Shepherd
Joined: Oct 28, 2004
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  Posted:
Dec 01, 2004 - 18:00 |
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I hereby propose an addendum to Murphy's Law, Nuffle's Law of Blood Bowl Probability:
The odds of making a successful roll in Blood Bowl are inversely proportional to that roll's importance in your overall strategy.
And the Shepherd Corollary to Nuffle's Law:
The odds of failing a roll in Blood Bowl are directly proportional to the comedy value of a disastrous failure. |
_________________ A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics! |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Dec 01, 2004 - 18:36 |
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"Rolling a double on a skill roll doubles the odds of aging."
"Rolling a +stat increase triples the chances of dying on-pitch within 5 games."
"Regen will only work on 30k rookie zombies. 110k advanced mummies are doomed to die (again)."
"Give a blodger the ball, and guarantee the opposing team, w/o tackle, will manage to POW you down."
"Injuries incurred via failed GFI's shall be given a +5 to breaking of armor/cas."
There's a million more...what's your favorite? |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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Gentlemaniac
Joined: Feb 05, 2004
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  Posted:
Dec 01, 2004 - 18:38 |
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How about the Curse of the Dark Elves:
A 2+ roll will fail 25% of the time, and 50% of the time if the ball is involved at some stage. |
Last edited by Gentlemaniac on %b %01, %2004 - %18:%Dec; edited 1 time in total |
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shaqpooh
Joined: Aug 02, 2003
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  Posted:
Dec 01, 2004 - 18:39 |
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A gfi which crosses the goal line will fail half the time. If a reroll is available, it will fail 5 out of 6 times. |
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Delta
Joined: Aug 02, 2003
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  Posted:
Dec 01, 2004 - 18:46 |
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Mine would have to be:
Your partner watching you play will increase the chance of losing by 99% |
_________________ Cain is for Charlie and Delta is for Cain |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Dec 01, 2004 - 18:59 |
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mine is well
win the best when I have no strategie at all
mwahahahahahhaaaƩaa |
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Korso
Joined: Aug 02, 2003
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  Posted:
Dec 01, 2004 - 19:06 |
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Mine would be:
If I say "You can't kill Bert, he is invincible!" then he will die for sure. |
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Shepherd
Joined: Oct 28, 2004
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  Posted:
Dec 01, 2004 - 19:07 |
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Holy crap, I've spawned a monster.
I'd argue most of these fall under the general Rule of Probability... the more crucial the play, the more likely the dice will turn on you. |
_________________ A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics! |
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borderline
Joined: Nov 05, 2003
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  Posted:
Dec 01, 2004 - 19:27 |
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There is also the Mysterious Disastrous Misclick Law: The probability of a Disastrous Miscklick is proportional to the time you took planning the play.
So, play fast. |
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Bruno
Joined: Sep 21, 2003
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  Posted:
Dec 02, 2004 - 18:11 |
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Id say, the probability that one of you will remember a good roll are inversely proportional to you bitching about a poor roll
In numbers that probability would be 0 and 1 |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Dec 09, 2004 - 23:14 |
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I actually was playing the other day, and, on the last turn, commented (since I was losing), "At least no one died. I lost a ghoul each of the previous games I've played" and on his last move, a blitz, a one die block SIs my ghoul.... It's a jinx. But it always is true:
"The more you feel the last bit of the game doesn't matter, the more it will make sure you suffer for ignoring it" |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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craigtubby
Joined: Oct 04, 2004
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  Posted:
Dec 16, 2004 - 13:24 |
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The odds of getting a negative result on a roll in Blood Bowl are proportional to your desire for that roll to work.
For example : 1 GFI needed to win a game in the last turn = 5/6 chance of failure.
Leaping a strip ball wardancer into a cage, 2 dice against block, and then that player catching the ball = 5/6 chance of success.
Chance of wardancer still being on his feet for your next turn = 5/6 chance of success
Chance of wardancers long pass being intercepted by a troll in 2 tackle zones = 5/6 |
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mutescreamer
Joined: Apr 09, 2004
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  Posted:
Dec 16, 2004 - 13:49 |
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Quote: | A gfi which crosses the goal line will fail half the time. If a reroll is available, it will fail 5 out of 6 times. |
If the potential touch down is vital to the outcome of the game the chances of the armour being broken and that player dieing are increased immeasurably
I'M STILL BITTER!!!! |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Dec 16, 2004 - 13:57 |
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Jan's Postulate of Double Skulls Ubiquity
Double Skulls always happen in the first block of your turn.
First Corollary to Jan's law:
if you reroll the first block, Double Skulls happen in the first and second block of your turn. |
_________________
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