deneb
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  Posted:
Aug 03, 2003 - 16:40Guest |
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Hi,
Is it possible to trace/add in the "teamvsteam.log" the following roll:
SKILL ROLL, AGEING ROLL, AGEING RESULT?
This to be sure that the opponent coach doens't modify it-self the result in his own team.html?
Only the owner of the team has the result. So it is easy to modify....
deneb |
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Malthor
Joined: Aug 02, 2003
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  Posted:
Aug 03, 2003 - 16:43 |
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deneb, the rolls that appear in the HTML roster are used only for non FUMBBL leagues. With FUMBBL, the rolls are done on the server.
If on a non-FUMBBL league you got concerns about players cheating, make the skill and aging rolls in the chat box after the game using the dice rolling commands. Or get the commissioner to compare the date stamps on the submitted HTML files. |
_________________ ex Monkey (original Team Approvers in 2004)
ex Admin
ex Ranked Tournament Manager
still disliked all round! |
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deneb
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  Posted:
Aug 03, 2003 - 17:03Guest |
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Hi,
You're right, we can use the chat. This was what we used to do before.
But, I don't see the reason to have create this feature if :
for FUMBBL league, your don't use it.
for non-FUMBBL league, we can't be 100% to trust it.
That feature is great and easy. I just wanted to see how easily it would be to trace that for both players. You don't know always others coach. This will reduce only the risk.
deneb |
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Christer
Joined: Aug 02, 2003
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Thread moved to proper forum. |
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MattiasF
Joined: Aug 02, 2003
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  Posted:
Aug 03, 2003 - 18:19 |
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As I was the one to suggest the dice commands in the chat I have discussed this topic with SkiJunkie (the almighty?).
The reson why he could not do skill rolls was that the html-files is done after the game is closed, at which point the dice-sync can not work. (Which means that the dice rolls are not checked...) Dice commands do get checked.
But! Lately he have added skillrolls and agerolls inte to html-files. Maybe these rolls are unchecked, maybe he changed the order of something to allow these dice rolls to be made earlier so they are checked. This I dont know anything about... If there is a secure solotion behind this, of course it could be added into the log, and even fumbbl should be able to use them. On the other hand if the solution isn't very secure, well, then you just have to trust you opponent! |
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Grumbledook
Joined: Aug 02, 2003
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  Posted:
Aug 04, 2003 - 00:25 |
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he added them for someone else who wanted them added in for his league
we aren't the only place that uses javabowl |
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MattiasF
Joined: Aug 02, 2003
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  Posted:
Aug 04, 2003 - 08:57 |
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Well, I bugged him for a very long time about it. So the league in question could have been mine, possibly But at the time he got around to actully implement it, I've already solved the problem, in the same way fumbbl does. League commission rolls all skill/age-rolls. (Software based on theprecessor of fumbbbl, Christers LegueManager!)
Whatever the reason for the skillsrolls to be added, if they are done in a proper way, there is no need to reroll them at fumbbl. Doesn't really matter, but no need... And it could be a Good Thing (tm) that the client produces updated html-roster that is in sync with what you get at fumbbl. As for now I suspect that the skillrolls in the html-files that JBB produce are not the same as the the ones I get here.
Still dont get this:
Quote: | we aren't the only place that uses javabowl |
What have that to do with anything??? |
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Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Aug 04, 2003 - 09:56 |
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They aren't. Those rolls are not stored in the file that gets uploaded here, and it was easy enough to just make them here, as that solves the issue of needing to witness the skill rolls. |
_________________ Looking to get your minis painted? Look no further.
The Finishing Touch |
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MattiasF
Joined: Aug 02, 2003
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  Posted:
Aug 04, 2003 - 10:59 |
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My question was more of the kind, is that an oversight, or impossible by design?
Maybe your right, it can't be done with SkiJunkies design of the dice-sync. Too bad.
Then it all comes down to third party solutions (fumbbl, or your trusted league-commission) or just plain and simple trust of you opponent. Possibly rolling skills in the chat-window and taking notes and double-check _everything_, IN the next game with the updated roster. (Otherwise he could update one correctly, and play with another....) |
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SkiJunkie
Joined: Aug 02, 2003
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  Posted:
Aug 16, 2003 - 07:40 |
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Quote: |
Is it possible to trace/add in the "teamvsteam.log" the following roll:
SKILL ROLL, AGEING ROLL, AGEING RESULT?
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The rolls are in the log. So they can be verified for the smaller leagues. What you need it YOUR log file and your opponent's updated html file. In your log file you will see a large section of verified opponent roll message at (or near) the end of the log file. What I have to do it make the rolls while the verifications are still being done. This means the die rolls are done before it is known who is getting a skill roll. So what happens is that each player on the roster gets a skill roll, and aging roll, and an aging result roll. So really, each player gets 6 rolls. So for every player on the opponents roster there will be 6 verified opponent roll messages in the large block in the log. So if you are checking the 3rd player on your opponents roster you need to skip down 12 (6 lines x 2 skipped players) verified lines. Now look at the next 6 lines (verification lines 18-23). These should match the skill rolls on the opponents updated html roster.
The same should work for you opponent. Using the log on his computer he can verify the skill rolls on your updated html roster.
So you can verify the skills rolls. It is tedious, but if you don't trust your opponent... |
_________________ --SkiJunkie
________________________________
Java BBowl - http://www.geocities.com/javabbowl
Mirror - http://javabbowl.no-ip.org
Mirror - http://home.austin.rr.com/javabbowl |
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deneb
Joined: Aug 12, 2003
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  Posted:
Aug 16, 2003 - 10:10 |
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Thanks a lot.
I did a small test.
Both teams had a skill. I did have the "Veriffied Roll" on the client side . But not on the server side. Could you pease check why?
Version: 6.3e
Hope I'm not too boring....
But I'am sure that others non-fumbbl league will be happy to have this as well.
deneb |
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SkiJunkie
Joined: Aug 02, 2003
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  Posted:
Aug 16, 2003 - 19:21 |
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deneb
Joined: Aug 12, 2003
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  Posted:
Aug 18, 2003 - 12:05 |
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Hi,
I'm looking in the Bbowl\results\TeamvsTeam.Zip.
=>TeamvsTeam.log
Client side: TeamvsTeam.log
Found 96 Verified Opponent Roll in the end end of the file
Corresponding to the Skill of the Opponent team.
Perfect
Server side: TeamvsTeam.log
I found nothing.
I will send you both files by e-mail.
deneb |
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