JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jul 26, 2016 - 17:27 |
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Bank rule just punishes bad coaches and coaches of soft teams by making it harder to rebuild.
If you find yourself reliant on loners and out of cash, the answer, in a perpetual format, is to stockpile cash until you can afford to hire up a full squad and still replace a couple positionals if you have a bad game next week. Bank makes this impossible, forces you to hire one guy at a time and budget just enough to replace one positional, which is risky business.
By contrast, a heavy team can run along with 150k in the bank all the time, and the odds that they won't be able to replace all their lost players pretty quickly are slim. If I have 150k in Treasury, I'm guaranteed to be able to replace two BOBs with one Winnings roll, and seriously, while that happens, how OFTEN does it happen?
What Bank would prevent, that does happen from time to time nowadays, is to say, "screw it," fire most of your players and hire all new ones. It would make TV trimming a little harder, but not significantly: you'd have to trim bloaty players one at a time.
So please tell me what Bank would do that is more significant than making rebuilding a soft team more difficult.
Edit: I did the math, any reasonable Bank rule would not retire the Amateurs. I take that back. All it would do is make us dump cash instead of occasionally spending Petty Cash. |
_________________ Lude enixe, obliviscatur timor. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Jul 26, 2016 - 18:13 |
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buuface wrote: | Hi Gary. Fear not, my friend is not working for cyanide lol. He wasn't here for a long time and I've been trying to tell him that fumbbl has a better community (less whiners, less abusers, higher level of competition generally) than cyanide. |
Oh I mean maybe he was influenced by someone or some threads on the Cyanide sites rather than being from the dark side himself |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jul 26, 2016 - 18:15 |
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licker wrote: | Bank rule for BB2 is 150k anyway. I have no idea why you are talking about 200k unless as a meaningless hypothetical.
Let's make the bank rule 500k, then no one would care about it.
Other than in BB2 where the horrific inducement phase would allow for insane amounts of stupidity.
I also fail to see the tangible advantage these high cash bash teams enjoy. So they can rebuild easily? They already don't take as much attrition as lower AV teams. They sit on a ton of cash that does exactly nothing.
Bank rule at fumbbl would be purely cosmetic. |
It's a red herring for whatever was truly plaguing him. |
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licker
Joined: Jul 10, 2009
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  Posted:
Jul 26, 2016 - 18:55 |
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mrt1212 wrote: | licker wrote: | Bank rule for BB2 is 150k anyway. I have no idea why you are talking about 200k unless as a meaningless hypothetical.
Let's make the bank rule 500k, then no one would care about it.
Other than in BB2 where the horrific inducement phase would allow for insane amounts of stupidity.
I also fail to see the tangible advantage these high cash bash teams enjoy. So they can rebuild easily? They already don't take as much attrition as lower AV teams. They sit on a ton of cash that does exactly nothing.
Bank rule at fumbbl would be purely cosmetic. |
It's a red herring for whatever was truly plaguing him. |
Is that your way of saying that he couldn't cope with the mad skillz at fumbbl so he ran back home to BB2 where he could reign over a bunch of nubz?
Cuz if it is...
Well there's nubz in both places and mad skillz too! |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Jul 26, 2016 - 19:22 |
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licker wrote: | Bank rule for BB2 is 150k anyway. I have no idea why you are talking about 200k unless as a meaningless hypothetical. |
I've made a mistake. Bank of course was 100k and put up to 150k by Plasmoid. I was working with 'was 150k and Plasmoid put it up to 200k.
So in reality it makes it even worse for expensive finesse teams. That PE team would lose 70k from their rebuild fund. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jul 26, 2016 - 19:40 |
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licker wrote: | mrt1212 wrote: | licker wrote: | Bank rule for BB2 is 150k anyway. I have no idea why you are talking about 200k unless as a meaningless hypothetical.
Let's make the bank rule 500k, then no one would care about it.
Other than in BB2 where the horrific inducement phase would allow for insane amounts of stupidity.
I also fail to see the tangible advantage these high cash bash teams enjoy. So they can rebuild easily? They already don't take as much attrition as lower AV teams. They sit on a ton of cash that does exactly nothing.
Bank rule at fumbbl would be purely cosmetic. |
It's a red herring for whatever was truly plaguing him. |
Is that your way of saying that he couldn't cope with the mad skillz at fumbbl so he ran back home to BB2 where he could reign over a bunch of nubz?
Cuz if it is...
Well there's nubz in both places and mad skillz too! |
Your words not mine
But seriously, I get that Fumbbl isn't for everyone. It's just beyond belief that something that is so small in the big picture and doesn't actually affect on field tactics could leave such a sour taste in his mouth. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Jul 26, 2016 - 20:17 |
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This has been the most ridiculous conversation I've seen on FUMBBL.
Agility teams can store bank just like bash teams if they play right. I survived KPL with vamps for 2 seasons with enough cash to replace 4 vamps at once if need be. In KPL, I almost exclusively play against bash teams that are loaded with secret weapons, dirty players, and might blow, not to mention claws where there normally shouldn't be any.
I wouldn't even claim to be a great vamp coach, either. According to alot of this thread, my KPL vamps shouldn't be capable of the bank they have. Frankly, I find the notion that only bash can save money, is ridiculous. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jul 26, 2016 - 20:32 |
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Antithesisoftime wrote: | This has been the most ridiculous conversation I've seen on FUMBBL.
Agility teams can store bank just like bash teams if they play right. I survived KPL with vamps for 2 seasons with enough cash to replace 4 vamps at once if need be. In KPL, I almost exclusively play against bash teams that are loaded with secret weapons, dirty players, and might blow, not to mention claws where there normally shouldn't be any.
I wouldn't even claim to be a great vamp coach, either. According to alot of this thread, my KPL vamps shouldn't be capable of the bank they have. Frankly, I find the notion that only bash can save money, is ridiculous. |
My vampmax team has over 200k in gold sitting at 1630 TV... |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Jul 26, 2016 - 20:44 |
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Antithesisoftime wrote: | I wouldn't even claim to be a great vamp coach, either. According to alot of this thread, my KPL vamps shouldn't be capable of the bank they have. Frankly, I find the notion that only bash can save money, is ridiculous. |
Vamps do have regen though, so not quite the same as Elves. Also agility teams can save money if not playing v serious hitters too often. They would find it harder to build funds if facing pomb all the time. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jul 26, 2016 - 20:47 |
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It's a combination of coaching, AV, defensive skills, and player cost. Generally, I think any team that ends up in money hell is either a) young and unlucky, or b) not optimally coached, or c) not optimally developed. I don't see why we should penalize any of these any more than they already are penalized. Bad coaches, or coaches who suffer extreme bad luck, can win and build enough to have fun: why would you want to take that away? They already get penalized with losses and setbacks galore. |
_________________ Lude enixe, obliviscatur timor. |
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plasmoid
Joined: Nov 03, 2009
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  Posted:
Jul 26, 2016 - 20:51 |
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@Harvestmouse: I bumped Bank from 100k to 150k when Ian and Tom agreed that that's what they would recommend.
Just for the record
Cheers
Martin |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jul 26, 2016 - 20:52 |
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JackassRampant wrote: | It's a combination of coaching, AV, defensive skills, and player cost. Generally, I think any team that ends up in money hell is either a) young and unlucky, or b) not optimally coached, or c) not optimally developed. I don't see why we should penalize any of these any more than they already are penalized. Bad coaches, or coaches who suffer extreme bad luck, can win and build enough to have fun: why would you want to take that away? They already get penalized with losses and setbacks galore. |
If anything, the unlucky and less skilled should be getting more cash to offset their folly. |
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plasmoid
Joined: Nov 03, 2009
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  Posted:
Jul 26, 2016 - 20:59 |
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Part of the intent of the (properly implemented) bank rule is to put a soft cap on TV.
When your TV goes very high, SE will give you a huge negative modifier to your winnings. This will slowly eat up your Treasury even if you are a tough team.
When your Treasury is empty, you can not replace the eventual dead player(s) so you will be forced down from that High TV.
...but your Treasury will not get emptied if you go in with an 800k buffer.
Cheers
Martin |
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plasmoid
Joined: Nov 03, 2009
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  Posted:
Jul 26, 2016 - 21:02 |
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PS - during PBBL/CRP development, the Bank rule replaced an actual hard cap on TV. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jul 26, 2016 - 21:02 |
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plasmoid wrote: | Part of the intent of the (properly implemented) bank rule is to put a soft cap on TV.
When your TV goes very high, SE will give you a huge negative modifier to your winnings. This will slowly eat up your Treasury even if you are a tough team.
When your Treasury is empty, you can not replace the eventual dead player(s) so you will be forced down from that High TV.
...but your Treasury will not get emptied if you go in with an 800k buffer.
Cheers
Martin |
So it's safe to say that if you really enjoy high TV BB these rules are not for you and they actively work against team building towards that goal. |
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