Gebannus
Joined: Apr 14, 2006
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  Posted:
Feb 06, 2007 - 13:22 |
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Thought I'd jump on the "new team" bandwagon.
Space Marines
0-2 Terminators 5 6 3 10 Mighty Blow, Block GS 120k
0-4 Assault Marines 7 4 4 9 Sure Feet, Sprint, Strip Ball, Block GAS 100k
0-12 Marines 7 4 4 9 Block GAS 80k
Big Guy
Dreadnaught 4 8 2 10 Might Blow, Bonehead, Block, Multiblock 160k
RR 90k
Wizard :
. teleportation (no setup rules apply to you, setup anywhere on the field that you want to)
OR
. orbital barrage (everything on opponents side of the table takes an immediate injury roll as if hit with RSC) |
Last edited by Gebannus on %b %07, %2007 - %01:%Feb; edited 3 times in total |
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JockMcRowdy
Joined: Jul 07, 2004
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  Posted:
Feb 06, 2007 - 13:24 |
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pah! |
_________________ The White Isle League is by far the best Blood Bowl league in the world. FACT!
If you are interested in joining please get in touch. |
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pac
Joined: Oct 03, 2005
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  Posted:
Feb 06, 2007 - 13:26 |
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They seem a little underpowered … Give all Marines GAS access, I think.
Oh, and give the Assault Marines Leap for their jump-packs. And VLL to reflect the same. |
Last edited by pac on %b %06, %2007 - %13:%Feb; edited 1 time in total |
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Gebannus
Joined: Apr 14, 2006
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  Posted:
Feb 06, 2007 - 13:26 |
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Wait until you see the star players!
One of them is the emperor |
_________________ . |
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JockMcRowdy
Joined: Jul 07, 2004
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  Posted:
Feb 06, 2007 - 13:28 |
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shouldnt the assault marines have (melta) bombs, terminators chainsaws and space marines blunderbolters |
_________________ The White Isle League is by far the best Blood Bowl league in the world. FACT!
If you are interested in joining please get in touch. |
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Gebannus
Joined: Apr 14, 2006
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  Posted:
Feb 06, 2007 - 13:28 |
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pac wrote: | They seem a little underpowered … Give all Marines GAS access, I think.
Oh, and give the Assault Marines Leap for their jump-packs. And VLL to reflect the same. |
Very good point, changing it now |
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Stormbringer
Joined: Aug 19, 2005
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  Posted:
Feb 06, 2007 - 13:28 |
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Can't see why Terminators have an AG of only 3, though.
Prices are too low. Marines should go 120k, Assaulters 150k and Terminators 200k.
Starting roster would be, wait, oh, not possible. Damn.
Stormbringer |
_________________ Adieu, mein Freund. Ich war tausendmal verderbter als Du. |
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Diabl0658
Joined: Oct 05, 2004
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  Posted:
Feb 06, 2007 - 13:29 |
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no dreadnaughts? also, reduce the marines to ma6, and take away block. Also, make scout marines the normal lineman, not regular marines. Infact, the marines shouldnt even be on the roster, they should be starplayers |
_________________ Killing means never having to say you're sorry. |
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Gebannus
Joined: Apr 14, 2006
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  Posted:
Feb 06, 2007 - 13:30 |
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JockMcRowdy wrote: | shouldnt the assault marines have (melta) bombs, terminators chainsaws and space marines blunderbolters |
An honourable marine would never take secret weapons to the field! |
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Gebannus
Joined: Apr 14, 2006
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  Posted:
Feb 06, 2007 - 13:32 |
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Diabl0658 wrote: | no dreadnaughts? also, reduce the marines to ma6, and take away block. Also, make scout marines the normal lineman, not regular marines. Infact, the marines shouldnt even be on the roster, they should be starplayers |
Sorry, forgot the big guy, fixed it now
Marines are faster, stronger and more agile than normal humans.
IMHO they should all have armour 10, with the terminators having 12, but that might upset some people. I don't want anyone saying they're overpowered. |
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Redhammer_the_Old
Joined: Aug 29, 2005
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  Posted:
Feb 06, 2007 - 13:34 |
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Gebannus wrote: | JockMcRowdy wrote: | shouldnt the assault marines have (melta) bombs, terminators chainsaws and space marines blunderbolters |
An honourable marine would never take secret weapons to the field! |
None of the weapons would not be secret, Proud Marines Proudly Bearing the Imperial Weapons - the refs would just have to check that the weapons are untainted by anything but Imperialisnis and then they are allowed to wield them
I also agree the marines are totally underpowered -
they need:
0-2 marines on bikes -- 9 4 4 9 block, sprint, sure "bike"
0-2 terminator with homer -- 9 4 4 10 "teleport", block, fireball spell
0-1 marine captains -- 9 5 5 9 block, dodge, tackle, leap, dauntless, mighty blow, pass, sure hands, sure feet, leader, pro plus a special : "ear of the emperor" gives an immediate extra turn to the marines |
_________________ Ouch that hurt.
Last edited by Redhammer_the_Old on %b %06, %2007 - %13:%Feb; edited 1 time in total |
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Pirrekurr
Joined: Mar 11, 2004
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  Posted:
Feb 06, 2007 - 13:35 |
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This is a joke. Right? |
_________________ "It's almost embarassing getting slapped around by pirr (Pirrekurr that is), no off meant" - Britnoth |
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Redhammer_the_Old
Joined: Aug 29, 2005
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  Posted:
Feb 06, 2007 - 13:36 |
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Pirrekurr wrote: | This is a joke. Right? |
I do not know what you mean |
_________________ Ouch that hurt. |
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pac
Joined: Oct 03, 2005
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  Posted:
Feb 06, 2007 - 13:41 |
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Redhammer_the_Old wrote: | 0-1 marine captains -- 9 5 5 9 block, dodge, tackle, leap, dauntless, mighty blow, pass, sure hands, sure feet, leader, pro plus a special : "ear of the emperor" gives an immediate extra turn to the marines |
How often can this special be used? Once per turn, I assume? |
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Gebannus
Joined: Apr 14, 2006
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  Posted:
Feb 06, 2007 - 13:43 |
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Redhammer: What, no whirlwinds or predators?
please do not be making fun of my idea, i put alot of work into it |
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