On1
Joined: Jul 12, 2004
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  Posted:
Aug 28, 2010 - 22:03 |
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Currently in the client, a stat increase is shown using colours in the actual stat square, and that is cool!
Some people have asked to move the statbar to the skill list on the player card so they do not miss a stat increase. This would destroy the layout somewhat though.
I suggest that stat increases are shown as text in the skill list also
+ST
+AG
+MA
+AV
It will not take up more space in the skill list than a skill would.
Anyway it's just an idea. |
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Eddy
Joined: Aug 04, 2004
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  Posted:
Aug 28, 2010 - 22:14 |
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I think the same everytime i look at a player with a stat increase. For consistency and ease of use, we should have this. |
_________________ 'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou |
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Carnis
Joined: Feb 03, 2009
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  Posted:
Aug 28, 2010 - 22:51 |
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Agreed , but the problem mentioned before was.. then you'd also have to show injuries in the same way and then you might end up with +ST,+ST,-AG,-AG,-MA,-MA etc etc. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Aug 28, 2010 - 23:03 |
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The next version will have the statboxes right above the skills, so both are grouped together more closely. We'll see if that helps... |
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Eddy
Joined: Aug 04, 2004
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  Posted:
Aug 28, 2010 - 23:16 |
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Ok, here's a suggestion. Add a line on top of the skill list that sums up the "deviation" from the normal statline, e.g., if facing a Gutter Runner with +MA, +MA, +ST, -MA, -AV, Block, then the skill list would read:
+MA, +ST, -AV
Block
Dodge |
_________________ 'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou |
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On1
Joined: Jul 12, 2004
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  Posted:
Aug 29, 2010 - 00:37 |
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Kalimar wrote: | The next version will have the statboxes right above the skills, so both are grouped together more closely. We'll see if that helps... |
Sad to hear that this is the solution :/ I can live with it though. |
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Janzki
Joined: Aug 02, 2003
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  Posted:
Aug 29, 2010 - 01:21 |
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Thanks for this Kalimar. It's indeed for the better for the UI imo. |
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