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Gollummen



Joined: Aug 02, 2003

Post   Posted: Jun 10, 2003 - 23:34 Reply with quote Back to top

The living rulebook says that you should add +1 to the injury roll when fouling. All players that assist in the fouling each adds a further +1.
But in FUMBBL you don´t get the +1 for the guy that makes the foul.
Why not?
schuggerbaby



Joined: Aug 02, 2003

Post   Posted: Jun 11, 2003 - 00:38 Reply with quote Back to top

Check the Living rulebook as it appears you stick to some dated rules.
You get only +1 to av roll for each fouling assist, to get a bonus for the injury roll, you need a dirty player.

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Guest





Post   Posted: Jun 13, 2003 - 09:25 Reply with quote Back to top

In FUMBBL fouls are not as effective as they should be. The living rulebook at www.bloodbowl.com states:
"This allows the player to move a number of squares equal to his MA and then make a foul against an opposing player who is both prone and in an adjacent square. The coach nominates the victim, and then makes an Armour roll for him, adding +1 to the score. Other players that are adjacent to the victim may assist the player making the foul, and each extra player joining in adds a further +1 to the Armour roll."

As far as I see you don´t get the +1 for the guy that makes the foul, but the rules says that you should.
Bendrig



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 09:50 Reply with quote Back to top

what are you talking about?

I'm not the great expert on fouling, but that +1 to the armour roll from the fouler is implemented.

Nothing is said there about injury rolls... good thing, too Smile

I tried it in a standalone game to be sure, even. dang that foulbutton was dusty...
cataphract



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 10:03 Reply with quote Back to top

Also it doesn't cost movement to foul(like a blitz) therefore...you shouldn't have to GFI to foul... if you have moved ur allocated squares

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James



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 10:55 Reply with quote Back to top

It says in the game setup that fouling now takes movement.
So just deal with it
BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 13:50 Reply with quote Back to top

That's actually more for coding than for some mythical anti-fouling conspiracy. It just reuses the same code as Blitz, which does cost one movement to nail someone.

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Tor_Libram



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 14:45 Reply with quote Back to top

[quote="BadMrMojo"]...mythical anti-fouling conspiracy. [quote]Whaddya mean, 'mythical'? Razz
cataphract



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 15:36 Reply with quote Back to top

no you deal with it

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BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Jun 13, 2003 - 15:36 Reply with quote Back to top

Tor_Libram wrote:
Whaddya mean, 'mythical'? Razz

Well, you can't expect me to give away all my secrets....

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