anisdrin
Joined: Apr 10, 2009
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  Posted:
Apr 18, 2015 - 09:58 |
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Lately I'm playing almost only UW and Goblin.
I find most of the time playing high risk high reward tactics and it is surprising how many times it works.
After playing with other teams in the 'alway safe moves first' way this is really a very different approach.
Also with those stunty teams safe tactics looks less safe because at the end attrition takes it's toll and you can no longer be safe.
The secondary effect is that when I play my more conventional teams I feel less safe because I just see crazy plays that can work!. I'm not sure i this improves my play or worsens it.
What do you think? |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Apr 18, 2015 - 10:27 |
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Depends on what you're playing for. For CR / win percentage the "calculated risk" works much better, you'll see your numbers improve. For Majors, not so much, because to go deep in a Major you can't afford that one game where the tactic implodes on you. |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
Apr 18, 2015 - 10:30 |
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If you're down on race or skill, HR / HR is a sensible ploy. Make it random, because random is better than where you were. When you're up, conservatism is usually the better idea. |
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jimimothybodles
Joined: Mar 31, 2004
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  Posted:
Apr 18, 2015 - 12:01 |
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There's something very freeing around playing tier 3 teams. High risk high reward basically equates to "more fun" in this silly fantasy not-a-game-of-chess board game. If you're not expected to win, losses are easier to take, and wins are more joyously celebrated.
Does it make you a better player? Doubt it. Does it make you enjoy a game? Bloomin' well hope so |
_________________ "Give a man a match, and he'll be warm for a day.
Set a man on fire, and he'll be warm for the rest of his life."
~Ancient Snotling Proverb |
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PaddyMick
Joined: Jan 03, 2012
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  Posted:
Apr 18, 2015 - 12:08 |
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Poker quote:
''When you're playing Heads Up versus a stronger opponent often the best strategy is to go all in every hand; mathematically, it gives you a 40% chance at winning''
-Chris 'Jesus' Ferguson
Where the analogy breaks down is that it assumes you are starting with equal chip stacks. Gambling FTW! is more fun anyhow; and once in a while something crazy will happen and for me that's a big part of the enjoyment of this game. |
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anisdrin
Joined: Apr 10, 2009
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  Posted:
Apr 18, 2015 - 12:27 |
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Bomber just got Hail Mary Pass on top of +1AG this can lead to some crazy stuff
Bombardier |
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fly
Joined: Aug 02, 2003
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  Posted:
Apr 18, 2015 - 13:09 |
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imo, you need either HMP. or +AG. since you either lob from your endzone or try and make 'accurateish' bombings.
i'd taken pass or accurate rather, but that's just me. or safe throw(worst of the three.) |
_________________ I play for fun. I play to win.
Do you play CPOMB 'cause you can't win otherwise?
No, that's a rhetorical question. |
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cdassak
Joined: Oct 23, 2013
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  Posted:
Apr 18, 2015 - 13:24 |
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First doubles have to be HMP. +AG is not bad either, ok no synergy with HMP but once the opponents drive reaches near the endzone you can switch to normal bomb throws. SS is needed to HMP bombers so u can leave them in the endzone without risk of surf. |
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anisdrin
Joined: Apr 10, 2009
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  Posted:
Apr 18, 2015 - 13:31 |
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that's the idea cdassak: start bombing from a far and switch to snipper later |
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cdassak
Joined: Oct 23, 2013
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  Posted:
Apr 18, 2015 - 13:39 |
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They show great potential with the bomber, the +MA and block for Fanatic and +MA for pogo but dauntless??? Gobbos are the dirtiest of players |
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PaddyMick
Joined: Jan 03, 2012
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  Posted:
Apr 18, 2015 - 16:15 |
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+AG can also be used for ball handling and with HMP makes him a great safety to stop the score/own half stall/ occasional crazy passing offense
imo, score with him and hope for me doubles |
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