Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 15, 2011 - 14:13 |
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Since version 0.7.4 FFB has support for some "houserules" that may be activated by league comissioners in [L]. So far I have gotten little to no feedback on how well those options work and how much (or how subtly) they change the game overall. I am curious to hear about it ...
The options are:
1) Sneaky Git works as like Guard for fouling assists
2) +1 to the AV for a foul if the fouler is not in an opposing tackle zone
3) Right Stuff prevents Tackle from negating Dodge for Pow!
4) A player cannot use his skills that modify the Armour or Injury roll when using a Piling On re-roll |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Nov 15, 2011 - 15:30 |
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DFFL (basicly the German Leauge) is the biggest league I know that uses them. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 16, 2011 - 13:22 |
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Perhaps someone from one of those leagues that have the rules active could post his/her impressions? |
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Shraaaag
Joined: Feb 15, 2004
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  Posted:
Nov 16, 2011 - 13:24 |
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I think Koadah have/had a league running with those rules. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Nov 16, 2011 - 13:50 |
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AFAIK the rules work fine. There may be an issue with the website though. After creating a tournament and applying settings the house rules may not always be applied at the first attempt. (or that may be user error )
I haven't been playing in the league so someone else will have to comment on how they change the game.
My guess is not a great deal unless you are flings/gobbos running into dwarves. |
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gandresch
Joined: Aug 02, 2003
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  Posted:
Nov 18, 2011 - 10:45 |
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Hi,
if you start a tournament, you can choose, which one should apply and which shouldn't. For each tournament there is a specific setting.
The new rules work - is there more to say? Take a look at "bb dffl teams" to see, how many different races are playing at this moment.
gan |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 18, 2011 - 11:13 |
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Yes, they work, but how do they CHANGE the game? How much effect is noticeable? How do the league memebers adapt their teams? What do you personally think of the fixes? |
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Emeric
Joined: May 25, 2011
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  Posted:
Nov 18, 2011 - 11:21 |
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I have played a few (very few, one or two games i guess) with a 2-tackler norse team vs. stunties (halflings if i remember well). The game was closer than it would have been without, but that was not overpowered either.
In my opinion, for stunties that's good rules, that allow them to stay closer to other teams - they still are third tier teams, but closer.
There was also some multiple PO teams in the league, but i did not play against them. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Nov 18, 2011 - 11:29 |
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I've just had a look at some of the DFFL teams. Curiously their TV is quite low all round, I'm not sure if there is a cap each season.
I only saw 2 'pombers', neither on teams doing very well. One team seemed to be built exactly how you would build normally, so maybe he isn't really aware of the rules.
I saw an orc team with 2 goblins, neither very skilled yet though. There was a dp, sneaky git hobgoblin that I saw. This was the only sneaky git. Generally though there was hardly any pile on. Though I did notice a lot of the basher teams still min maxed. One or 2 maxed out with journey men.
I also think they have more than average dps going around |
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Keith-Lemon
Joined: Feb 26, 2011
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  Posted:
Nov 18, 2011 - 11:42 |
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Ok the piling on is alot better and not over powered with the house rules, the right stuff skill does really help the stunty teams alot as it stops tackle.
sneaky git needs to be changed abit more as in house rules it can be used as a fouling assist even if in tackle zone but i dont think it works the other way around ie can assist defending his team mate.
Bringing back the +1 for fouling was also great PO players thought twice about using it and with sneaky git helping assists made it even more risky for them to use PO
I was in the house rules league for a few seasons |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Nov 18, 2011 - 12:54 |
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Keith-Lemon wrote: | Ok the piling on is alot better and not over powered with the house rules, the right stuff skill does really help the stunty teams alot as it stops tackle.
sneaky git needs to be changed abit more as in house rules it can be used as a fouling assist even if in tackle zone but i dont think it works the other way around ie can assist defending his team mate.
Bringing back the +1 for fouling was also great PO players thought twice about using it and with sneaky git helping assists made it even more risky for them to use PO
I was in the house rules league for a few seasons |
Is this really usable as feedback? This isn't a dig a you Keith, but these claims are exactly the ones I could make, based on what I would THINK was the outcome, even if I had no actual experience with them - which I don't. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Nov 18, 2011 - 13:17 |
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Well if he has seen the changes in action at least his feedback has more to back it up. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Nov 18, 2011 - 13:17 |
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Let's not get into arguments guys!!! I think with my observations and Keith's feedback 'sneaky git' appears to be the weakest of the changes. However feedback from some DFFL guys (MOUSE GLARE) would certainly be more productive. |
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Colin
Joined: Aug 02, 2003
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  Posted:
Nov 19, 2011 - 02:55 |
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I ran a small league with these rules - as a result, the stunty teams did pretty well, though that might have had something to do with the coaching, and the title-chasing Chaos Dwarfs suffered the ignominy of losing to both Gobbos and Flings. |
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Vesikannu
Joined: Mar 06, 2011
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  Posted:
Dec 23, 2011 - 19:32 |
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Apologies for bumping a month old thread. I don't have a lot of personal experiences to share (apart from that one time I beat Dwarfs with Goblins), but I pulled 868 DFFL games from the API. The stats should be correct if every team currently in the DFFL group has only played games with the rule options enabled. It's a small dataset compared to the number of races, so results may be inaccurate.
Here's a table of the results. Dwarfs are at the top, although that might be because most of the games were played with both teams below 1600 TV. 60% overall, 40 out of 64 for the Dwarfs specifically. |
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