Christer
Joined: Aug 02, 2003
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In an ideal world, these should be recorded in 96k 32 bit to have a proper master recording of each sound, and then re-render them in something like OGG (and include an OGG decoder library in the client) in order to limit file size.
If 32 bit 96kHz isn't available in the recording device, just use the highest possible one as there's no compelling reason to keep file size down in a master recording. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Dec 15, 2014 - 21:40 |
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Christer wrote: | In an ideal world, these should be recorded in 96k 32 bit to have a proper master recording of each sound, and then re-render them in something like OGG (and include an OGG decoder library in the client) in order to limit file size.
If 32 bit 96kHz isn't available in the recording device, just use the highest possible one as there's no compelling reason to keep file size down in a master recording. |
Sounds good, and I can go up as much as 192kHz 32 bit and I believe I have the capability of OGG output native from Cubase LE.
Kalimar sent me a PM with the sounds in them and I told him I'll go through and take a gander and see whats what and what can be done. |
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xyon
Joined: Apr 19, 2005
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  Posted:
Dec 15, 2014 - 22:07 |
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the_Sage wrote: | xyon wrote: | harvestmouse wrote: | xyon wrote: | I don't see what that has to do with this but oh well |
Sorry, I may have missed the point. However when some coaches have a signature that has a stronger message than the post, I tend to get distracted. |
My request might be simple, but its a quality of life issue as far as the FFB client goes that many people have issues with, its a subtle nuance that effects everyone, and while it doesnt effect gameplay it effects the user experience, which I think is important too. If you cant see that then maybe you have been looking at the wrong things for too long. |
I think harvestmouse's point says more about your signature than it does about your post. (though with HM, you never know ) |
Should I take that as a compliment then? I know I have the best signiture on the site, but that shouldnt negate my other posts? hehe |
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JimmyFantastic wrote: | Whenever I think I might be wrong, I check with xyon to make sure I'm always right. |
JimmyFantastic wrote: | Hey Xyon you need to change your sig son, I never said anything vaguely like that! |
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minenbonnie
Joined: Feb 19, 2011
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  Posted:
Dec 15, 2014 - 23:05 |
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i might be able to go into a soundstudio and record whatever you want to have. im not going to charge any buyouts |
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Christer
Joined: Aug 02, 2003
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mrt1212 wrote: | Kalimar sent me a PM with the sounds in them and I told him I'll go through and take a gander and see whats what and what can be done. |
I went through the files very quickly in Audacity (free audio app) and converted to 44.1kHz, 16 bit, Normalised to -1dB max volum, removed the DC component in some files and exported to OGG. Kalimar has these resulting files to do tests with, but it's still only so much that can be done with 8 bit 22kHz source material.
If he can get these to run relatively easily in the new client, it'd be an easier task to replace the sounds with higher quality content if you guys can come up with some.
I noticed that the 8 bit wav files caused some distortion when playing around with some java code of my own, and this distortion was completely eliminated with the .ogg files (I used a library called TinySound and the jorbis ogg library to play these updated files).
Let's see how things go, and hopefully we can come up with something that is more reliable and easy on your ears |
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sann0638
Joined: Aug 09, 2010
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  Posted:
Dec 16, 2014 - 00:33 |
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Wow, if only some *other* game controllers were this responsive! |
_________________ NAF Ex-President
Founder of SAWBBL, Wiltshire's BB League on Facebook and Discord |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Dec 16, 2014 - 14:23 |
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New version 1.2.4 deployed. This has an all new sound system based on a small Java library Christer has digged up. All sounds are 16bit OGG files now. Please check if this works better for you...
There are new ChatCommands in test mode, such as /sounds lists all teh available sounds and /soud <name> plays a sound out of that list. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 16, 2014 - 14:38 |
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There is no sound when activating or moving at the moment.
The sounds that are there are definitely better.
I've said it before but wow you guys are amazing, thanks!!! |
_________________ Pull down the veil - actively bad for the hobby! |
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Garion
Joined: Aug 19, 2009
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  Posted:
Dec 16, 2014 - 14:41 |
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JimmyFantastic wrote: | There is no sound when activating or moving at the moment.
The sounds that are there are definitely better.
I've said it before but wow you guys are amazing, thanks!!! |
yup I can 2nd this player activation sound and moving sound are missing |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Dec 16, 2014 - 15:36 |
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Fixed broken sounds, sorry. How is the volume issue and distortion now? |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Dec 16, 2014 - 15:46 |
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Garion wrote: |
a sound booth would be lovely but its not vital, you can usuaully isolate and remove the ambient noise, static and so on without too much trouble |
Actually, I tend to think stadium sounds should be really rough, have a very open 'crowded' feel to it.. like in a public place... I think anything that isolates a sound and makes it 'clean' is counterproductive..
sound should be dirty like ocean waves.. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Dec 16, 2014 - 15:50 |
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you have to clean them up wreckage otherwise when people have the volume high it will turn in a crackling or hissing noise. If you want the SFX to sound rough you can distort sound, add effects and so on, but the quality of the recording its self needs to be clean or cleaned up. |
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Christer
Joined: Aug 02, 2003
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I'm also very interested in hearing if the volume and distortion issues are resolved with these updates. Kalimar effectively replaced the whole sound engine and all sounds with this change, so things are certainly different now. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 16, 2014 - 16:02 |
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No distortion now at the lower levels. |
_________________ Pull down the veil - actively bad for the hobby! |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Dec 16, 2014 - 16:05 |
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Is the client less LOUD now?
Can you configure it to your needs (e.g. is the volume setting working for you)? |
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