Corvidius
Joined: Feb 15, 2011
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  Posted:
Feb 21, 2013 - 17:08 |
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I personally go for Big Hand over Extra Arms at least on 1Horror as it makes it much easier to capitalise on your opponents mistakes. |
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WhatBall
![](./modules/PNphpBB2/images/avatars/upload/173682287450d3db64808a5.png)
Joined: Aug 21, 2008
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  Posted:
Feb 21, 2013 - 18:40 |
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Corvidius wrote: | I personally go for Big Hand over Extra Arms at least on 1Horror as it makes it much easier to capitalise on your opponents mistakes. |
Any team that can take mutations, BH is a better starter skill than X-Arms so you can Stunty into a pack, get the ball, then high-tail it out. I usually go BH, 2H, then XArms on the ball retriever. |
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Craftnburn
![](./modules/PNphpBB2/images/avatars/upload/17620721074f714865817a1.png)
Joined: Jul 29, 2005
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  Posted:
Feb 21, 2013 - 19:39 |
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I think you should roll randomly! It's the Tzeentch way! ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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MisterFurious
![](./modules/PNphpBB2/images/avatars/upload/16670222385192fa05ead33.jpg)
Joined: Aug 11, 2010
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  Posted:
Feb 21, 2013 - 19:52 |
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Two Heads is the best first skill you can take on a 3 AG mutating stunty. 2+ dodges EVERYWHERE. |
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Roland
![](./modules/PNphpBB2/images/avatars/upload/6459697485764513ee02d4.png)
Joined: May 12, 2004
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  Posted:
Feb 21, 2013 - 19:58 |
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Bh it is then.
Then 2 heads, unless +AG (got one!)
At least two horrors.
Dt on a few, they already have jump up ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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