AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Oct 14, 2004 - 18:00 |
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Wait...MB better than claw at causing cas? How is this so? MB adds +1 to roll to beat armor, unless it's not needed, in which case it's used instead on the injury roll. Claw does the exact same, except +2. Therefore, without statistics but purely rules review I see claw should cause more cas than MB, as it'll help bypass armor with lower rolls or, if armor breaks already, be more likely to roll higher on injury roll.
Claw: Physical trait A player with a claw may add +2 to the dice roll to modify an Armour roll caused by a block. The claw may not be used to modify an Armour roll caused by a foul.
Mighty Blow: Strength skill Add +1 to any Armour or Injury rolls (not both) made by a player with this skill. This skill may not be used by players with a Strength of 2 or less. This may only be used to modify an Armour or Injury roll caused by a block.
You know what, on reading the actual rules definitions of the two, I see claw has no effect on injury rolls. I guess that accounts for the discrepancy, and I withdraw my earlier argument. I agree now with your statement that at lower av (more likely to pass anyway, no claw/mb help needed) will lend to more cas via mb (as it affects injury roll, whereas claw does not).
Gee, I started this post to refute you, and ended up convincing myself that you're right. Go fig. |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Oct 14, 2004 - 18:05 |
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lol
Welcome in the club AFK... |
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MorbidDeath
Joined: Mar 13, 2004
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  Posted:
Oct 14, 2004 - 18:07 |
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Agrees with browwnrob - get claw RSC and MB - then you can afford to think of little treats such as foul appearance.hehe |
_________________ Believe in yourself - not in the others. |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Oct 14, 2004 - 18:10 |
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If you already have claw/rsc, don't get MB, it's a waste of time. Conversely, MB/RSC combo if you're facing av 8 players regularly, or MB/claw if av 9 regularly. This will still generate nearly as many cas as a claw/rsc, freeing up a double for use on FA, spikes (as that player is likely to be targeted for extinction, extra av will help prolong his life), tentacles for more hits, etc... |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Oct 14, 2004 - 18:14 |
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Question? Where does the LRB say that MB and Claw/RSC can't be added together?
Or is it in the client differences from the boatd game? |
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Filov
Joined: Sep 19, 2003
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  Posted:
Oct 14, 2004 - 18:16 |
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Only one modifer can be applied to any dice roll as far as I know... hence you can't stack RSC/Claw and MB |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Oct 14, 2004 - 18:21 |
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/me bows before Filov wisdom. |
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Pelzmuff
Joined: Jun 23, 2004
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  Posted:
Oct 14, 2004 - 18:25 |
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I played a chaos team in a local league back in the days of 3rd ed. We agreed to add up modifiers, which was funny...on my DP with RSC...+4 on the injury roll...go figure . Interesting statistics, BTW. Gave my RO pro on a double. Looks like your maths supports my decision. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Oct 14, 2004 - 18:27 |
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arf.
I love stats and probabilitys not explenations. lol
I wanted someone to calculate these scores.
Oh, and if he could calculate the chances with pilling on too.
If I remeber well claw+RSC+MB on av 7 or 8 has roughly 2/3 chances (66%) to injure opponent.
I would like to try but I guess you will never find an opponent again he he. |
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Muldvarpen
Joined: Aug 02, 2003
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  Posted:
Oct 14, 2004 - 18:41 |
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jan_mattys wrote: |
Claw is the man's choice. RSC is just for ppl with bad attitudes AND bad tactic skills.
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Hmmm NOT
Claw + RSC is IMO on of the best skill comboes in the game, only beaten by blodge. Only downer to the skills is people are less likely to play you |
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Imerikol
Joined: Aug 05, 2004
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  Posted:
Oct 14, 2004 - 23:41 |
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HollowOne,
In running your MB stats, did you include the fact that MB is for the AV roll OR the injury roll and NOT both? Your numbers for MB seem high and I'm guessing you added one to both rolls. If you did run them correctly, WOW... MB rocks. I'll run the numbers when I get home to confirm, but those stats just feel too high. |
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Korso
Joined: Aug 02, 2003
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  Posted:
Oct 14, 2004 - 23:52 |
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* Korso handles the Noble prize to AFK |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Oct 15, 2004 - 14:00 |
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I do not agree with AFK, I guess he used conditionnal probabilities.
guetting 8 on dices with claw doesn't give you any other bonuses on injury
guetting 8 with MB adds the +1 on injury roll.
I think that's the reason of the differences on the calcul. I think he's right.
I should maybe calcul it to approve it. |
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Frankie
Joined: Oct 15, 2003
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  Posted:
Oct 15, 2004 - 14:17 |
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Totally useless calculations.
As I tried to suggest above stats are only good to freak you out after half of your casualties are RIPs, while the chance for a RIP is only 1/6... |
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Imerikol
Joined: Aug 05, 2004
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  Posted:
Oct 15, 2004 - 18:03 |
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Looking at MB for AV8
58.33 = no injury
13.89 = MB used on AV roll with 41.67 chance of KO+
27.78 = MB used on injury roll with 58.33 chance of KO+
To calculate the chance of a KO+ with MB, we add the chances:
(.5833 x 0) + (.1389 x 41.67) + (.2778 x 58.33) = 21.99% chance of a KO+ with MB against AV8.
In other words, HollowOne got it right. MB is better than I thought. The major reason for this is that is lower the threshold for a KO to a 7 instead of an 8 when you break AV without MB. That one number difference is the largest jump possible on the injury chart. |
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