SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 09:38 |
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Hey up
I have made a reference sheet for vault v1.7.1 for any of you who are interested.
Jervis Johnson (creator of BB) has hosted it on www.bloodbowl.com now
Vault 1.7.2 Reference sheet
Any feedback would be greatly appreciated!
Rob[/b] |
Last edited by SnakeSanders on %b %03, %2005 - %23:%May; edited 5 times in total |
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Grouchy
Joined: Feb 13, 2005
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  Posted:
Mar 05, 2005 - 10:02 |
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Feedback? I'll give you feedback you, son of a bitc......
I mean nice work, really helpful. |
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Colin
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 11:12 |
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Things to add/fix:
*Price for full-time and freebooted apothecary
*Masterchef description: "Gain a Re-roll for each 4+your team gains a Re-roll and your opponent loses one (if they have one to lose)" - this needs rewording to "For each 4+ roll, your team gains a team reroll and the opposition loses one (if they have any to lose)" Make a mention that it doesn't work on Tropjy or Leader rerolls.
*Wording for Injury Time on KO table needs a bit of clearing up - "If 4-6, move the turn marker back one space for each coach. Cannot be moved further back than turn" needs cleaning up.
*Which team contributes CEM to the Pitch Invasion KO result?
*In the description of Piling On, you didn't mention that "Skills that effect the Armour or Injury roll may not be used in combination with Piling On."
*Strong Arm now adds +1 to Short, Long and Long Bomb passes, rather than reducing the range by one band. The reverse is now true of passing Stunty players.
That'll do for starters Well done. |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Mar 05, 2005 - 13:02 |
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I saw the PDF, but what is all about? Could someone explain what is the vault and all those changed rules in the PDF? |
_________________ STATUS: CLOWN |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 13:55 |
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The vault rules are the experimental next version of bloodbowl that will be coming out in the future. You can find the full rules list at www.bloodbowl.com and many of these changes will probably come into the game some time after the october rules review. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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Mainhattan
Joined: Jan 07, 2005
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  Posted:
Mar 05, 2005 - 14:15 |
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i hope not, but if i ll leave the game. |
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Wizard
Joined: Jul 09, 2004
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Posted:
Mar 05, 2005 - 15:09 |
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Hopefully ranked will stay as is, and vault rules will have there own "section" just like unranked, stunty etc. |
_________________ "As long as one person lives in darkness then it seems to be a responsibility to tell other people." |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 15:10 |
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Not sure exactly what it is about vault that would make you quit. The game doesn't change that much mechanically. I guess some people are just horrified by all types of change. Most of the time change is good. Not that any of our opinions matter it's all up to the bbrc and they didn't put work into making the vault rules for their health so i assume they intend to use them. If you haven't read the latest version of the vault rules i suggest you check it out it is much much better than the previouse versions and overall i love the changes. But i would sell my first born to be rid of aging. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 15:12 |
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Wizard wrote: | Hopefully ranked will stay as is, and vault rules will have there own "section" just like unranked, stunty etc. |
If the vault rules become official they will porbably be implemented in fumbbl as soon as they can be coded. The stated aim of the site has always been to follow the official rules as closely as possible and i haven't heard anything about that changing. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Mar 05, 2005 - 15:28 |
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I hope that the vault rules will not be official because most of them are crapy.
Very few seem ok to me.
If the vault rules become official then Blood Bowl should be called Elf Bowl. |
_________________ STATUS: CLOWN |
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Mainhattan
Joined: Jan 07, 2005
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  Posted:
Mar 05, 2005 - 15:55 |
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there will be less injuries in the game. As an orc player, i ll have some serious trouble with elves and skavens... the teams who believed in their strenth skills and their bashy play style, will suffer. Especially the fouling rules are ridiculous. |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 16:05 |
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Well its not exactly elf bowl, more secret weapons, stackable skills, +1 to injuries for each niggle makes it a harder place for an elf to survive.
Vault is a zanier place to play your BB than the LRB IMHO
Fixed those errors, ill try to get them up this evening after work
Rob |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 16:18 |
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mainhattan, why not hire Urgoth Bolgrot and mow down some elves?
Elves will die easier in the vault as niggles add to the injury roll, Orc armour is harder to break |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Mar 05, 2005 - 16:45 |
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The only thing in vault that hurts orcs as far as bashing goes is dp being nerfed. Mighty blow still works just fine so i don't see what your complaining about. The only team that really lost bashy ability was choas when they got rid of rsc. Also with the way apo works it is easier to clear players off the pitch as the apo doesn't put them back on. In vault it is just as easy if not easier to remove players from the field it is just slightly less likely that an elf team will be crippled by injuries in the long run. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Mar 05, 2005 - 18:18 |
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it isn't just the dp. There are other stuff like the Stand Firm. Stand Firm is useless if it can't save you from failed dodges. The only reason I choose SF instead of side step is because it saves me from failed dodges. |
_________________ STATUS: CLOWN |
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