Libuda
Joined: Jun 29, 2015
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Posted:
Jun 29, 2015 - 01:58 |
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Would you fire an undead Zombie (lvl 2) with guard skill if he gets a smashed hip (-1 MA)? |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Jun 29, 2015 - 02:07 |
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Not a reason to fire him per se but a skilled Zombie is a bloat in itself.
It kinda comes down to how much you value him as an asset for the team. If you feel he is worth something you might very well keep him.
If you don't you probably wouldn't even have to ask.
TV management wise he is likely not worth to be kept around. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Jun 29, 2015 - 02:12 |
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That's why most of my zombies tend to be dirty players. Easier to give up, and they usually take someone else out with them |
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seanh1986
Joined: Jul 16, 2005
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  Posted:
Jun 29, 2015 - 02:36 |
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Zombie guards are amazing on undead!My undead team has a few skeleton guards and one zombie guard... They make the team what it is!
In hindsight, I should have gone with Zombies instead of Skeletons... My original hope was skeleton DP's and Zombie guards/blockers... But with my skeletons rolling doubles really early on it kind of messed up that plan.
That being said, having so many guards is super valuable! Don't worry so much about TV bloat and just enjoy it. With 3 Ma, the zombie is less mobile but zombies weren't really mobile to begin with. Zombies are great at just taking a beating and not dying and having guard helps everyone around him. |
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uzkulak
Joined: Mar 30, 2004
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  Posted:
Jun 29, 2015 - 02:50 |
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I dont think -ma makes any real difference to this player. Does "lvl2" mean this was the second skill? If so Im assuming the first one was block... Obviously if an injury means the player can no longer do the job he is in the team to do, then he should be fired.
Play him in a couple of games, if he doesnt perform to your expectation, then get rid. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jun 29, 2015 - 02:54 |
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Libuda wrote: | Would you fire an undead Zombie (lvl 2) with guard skill if he gets a smashed hip (-1 MA)? |
Yes, MA 4 is slow, MA 3 means you need a GFI to move after standing up.
I'd keep the Zombie only if he had -1 AG. |
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licker
Joined: Jul 10, 2009
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  Posted:
Jun 29, 2015 - 05:03 |
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Depends on the rest of the team. I'd lean towards keeping him honestly. Just keep him around the middle of the pitch and let him assist where it comes naturally. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Jun 29, 2015 - 05:23 |
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I have a 74 spp Guard Zombie that I have kept despite move 3, though you may well find he seems to be 4 squares from where you need him quite often. Or knocked down and one space away from opponent. I also have a star zombie in the same team. Enjoy them! Don't just look at strict TV management.
For a 2 skill player I don't even think there is much of a TV reason to lose him as Block Guard players are so useful. If dirty player Guard that is not so ideal. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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licker
Joined: Jul 10, 2009
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  Posted:
Jun 29, 2015 - 06:27 |
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block/guard/tackle is a pretty useful player, even if only Ma3. But if you have other healthy guard zombies then you could let him go.
Undead only have 4 natural guard players, and the mummies are as immobile as that zombie. At least the way I approach Undead (and Necro who have the same limit), guard on a zombie is gold, because I wouldn't want to take it on a ghoul (or wolf).
Doesn't mean I don't take it on a ghoul now and then, since the mobility is very helpful, but I'd rather make a ghoul with wrestle/tackle/strip and use my wights for the assist than the other way around. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Jun 29, 2015 - 09:39 |
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I would probably fire. -MA on movement 4 players is annoying. It means when he gets powed backwards and over, when he stands up next turn he must GFI to again be standing next to an opponent. Moreover, he can't blitz from the floor without a GFI.
The fact that he has guard exacerbates this because you really WANT your guard player to be next to opponents. So you are left with a guy that struggles to mark people or chews up rerolls on GFIs.
Guard is awesome on zombies but -MA is not |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Jun 29, 2015 - 09:54 |
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Retire. |
_________________ Pull down the veil - actively bad for the hobby! |
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mister__joshua
Joined: Jun 20, 2007
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I kept a Block/Guard Zombie who got -av, which I'd consider as bad a -ma. He's a useful player to have around. Keep him near your Mummies and he'll be an asset. He's as fast as them!
I fired mine once he suffered a niggle. Both injuries together was a little much. |
Last edited by mister__joshua on %b %29, %2015 - %13:%Jun; edited 1 time in total |
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Badoek
Joined: May 17, 2009
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  Posted:
Jun 29, 2015 - 11:50 |
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Oops, voted no but missed the Undead part. I know nothing of Undead, for Necromantic I'd keep him eventhough the -MA hurts. He can still stand up and be useful though. |
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zakatan
Joined: May 17, 2008
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  Posted:
Jun 29, 2015 - 12:52 |
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Hi, welcome to the forums!
Undeads tend to lack Guards, so I like to keep the ones I get. -MA is bad on a zombie but maybe not kick worthy, since he can still keep pace with the mummies.
It is costumary to add links to the player and the team when you start skill threads in the forum. This way, people can take a look at the big picture and give you more accurate advice, as well many unasked and unwanted advices. |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Jun 29, 2015 - 13:14 |
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The "lvl 2" should be obvious enough that this is a cyanide player (also the 0 game account)
Welcome to FUMBBL! |
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