Poll |
Is the following team suggestion good? |
Yes, looks good to me |
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16% |
[ 8 ] |
No, needs a lot of work (detail below) |
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63% |
[ 31 ] |
It is getting there, but just tweak it like this (explained below) |
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20% |
[ 10 ] |
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Total Votes : 49 |
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R_Spiskit
Joined: Nov 24, 2003
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  Posted:
May 05, 2004 - 19:06 |
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Hi,
I love frenzy and beleive it is a real skill tester, a tough skill to play well all the time.
So in our league (not FUMBBL) I am creating a team. I am using the costing formulas and getting advice from my fellow players.
We have come up with the idea of the best race to make a frenzy team of would be Werewolves (or wolfmen if you are picky).
Our current roster looks like this:
up to 12 Linemen 6/3/3/7 Frenzy with Gen and Str access for 50,000
up to 2 Runners 7/3/3/7 Sure Hands and Sure Feet w G&S for 90,000
up tp 4 Blitzers 7/3/3/8 Frenzy and Block w G&S for 90,000
Rerolls at 60,000
This seems to be fair to us and the costing formula makes it out to be overcosted.
These stats give a few possible starting rosters, all with FF9 and 3 RRs.
7 lm 2 r 2 b 20k leftover
7 lm 1 r 3 b 20k leftover
8 lm 1 r 2 b Apoth & 10K
All seem pretty fair also.
Can you see any distinct problems, brokeness, unfairness, or sheer crapness in this team.
Please let me know if this is good or bad.
Thanks. |
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MixX
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 19:10 |
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strength access on the linemen will be very strong, and the blitzers seem 10K too cheap IMO. But apart from that it looks about right I think |
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LordSigmund
Joined: Jan 28, 2004
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  Posted:
May 05, 2004 - 19:14 |
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yeah, scrap S access on the linos |
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R_Spiskit
Joined: Nov 24, 2003
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  Posted:
May 05, 2004 - 19:18 |
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It is true, we have undercosted the blitzers by 10,000, but we also overcosted the linemen and the rerolls, according to the formula we have.
We mused about strength access, but chaos get away with it OK and evem have mutations. Dwarves also get them and they have got Block!!
Their first skill must be block. But guard looks to be massively important, as you are going to have big problems with all that frenzy without assists. |
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Carl_Stoneyard
Joined: Nov 14, 2003
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  Posted:
May 05, 2004 - 19:19 |
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A human blitzer with FRENZY for the same price as a normal human blitzer?? 110 K, at least |
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Wichtel
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 19:21 |
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Str for linos is to strong, Blitzer are too cheap and may have m8.
But I think this team would be to weak. |
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AsperonThorn
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 19:35 |
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No way did you overcost those RR's they should be 70 K for a team that gets a trait on a lineman.
Asperon Thorn |
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Mully
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 19:45 |
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I would switch the STR access on linemen to AG access.
Make them more stealthy quick than lumbering beasts. Makes more sense with 6 3 3 7 players I think. |
_________________ Owner of the REAL Larson
Come join the CCC League |
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SkatKat
Joined: Jan 27, 2004
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  Posted:
May 05, 2004 - 19:55 |
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50k linos seem cheap with frenzy -. especially if they have S acces...
Also as "someone" mentioned, the blitzers seem cheap/powerfull too! |
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Flynn
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 20:16 |
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the costing formula says that one position atleast should be "discounted"
and a whole team with frenzy and guard is nasty
id say take away the linemen s access and make the runners 80k |
_________________ Proud to be a professor in Wuhan's Fouling Academy
Goodbye Cusi |
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R_Spiskit
Joined: Nov 24, 2003
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  Posted:
May 05, 2004 - 21:11 |
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So, the general consensus is that Str access should be removed from the linemen.
OK, I can live with that. No guard Fest though, boohoo!!
They then become Hobgoblins with frenzy for 10k more. The costing formula I use gives frenzy a 5k value on a hob, but I suppose that works.
Therefore, the team needs a discounted player, well, that's the blitzer.
And I may well up the rerolls to 70K as well.
But after weakening the team these 2 ways, are they competitive? Someone has already said that this will be a weak team. If that is correct, why do they need such toning down? |
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Kenty
Joined: Dec 24, 2003
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  Posted:
May 05, 2004 - 21:20 |
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What about the werewolves that currently exist on Necromantic teams? Maybe go with a different theme on this all together. And if a frenzy team is what we want.... what about Norse? |
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AsperonThorn
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 21:38 |
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I don' think it would be that weak. With those changes, but to be safe you always want to balance a team on the low end and tweak it up if you have to. Without STR, the linewolves may be hobgoblins with Frenzy, but give 8 hobgoblins, or even Halfings, Frenzy and that is a team that will own the sidelines. On offense you are going to be able to run up and down them with your opponent fearing every time he needs get you there. And on defense, all of your opponents are going to have to go right up the middle.
Also I just noticed that you gave STR access to the runners, I think that should be pass access, and then they would be "bowl"element of the Bloodbowl team, or even AG access. 4 Blitzers with STR access is enough, there is no reason to give it to the runners.
Asperon Thorn |
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asperon
Joined: Aug 02, 2003
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  Posted:
May 05, 2004 - 21:45 |
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To create a WereWolf team, why not start with the necro WereWolf, which is a catcher (since it has catch),
0-2 Werewolf 120000 8 3 3 8 Catch, Claw, Frenzy G A
ok, lets make a lineman out of that
0-12 Werewolf 90000 6 3 3 8 Claw Frenzy G
ok, it would be hard to start a team with these suckers, since FF 1 and 0 RR aint that fun, so you'd probably have to take them down some more,
0-12 Werewolf 70000 6 3 2 8 Claw Frenzy G
ok, now were down to elf costs, with two less points of ag and claw and frenzy instead. The team would probably need some more position players,
or it will be hard to get by with ag 2 in the start.
any more ideas?! |
_________________ anything with two wounds will have a lot going for it |
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R_Spiskit
Joined: Nov 24, 2003
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  Posted:
May 05, 2004 - 21:49 |
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Thanks Asperon Thorn, damn good reply.
I even love the term "linewolves", that will stick if it may.
Very true about sidelines, so I probably will drop strength access on linewolves and runners, but my point was to get guard to aid the frenziers. Still, I suppose I can live with 4 or take it on doubles.
Yeah, runners could have passing skills to flavour it a bit more. But then I may need 2 back to throw and 2 to advance.
Would 4 runners (or 3 but odd nos. suck) be plausible or too strong?
But I think you have nearly completed the team there Mr Thorn, thanks.
As for Asperon's list, every player on the team with claw!!! That is madness!! |
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