pac
Joined: Oct 03, 2005
|
  Posted:
Feb 06, 2007 - 14:05 |
|
razta wrote: | Terminators 0-4 MA6 ST5 AG3 AV11 Block, Dodge, Stand Firm, Thick Skull, Regenerate |
Now that you mention it, all Marines should have Regenerate (and Thick Skull), to reflect their superhuman healing powers. They still get an apoth too (Medics). |
|
|
PurpleChest
Joined: Oct 25, 2003
|
I love them and think we need not discuss anymore, just reopen DivX and move straight into playtesting. They will deepen out the niche Khemri/Ogres have created.
Also joshshott has just 'shott' to the top of my favorite people here. Stunningly perceptive guy. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
|
Gebannus
Joined: Apr 14, 2006
|
  Posted:
Feb 06, 2007 - 14:07 |
|
joshshott wrote: | I gave you a suggestion, I posted a link written, Im pretty sure, by the Creator of the game Jarvis... and it has team building guidelines/rules. Read, adjust your team accordingly, then try comming up with a team that would fit your backstory. |
I read that link, don't vampires break Jervis' own rules?
I think you should stop being a hater, you're making me very sad |
|
|
Wreckage
Joined: Aug 15, 2004
|
  Posted:
Feb 06, 2007 - 14:07 |
|
joshshott wrote: | OKay... orbital barrage? I give up... you cant be serious? I win the kick off, I recieve, first turn I orbital barrage your intire team, 50% of your team on average is CAS, the rest are stunned or KO. THATS a great, well rounded team. No really.... have fun beating up noobs on table top with that, but I garauntee you will never see it in play here. |
woah josh your posts are so straight away from the point... your guidline is not that good at all.... every big guy should have strengh and general acess? cmon... thats a little overpowered... ok the spacemarines have that too but its the concept of the team and the way they are build... you should put more respect into, when someone like gebannus states a serious idea for a team. |
|
|
Furious_George
Joined: Aug 13, 2005
|
  Posted:
Feb 06, 2007 - 14:09 |
|
Agreed. Do you think joshshott could sell me a discount sarcasm detector?
Full working order, naturally....
|
_________________ Dead Men dont tell tales... But they sure play a mean game of Bloodbowl.
"Hugh Mann eh? Now theres a name I can trust!"
Me Loves Futurama |
|
JimmyBlitz
Joined: Jul 05, 2006
|
  Posted:
Feb 06, 2007 - 14:13 |
|
Those guidelines were written before general access was taken away from big guys, it's just a guideline. I'm sorry if I took it to a personal level. I like the idea, the back story, but I think the team is unbalanced, as well as the Idea of Orbital barriage. The teleport could work, but has the potential to be unbalanced as well. Also, Vampires do break the guidelines, but also have a negative trait(OFAB) Combined with av 7 Thralls that get attacked by the vampires, there is atleast a trade off. |
|
|
Curro
Joined: Jun 07, 2005
|
  Posted:
Feb 06, 2007 - 14:15 |
|
IMHO, 90K per rerroll is a bit expensive for elite troops like the space marines. Shouldn't they get the 8 rerrolls from start for free, as they are highly qualified/trained "players"? |
|
|
pac
Joined: Oct 03, 2005
|
  Posted:
Feb 06, 2007 - 14:18 |
|
Curro wrote: | IMHO, 90K per rerroll is a bit expensive for elite troops like the space marines. Shouldn't they get the 8 rerrolls from start for free, as they are highly qualified/trained "players"? |
Well, remember, marines are great soldiers but they only play BB in their spare time. They're amateurs, really (as the weaknesses of their proposed list reflect). So let's not go overboard here! |
Last edited by pac on %b %06, %2007 - %14:%Feb; edited 2 times in total |
|
JockMcRowdy
Joined: Jul 07, 2004
|
  Posted:
Feb 06, 2007 - 14:18 |
|
Eldar
0-2 Seer 9 3 6 9 Block, Dodge, Leap, VLL, Pass Block, Leader GAS 60k
0-4 Howling Banshee 10 3 6 8 Block, Dodge, Frenzy, Leap, Dauntless, Horns, Side Step GAS 50k
0-12 Fire Dragons 8 4 4 10 Block, Dodge, Guard GAS 30k
RR 40k
Big Guy 0-1 Avatar 4 9 1 10 Block, Break Tackle, Guard, Stand Firm Claw, RSC, Indestructible* GASPPh Free
*Indestructible, any time anyone blocks the avatar their dice automatically become attacker down, avatars blocks automatically becomer defender down. Avatar cannot fail dodges or GFI. |
_________________ The White Isle League is by far the best Blood Bowl league in the world. FACT!
If you are interested in joining please get in touch.
Last edited by JockMcRowdy on %b %06, %2007 - %14:%Feb; edited 1 time in total |
|
Furious_George
Joined: Aug 13, 2005
|
  Posted:
Feb 06, 2007 - 14:23 |
|
Bah. I have a much better idea Jock.
Guard.
0-2 Leman Russ Battle Tanks 5 7 1 11 Deathroller, Mighty Blow, Block, Blunderbuss, Bombadier GS 120k
0-2 Commisar 6 4 3 8 GS Block, Dauntless 50k
0-50 Guard 6 3 3 7 G 30k
Special Rule: Guard can have as many guard on the field as are available, ignoring the rule of 11! |
_________________ Dead Men dont tell tales... But they sure play a mean game of Bloodbowl.
"Hugh Mann eh? Now theres a name I can trust!"
Me Loves Futurama |
|
JimmyBlitz
Joined: Jul 05, 2006
|
  Posted:
Feb 06, 2007 - 14:24 |
|
you forgot a price on the avatar |
|
|
Curro
Joined: Jun 07, 2005
|
  Posted:
Feb 06, 2007 - 14:24 |
|
Quote: |
Well, remember, marines are great soldiers but they only play BB in their spare time. They're amateurs, really (as the weaknesses of their proposed list reflects). So let's not go overboard here!
|
Aha, now I see the point. Ok, then |
|
|
Gebannus
Joined: Apr 14, 2006
|
  Posted:
Feb 06, 2007 - 14:26 |
|
Stay tuned for my next team, i'm still working on it.
Adeptus Mechanicus |
|
|
pac
Joined: Oct 03, 2005
|
  Posted:
Feb 06, 2007 - 14:27 |
|
Gebannus wrote: | Stay tuned for my next team, i'm still working on it.
Adeptus Mechanicus |
I hope they'll have Titans! (?) |
|
|
Curro
Joined: Jun 07, 2005
|
  Posted:
Feb 06, 2007 - 14:27 |
|
Quote: |
Bah. I have a much better idea Jock.
Guard.
0-2 Leman Russ Battle Tanks 5 7 1 11 Deathroller, Mighty Blow, Block, Blunderbuss, Bombadier GS 120k
0-2 Commisar 6 4 3 8 GS Block, Dauntless 50k
0-50 Guard 6 3 3 7 G 30k
Special Rule: Guard can have as many guard on the field as are available, ignoring the rule of 11!
|
Underpowered. Give Guard to the guards (logical ) and change the number of guards available for a team to 0-300 (the field would be so empty with only 50, me thinks....) |
|
|
|
| |