ale1972
Joined: Dec 28, 2005
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  Posted:
Jul 29, 2010 - 13:29 |
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That's the BUG
"Bollard tries to throw Pincushion:
Throw Team-Mate Roll [ 2 ]
Bollard throws his team-mate successfully.
Succeeded on a roll of 2+ to avoid a fumble (AG1 - 1 Throw Team-Mate + 0 Short Pass + Roll > 1)." |
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LoxleyAndy
Joined: Sep 11, 2006
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  Posted:
Jul 29, 2010 - 13:38 |
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seems right to me - 2+ to avoid fumble. not an accurate pass, but not a fumble at least. What do you think it should be? |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Jul 29, 2010 - 13:38 |
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Please explain why exactly u think that this is a bug. Because I think it is not. |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Jul 29, 2010 - 14:18 |
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That is à bug. On passes, an unmodified or modified roll of 1 is a fumble. |
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Calthor
Joined: Jan 24, 2006
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  Posted:
Jul 29, 2010 - 14:30 |
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He rolled a 2. A TTM requires a substraction of 1. Ergo, it is a modified roll of 1 => fumble. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Jul 29, 2010 - 14:38 |
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Acknowledged. Changed for passing a while back, but I forgot TTM apparently. |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Jul 29, 2010 - 20:04 |
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While you fix this, check the other modifiers for passing to. Like dist prescence and weather modifiers. I know inhave filed a bug about that previously. |
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Olesh
Joined: Jun 24, 2010
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  Posted:
Jul 29, 2010 - 23:13 |
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This is correct. I just created an ogre team to test this out and verified the behavior.
You can find the replay here:
http://fumbbl.com/ffb.jnlp?replay=174[
I don't actually get a roll of a 2 on a short pass until the second half - I did verify that quick passes were adding their +1 to the roll, however.
In short, a quick pass TTM is a 2+, while a short pass TTM should be a 3+. Currently they are both a 2+.
Also: the agility of the passer in a TTM action is 100% irrelevant. If there's a way to cut it out of the message that would probably be ideal. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Jul 30, 2010 - 15:37 |
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