CircularLogic
Joined: Aug 22, 2003
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  Posted:
Aug 21, 2008 - 11:11 |
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A violent storm was raging over the ocean, beating up huge wave, darkening the sky, promising the apocalypse. John "Circ" Ciracullo, chief on this forsaken artificial island in the middle of nowhere, was frowning over the latest radio message from the headquaters: 'The have been intelligence reports that speak of an unknown number of terrorist sleepers in your crew. With last night`s assault on the Arabic Emirates, there is a high chance of terrorist counteraction. Replacement crew is coming in with the next supply. OVER.'
The next supply... it was due to in a little more than two week. A long time out on the ocean... alot of things can happen...
Never did he hear the faint footsteps approaching, their sound drowned by the crashing of the waves in the boiling sea... the heavy wrench cracked his skull and killed him in an instant.
Welcome to the Oil Rig. As in other games, there is a set small group of bad guys hiding among the rest. The staff of the oilrig will probably consist of:
- 15 regular workers
- 5 bad guys
You realize, that the number of bad guys is higher than usual. That is because their power to kill at night will work abit differently.
During the day, there will be a standard vote. As usual, write bold who you vote for and unvote before you cast a new vote. On a tie, there will be a multi kill, if the tieing persons have recieved more than 1 vote. On a tie with only 1 vote each, nothing happens. You may vote 'no kill'.
Each night, there are several workers, that have to staff the vital positions on the rig:
- Communications
- Radar
- Drill control
- Pumps
- Oil tanks
- Generators
- Gasextraction
The rest of the crew usually gathers in the small common room that contains the TV and the bar. When the kill happens, the big elevator that conncets the bar and common rooms to the rest of the rig is locked down and everyone can see who is in the bar and who is not. Obviously the bar is too crowded to strike for the badguys. Still there might be a few reasons, to skip the cozy TV-night with your buddies...
The game starts with a kill - when the chief of the plattform is killed. There will be at least one terrorist among the working shift that night.
Everyone can take actions, based on what they are:
On Duty
A Good guy that has to staff his post has 3 options available to him:
1) Do his duty
He will stay at his post all night and work as he should.
2) Go and investigate
He moves around visiting up to two of the other stations and checks if they are manned as they should be. His own post will appear vacant should someone else check
3) Hide
He will hide from every other person. His post will appear vacant, but he is harder to kill (will reduce the kill-chance of badguys by 75% if he is the target).
Off Duty
A good guy that isn`t sheduled for night shift has 2 options:
1) Visit the bar.
Safe and cozy, sip a beer, chat with others, watch TV.
2) Go and investigate
He moves around visiting up to two of the other stations and checks if they are manned as they should be. Other visitors of the bar will notice his absence.
Sleepers
A bad guys has 3 options:
1) Do his duty / Visit the bar
Just as the goodies, a terrorist can act normal.
2) Go and investigate
He moves around visiting up to two of the other stations and checks if they are manned as they should be. Depending if he is on duty or not, his post will either be vacant OR his absence will be noted.
3) Move in for the kill
He can target an innocent. Due to the fact that all men on an oil rig are tough bastards and potentially dangerous opponents and that a sleeper rather remains hidden than to kill at the expense of being exposed, the chance of killing unnoticed are rather slim. A lone killer has only a 25% chance of killing his prey. This chance increases by 50% for each other bad guy targeting the same person. This leads to the following probabilities:
1 attacker - 25% - 0% if hidden
2 attacker - 75% - 0% if hidden
3 attacker - 125% - 50% if hidden
4 attacker - 175% - 100% if hidden
5 attacker - 225% - 150% if hidden
Of course, when moving in for the kill, the post will apear vacant if checked OR they will be recognized as absent from the bar.
Any badguy involved in a successful kill, will gain +10% chance for future kills as he get familiar with killing people and murder on an oilrig.
These powers will mean, that EACH player can take actions during the night and can send me a PM stating what they will do. If I do NOT recieve a PM, 1) will be the default action. I will PM back the result of their action - it is their choice to share the info with the others or not.
There will be some additional powers depending on the player number and ration of goodies/baddies.
OK.. I`m sure there will be questions... so fire them away and don`t forget to sign up!
Deadlines
20:00 bbtime for the votes and the PM with the night action.
13 People signed up so far:
downblitz
Unlife
spiggle
Gordreg
pt0510
badluck
Zaghrog
Mr_Foulscumm
Nicodemus1
Synn
DrBunny
AxeMurder
Shrap
7 to go! |
Last edited by CircularLogic on %b %02, %2008 - %11:%Oct; edited 10 times in total |
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spiggle
Joined: Aug 12, 2007
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  Posted:
Aug 21, 2008 - 11:40 |
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<b> signup spiggle </b> i've been out of these games for too long, time to get back the fun |
_________________ Proud member of GOOF.
Get Orcs Out of Faction. |
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Zaghrog
Joined: Dec 09, 2005
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  Posted:
Aug 21, 2008 - 12:12 |
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Wow, only one person already signed up when I show up to read this thread! Signup Zaghrog
Considering that these revised rules were discussed at the end of the last Oil Rig, I haven't got much to say on the rules. They should work out better than the first set though. |
_________________ WAAAGH!!
'Ere we go, 'ere we go, 'ere we go... |
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Shrap
Joined: Sep 18, 2006
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  Posted:
Aug 21, 2008 - 12:54 |
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drbunny
Joined: Sep 20, 2007
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  Posted:
Aug 21, 2008 - 16:53 |
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Gordreg
Joined: Sep 14, 2007
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  Posted:
Aug 21, 2008 - 17:03 |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Aug 21, 2008 - 19:15 |
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Fine...
<b>Sign up Mr_Foulscumm</b> |
_________________ Everybody's favorite coach on FUMBBL |
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Nicodemus1
Joined: May 06, 2006
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  Posted:
Aug 21, 2008 - 20:42 |
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Signup Nicodemus1
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_________________ Why cant we all be friends! Said the dying elf... |
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badluck
Joined: Nov 15, 2007
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  Posted:
Aug 22, 2008 - 05:32 |
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pt0510
Joined: Dec 15, 2007
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  Posted:
Aug 22, 2008 - 05:55 |
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nock nock..
hello im mr0510 id like to enquire abouit the opening on the rig....
sign up pt0510 |
_________________ SELL YOUR SOUL TO NUFFLE AND BUY A CUPCAKE! |
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Plorg
Joined: May 08, 2005
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  Posted:
Aug 22, 2008 - 07:25 |
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signup Plorg
I will say beforehand right now that I am a lazy alcoholic. |
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Nicodemus1
Joined: May 06, 2006
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  Posted:
Aug 23, 2008 - 00:36 |
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I can be the designated Bartender! |
_________________ Why cant we all be friends! Said the dying elf... |
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badluck
Joined: Nov 15, 2007
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  Posted:
Aug 23, 2008 - 02:18 |
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desdin
Joined: Apr 12, 2008
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  Posted:
Aug 23, 2008 - 20:12 |
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no idea what im doing, but im up for giving it a shot.
sign up desdin. |
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CircularLogic
Joined: Aug 22, 2003
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  Posted:
Aug 24, 2008 - 00:10 |
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Noted - we need at least 16 people - better more. So five to go... |
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