JJB
Joined: Aug 02, 2003
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  Posted:
Oct 02, 2016 - 00:41 |
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Hi all
Player three in this team rolled a 4 6 for his first skill roll.
https://fumbbl.com/p/team?team_id=849025
Movement, armour or a skill?
Or should I alternatively restart the team considering the damage it's received recently, and that it's still a rookie team?
Thanks. |
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JellyBelly
Joined: Jul 08, 2009
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  Posted:
Oct 02, 2016 - 00:51 |
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The very same question was asked recently in this thread. The poll was close between +MA and Mighty Blow.
Personally, I'd go for a skill, as Skaven have a lot of speed anyway; the blitzers aren't that easy to skill up and every skill they can get is gold (Guard, Tackle, MB). |
_________________ "Opinions are like arseholes, everybody's got them and they all stink." - The protagonist, Fallout 2
"Go for the eyes, Boo! Go for the eyes!!" |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Oct 02, 2016 - 00:55 |
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Armor is the worst use of a skill roll of 10, except in rare cases. Jump-up clawpomb if you can boost from av9 to av10 is worth it, to protect a killer from fouls. Beyond that, you've generally wasted a skill
+ma had value here, but you should have 4 gutters who are already fast.
Tackle, or mighty blow are your best options |
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JJB
Joined: Aug 02, 2003
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  Posted:
Oct 02, 2016 - 01:16 |
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Thank you both - and to JellyBelly especially for the link: it's annoying: I put those very terms in my search and nothing came up after going through 4-5 pages of threads... |
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mikere
Joined: Apr 08, 2010
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  Posted:
Oct 02, 2016 - 08:04 |
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Gutters might be fast, but having a fast blitzer with tackle might be the difference one day. Gutters are great for assists for him, however. He'll skill faster with MB. He's useful against dodgers with tackle. There are a lot of good things to do with this roll, so pick one and have some fun with it. |
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