Albemouff
Joined: Feb 24, 2005
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  Posted:
Aug 19, 2014 - 14:22 |
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Hello all
One of the linemen in my elf team :
https://fumbbl.com/p/team?team_id=628519
draw a 2nd +AG... isn't AG6 a bit "too much" ?
Would you take it, or block, more useful ? or something else maybe ?
Bonus question : what to do with the treasury ?
Buy a catcher (i miss one) or a thrower (i miss one too but the one i have atm is pretty good)
Thx for your advice |
_________________ Dodge is magic !
( but tackle is tragic...) |
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PainState
Joined: Apr 04, 2007
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  Posted:
Aug 19, 2014 - 14:23 |
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AG6 is pure gold. |
_________________ Comish of the: |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Aug 19, 2014 - 14:28 |
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You wouldn't be asking if you already had one, let's put it that way.. |
_________________ Stargate!
“In our play we reveal what kind of people we are.” |
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Prinz11
Joined: Feb 19, 2014
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  Posted:
Aug 19, 2014 - 14:30 |
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Amazing - take it! But pray, that he survives till he gets Block - my Woodie didn't^^ |
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Harad
Joined: May 11, 2014
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  Posted:
Aug 19, 2014 - 14:49 |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Aug 19, 2014 - 15:05 |
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A catcher or war dancer, I'd say it is a no brainer.
A lineman? Now then, that's a bit different. There's not enough skill slots to make maximum use of his skills. After dodge,+AG,+AG,block then do you take sure hands or leap? Probably the former but then there'll be some extra dodges to make and - at higher TV - plenty of tackle to wipe out that dodge reroll.
I think blodge+AG5+leap+sure hands is probably a better combination than blodge+AG6+(sure hands|leap).
You could skip block though. I had a lineman become a great interceptor but never room for block (albeit block rather than pro may have been a better choice for keeping him alive). |
_________________ Coach Chainsaw's Dugout
Free Gamer - blog - community |
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Tarabaralla
Joined: Jul 24, 2010
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  Posted:
Aug 19, 2014 - 15:17 |
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Imho ag6 is always a waste. The only exception are vampires who gain a reliable gaze option even in "crowded" situation, otherwise a skill is better. |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Aug 19, 2014 - 15:27 |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Aug 19, 2014 - 15:29 |
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It already has dodge, take the +AG then take sure hands and that elf can be your Ball recovery or if needed, the assist you need that is hard to get to. |
_________________ Stargate!
“In our play we reveal what kind of people we are.” |
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Tarabaralla
Joined: Jul 24, 2010
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  Posted:
Aug 19, 2014 - 15:36 |
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Meanandugl
Joined: Feb 05, 2013
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  Posted:
Aug 19, 2014 - 16:06 |
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gamelsetlmatch wrote: | It already has dodge, take the +AG then take sure hands and that elf can be your Ball recovery or if needed, the assist you need that is hard to get to. |
This.
You'll see this player can do amazing things and make the difference. Of course he'll be a prime target but so what? Take +AG and enjoy! |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Aug 19, 2014 - 16:26 |
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Tarabaralla wrote: |
Wonderful themed team! |
*Bro'shes*
Thank you! |
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Harad
Joined: May 11, 2014
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  Posted:
Aug 19, 2014 - 16:31 |
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Tarabaralla clearly knows more than I do and there are certainly arguments that AG6 is overkill. There are plenty of times I have been glad for it, but then maybe that's poor coaching on my part. |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Aug 19, 2014 - 16:50 |
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I do like my AG6 Wardancer but then, he already comes with Blodge, Leap and MA8 so can take maximum benefit. No ball is ever safe! |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Aug 19, 2014 - 17:01 |
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Verminardo wrote: | I do like my AG6 Wardancer but then, he already comes with Blodge, Leap and MA8 so can take maximum benefit. No ball is ever safe! |
Was thinking sure hands, unless stat, for Legend roll..
..seems like it would make the ball pretty safe?
https://fumbbl.com/p/player?player_id=10116744 |
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