Kalimar
Joined: Sep 22, 2006
|
  Posted:
Jul 31, 2012 - 15:52 |
|
Point taken. Working on improving that. But like I stated - this is hard to test, so no promises. |
|
|
Relezite
Joined: May 21, 2007
|
  Posted:
Jul 31, 2012 - 15:54 |
|
I play all other internet games fine here though. Probably has something to do with strength of server since this isn't, like, a major brand name thing.
Pity. Maybe I'll harrass the IP anyways. |
|
|
Garion
Joined: Aug 19, 2009
|
  Posted:
Jul 31, 2012 - 15:59 |
|
@ kalimar would it be possible to something similar to how interleaving works for broadband except for lag? A sort of bucket that stores the info for rolls moves etc then updates the laggy end user really quickly once possible, with a repeated request where the errors occured? |
_________________
|
|