further.
The Finishing Touch |
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Traitor
Joined: Nov 18, 2003
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  Posted:
Feb 06, 2004 - 15:06 |
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A sharp stick seems to work wonders.
It's pretty usefull on girlfriends too, btw.
(Im joking, ofcourse. I dont have a girlfriend.) |
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