joec911
Joined: Feb 06, 2015
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  Posted:
Mar 28, 2015 - 21:23 |
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Another food for thought, miss half game could end up being more desirable than KO. KO could be out for the game on unlucky rolls. |
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Grod
![](./modules/PNphpBB2/images/avatars/upload/85124973249f0274912f2b.gif)
Joined: Sep 30, 2003
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  Posted:
Mar 29, 2015 - 00:03 |
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If Cyanide can make up rules as they go along ... so can we! |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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mrt1212
![](./modules/PNphpBB2/images/avatars/upload/20457904475440aaf205319.jpg)
Joined: Feb 26, 2013
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  Posted:
Mar 29, 2015 - 00:36 |
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Grod wrote: | If Cyanide can make up rules as they go along ... so can we! |
And soon you'll be able to have more control over that in League, right? |
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Brot
Joined: Sep 14, 2009
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  Posted:
Jun 08, 2015 - 12:21 |
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What I don't like about the injury rules in bb is that for a lot of coaches and players an injury means instant retirement. The injuries are quite massive in impact, and so you often don't have a lot of injured players hanging around. But playing with gritty, injured players with a history is fun.
An end result I'd like to see would be more players with injuries hanging around, but also because the injuries are softer in effect. Maybe less mngs for that (how about temporary injuries instead with a chance to heal after every match? And why can't my player suffer a Lost Eye or Brain-Damage? (Bone-head)) The current system is very time/management effective, but doesn't use all potential. |
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Timetis
Joined: Mar 31, 2014
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  Posted:
Jun 08, 2015 - 12:35 |
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Brot, join our DOTP league (No retirements allowed & recruiting for next season!), and you might end up with a team like this: Gritty veterans |
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koadah
![](./modules/PNphpBB2/images/avatars/upload/11621913544284994cadd9f.gif)
Joined: Mar 30, 2005
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  Posted:
Jun 08, 2015 - 12:42 |
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