Macavity
Joined: Nov 23, 2004
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  Posted:
Feb 11, 2005 - 17:47 |
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Well, this is my highest TR injury free....
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=134851 But retiring every Stat decrease seems.... odd. My Ogre who got -STR went right in the toilet, but my -MA Human Thrower with Accurate, Block and 4 AG... He stays. He helps win games. I don't consider that team to be "injured" |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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ma_libu
Joined: Mar 05, 2004
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  Posted:
Feb 11, 2005 - 18:12 |
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Always thought injuries, esp. those caused by ageing, were INVENTED to keep TR at sane levels - because sooner or later, statistics take over and players get injured on the pitch or age (still, not my favorite!).
Also, I think the system works fine, by and large. Met no über team so far. |
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Arlecchino
Joined: Feb 03, 2004
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  Posted:
Feb 11, 2005 - 18:28 |
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All my team, also stunty are injury free or at least not important injury. (-ag on big guy for example)
It's only a question of team management and fan factor. And this last is a question of coach skill. |
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Mith
Joined: Jan 17, 2005
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  Posted:
Feb 11, 2005 - 21:22 |
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I retire nigglers and weaken stats as soon as possible. My teams have a bad habit of collecting MVPs even if they never touch the field or for example my DE team.
2TD, + MVP first game
rolls snake eyes and loses an agi on ageing.
Since the team is young and I usually play dwarves 3agi does not scare me so I took catch and when he is on the field I use him as a catcher. He will only stay as long as I have to keep him. next skill I took was dodge.
http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=1700431&displaymessage=Bio%20Changed. |
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DoubleSkulls
Joined: Oct 05, 2003
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  Posted:
Feb 12, 2005 - 00:47 |
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I think injuries add a bit of character to a team. |
_________________ Ian 'Double Skulls' Williams
Eucalyptus Bowl |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Feb 12, 2005 - 12:36 |
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I do think that the open Ranked format allow you to retire nigglers as soon as they show. In tournament it is more unclear. For exemple, a 100 SPPs bull centaure who niggle. Retire or not?
Because you still will play throughout the same schedule. |
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Vero
Joined: Dec 30, 2003
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  Posted:
Feb 12, 2005 - 13:16 |
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In open there's no reason to keep injured players because there's allways a team with equal TR around. In scheduled it's a real choice |
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Glomp
Joined: Jan 04, 2004
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  Posted:
Feb 12, 2005 - 13:51 |
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Yeah look at the Anarchists.
Why would you want an injury free team?
If nothing else you get to laugh at the old niggle ridden codgers limping around the field. |
_________________ Forum terrorist. |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Feb 12, 2005 - 14:05 |
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My orcs are at 305 / 239 at the moment and they are inj free, but i dont know for how long, since 3 of my players are closing in on 126 spp :/ hopefully one or 2 can get the next skill with no ageing, but if my troll gets an age inj i dont yhink i will fire him.
on the other hand this is my only inj free team in ranked but the 4 other R teams have no -niggling but they have a few - stat here and there |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Feb 12, 2005 - 23:01 |
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fire a guy that had G acces? For a nig? I would not do it. |
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SirSlappy
Joined: Aug 02, 2003
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  Posted:
Feb 12, 2005 - 23:43 |
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My Khemri team in ranked is 20 games old (8/6/6) and only has two niggles on one thro-ra (one from ageing) is i wanted to i could fire him, but it really isnt necessary at this point in time. Also, the whole team is from the original roster with no one on the past players list. The key is minimizing the amount of blocks you take against you and good regen rolls always help
here's the team http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=43440 |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Feb 12, 2005 - 23:46 |
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mymLaban, your Orcs are COOL.
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_________________
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Feb 13, 2005 - 05:05 |
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DoubleSkulls wrote: | I think injuries add a bit of character to a team. |
Yup. Additionally, I also think that -AV on most any player or -AG on a low-agility player are a few of those things that tends don't siginifcantly affect on-field performance, so I don't think I'd even fire someone for that.
Sure, there's a moderately greater chance of getting stunned or KO'd if you're taken down or a rare handoff to the only BOB in scoring range... But that's a pretty minor influence and ain't it cool when BillyJoeBob, the AG1 human lineman is the only one in scoring range and the game all depends upon him picking it that loose ball in the endzone? I think that stuff is priceless.
Besides, -AV players tend to correct their own problem by dying or getting niggled. |
_________________ Ta-Ouch! of BloodBowl
Condensed Guide for Newbies |
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origami
Joined: Oct 14, 2003
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  Posted:
Feb 13, 2005 - 05:13 |
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Minus AG on pretty much any elf positional is crippling. On a lineman, it just means that he gets used as one of the sacrificial three in your defensive setups.
Minus AV isn't as bad, but when a player goes from AV7 to AV6, it makes a huge difference. He will end up spending most of your games in the cas box. |
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