braulio
Joined: Feb 20, 2005
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  Posted:
Feb 20, 2005 - 17:31 |
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Fama
Joined: Feb 09, 2005
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  Posted:
Feb 20, 2005 - 17:47 |
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Give me yer password. Wanna! |
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BunnyPuncher
Joined: Aug 02, 2003
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  Posted:
Feb 20, 2005 - 17:48 |
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I wouldn't worry your little head about it... You appear to have been very lucky on the cas front in the first three game (right now you are +). A game versus some more orcs or dwarfs will probably lower that TS quite nicely.
At this stage the 3 +ma would be more useful had you chosen block. That said in the long term this will be one fast team that will be hard to hold from scoring... providing they live. |
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vanGorn
Joined: Feb 24, 2004
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  Posted:
Feb 20, 2005 - 18:01 |
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A match where a toughness based team concedes against wood elves is a rare event, I guess. Though I encountered the same when my wood elf team, which had only 9 players, was in the lead with 3:0 at halftime. I don't know why the opposing coach conceded and put his dwarf team in the trash bin. |
_________________ Gimme a pint of fungus beer!
Then we will climb the ladder.
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Feb 20, 2005 - 23:59 |
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Although normally I espouse getting a first skill on all players before working on second and third skills, I think in your case you'll be better off getting those +ma guys touchdowns asap to get them block before the others. This will not only be easier due to their high mv, but also they're more valuable by virtue of their speed and need better protection, meaning either block or dodge. I'd probably give those guys dodge first, and block to the regular linemen, as the higher mv guys will be able to move all over for assists. As for "only rookie" wardancers, even rook WD's are better than half the super-star players of other types. So use them as the deep safeties and emergency blitzers, not bothering to score with them until everybody else has a skill or two.
For purchases, get your 4th reroll next, then a thrower, then your 5th reroll, then replace anybody who's injured (on-pitch or aging), and then, ONLY THEN, do you get your first catcher. By this point all the lineelves should have two or three skills to protect the catchers, good wardancers to blast open holes for the catchers to run through, and a thrower to deliver it to wherever. If you get them too early, though, they'll tend to suck up the spp's too much, leaving you getting higher and higher TR with comparitively weaker and weaker linemen unless they have skills as well, leaving you prey to more balanced teams. Sure, you might win at that point, but if you take it slow, you're more likely to in addition survive the contest. |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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DoubleSkulls
Joined: Oct 05, 2003
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  Posted:
Feb 21, 2005 - 02:31 |
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Interesting team. Getting a tree for your next purchase would be a good idea - he stops you losing line elves on the LOS. Also you don't really need the catchers as much with all those +MAs around.
In fact I'd probably start trying to buy a couple more RR after the tree too (if you can keep the team alive). |
_________________ Ian 'Double Skulls' Williams
Eucalyptus Bowl |
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Uncle_Smed
Joined: May 22, 2004
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  Posted:
Feb 21, 2005 - 02:35 |
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8 3 4 7... access to general and agility skills... sounds like an elven catcher to me. |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Feb 21, 2005 - 02:42 |
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A better catcher than you'll find on any non-elven team |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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braulio
Joined: Feb 20, 2005
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  Posted:
Feb 21, 2005 - 18:40 |
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http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=151270
update of the team, a lino got guard and -ag in a 40% luck game vs chaos, where i rolled dozens of 11, and than i had luck again playing we that conceded..
what to do now. not to much dodge or block, no kick, but 3 guards, 3 ma+1, and one blocker and now 4rr |
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mUst
Joined: Jan 05, 2004
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  Posted:
Feb 21, 2005 - 19:14 |
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11, wow, +ag nice gratz "joke" |
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Bloke100
Joined: Nov 18, 2003
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  Posted:
Feb 21, 2005 - 19:26 |
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I would suggest getting block as quickly as you can on the rest of the linos, you can't really maximise the effect of the guards without it. With the 3 +ma guys I agree you don't really need a catcher at the moment, so just try and get the rest of them skilled up (including the wardancers).
You may want to think about buying a tree next, you have enough rerolls for now I reckon, and while you've been very lucky on the casualty front, that probably won't last for long. |
_________________ This aggression will not stand, man! |
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SubSonic
Joined: Aug 22, 2003
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  Posted:
Feb 21, 2005 - 19:37 |
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oh my... 3 guard...3 mv+... nice luck with the skill rolls...
indeed u need to get some block on that team soon, or you will be beaten to pulp... |
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braulio
Joined: Feb 20, 2005
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  Posted:
Feb 21, 2005 - 20:39 |
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Feb 21, 2005 - 20:44 |
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With 12 players, I'd save and get the tree next game. Speaking of next game, be sure to try to set up the players who are close to skilling. Focus on getting some completions and TDs with #s 2, 3, 9 and 11. I wouldn't worry too much about trying to get SPPs on the wardancers.... they sort of gravitate to them naturally.
Looks like you might have some trouble in the short term, with no kick or block or dodge, but long term is looking very bright. Nice team. |
_________________ Ta-Ouch! of BloodBowl
Condensed Guide for Newbies |
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Smess
Joined: Feb 13, 2004
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  Posted:
Feb 21, 2005 - 21:04 |
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Get a tree asap and score with youl linemen as much as you can.
In the end they all need at least block and preferably blodge to survive |
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