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Poll
What skill shoud my skink take?
Movement
26%
 26%  [ 15 ]
Block
50%
 50%  [ 29 ]
Sure hands (I allready hav a skink with sure hands)
3%
 3%  [ 2 ]
Pass
5%
 5%  [ 3 ]
Accurate
8%
 8%  [ 5 ]
Other skill
5%
 5%  [ 3 ]
Total Votes : 57


NNNChef



Joined: Dec 09, 2003

Post   Posted: Dec 30, 2004 - 02:18 Reply with quote Back to top

Hi

here is my Team. Number 15 (AG4 Skink) has a level up. The dices show 5,5. I just don't know what to take.
Thanks for help.
BunnyPuncher



Joined: Aug 02, 2003

Post   Posted: Dec 30, 2004 - 02:26 Reply with quote Back to top

Speed thrills.



Really don't matter. It is a skink and will be dead soon. So do what makes you happy.

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quota



Joined: Nov 24, 2003

Post   Posted: Dec 30, 2004 - 02:28 Reply with quote Back to top

BunnyPuncher wrote:
Speed thrills.



Really don't matter. It is a skink and will be dead soon. So do what makes you happy.


Which is why you should take block to make him live those 3 extra matches Very Happy

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Glomp



Joined: Jan 04, 2004

Post   Posted: Dec 30, 2004 - 02:30 Reply with quote Back to top

Hmm or take Dirty player.

He'll be safe because of being sent off every match!

(after he's scored obviously)

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emil_frojd



Joined: Jan 29, 2004

Post   Posted: Dec 30, 2004 - 02:40 Reply with quote Back to top

Why not dump-off then have other skinks with catch a couple of squares away from him.
Tricktickler



Joined: Jul 10, 2004

Post   Posted: Dec 30, 2004 - 04:05 Reply with quote Back to top

guard?
Kommando



Joined: Dec 08, 2003

Post   Posted: Dec 30, 2004 - 04:13 Reply with quote Back to top

maybe because dumb-off would succeed only on a 5+ without a reroll at best? Razz
celas



Joined: Aug 02, 2003

Post   Posted: Dec 30, 2004 - 05:08 Reply with quote Back to top

cripes do you roll anything besides stat increases or doubles for those lucky buggers? Razz

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DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Dec 30, 2004 - 06:23 Reply with quote Back to top

dirty player definitly

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Bascrebolder



Joined: Nov 19, 2004

Post   Posted: Dec 30, 2004 - 08:42 Reply with quote Back to top

Wow that’s a lucky team! Look at all the stat-increases!
I voted for block as an all-round useful skill. It will keep him alive longer and you might give him dauntless on another double. Dump-off might be really funny as well though. And with AG4 and catch on the other skink you might have a reasonable chance to make life hard for your opponent. And who expects it anyways?!
SubSonic



Joined: Aug 22, 2003

Post   Posted: Dec 30, 2004 - 09:31 Reply with quote Back to top

strip ball might also be handy
nazerdemus



Joined: Nov 02, 2004

Post   Posted: Dec 30, 2004 - 09:52 Reply with quote Back to top

Damn I wish I had quandries like this , my amazon team havent rolled a double in 14 skills yet (gave them all block anyway ) which brings me to the point of block dodgers or blodgers , the best skill combo in town . Blocks the way to go .
NNNChef



Joined: Dec 09, 2003

Post   Posted: Dec 30, 2004 - 10:59 Reply with quote Back to top

It seems that you don't like a passing Lizardmen team. With accurate he could pass like an elf, but I think Skinks are fast enough that they don't need to pass.
I think I will take block.
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