Burnalot
Joined: Aug 02, 2003
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  Posted:
Jan 03, 2017 - 19:43 |
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If this is GW material better clear it from the site I think |
_________________ If Jah is by my side, how can I be afraid? |
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Christer
Joined: Aug 02, 2003
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Yes, please don't post GW copyrighted material on the site. |
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neubau
Joined: Nov 12, 2016
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  Posted:
Jan 03, 2017 - 23:23 |
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ok, took it from reddit, should have transcribed it. |
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Seventyone
Joined: Dec 02, 2010
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  Posted:
Jan 04, 2017 - 13:42 |
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kwèk
Joined: Nov 13, 2005
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  Posted:
Jan 09, 2017 - 08:25 |
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I'm pretty sure "Claw" changed too.
It checks if you trew 8+ before modification.
In the CRP it checks after modification.
This means "Mighty Blow" + "Claw" doesn't stack annymore for the armour roll (if i read it correctly)
See: Death Zone season 1 |
_________________ It is a bit embarrassing to have been concerned with the human problem all one's life and find at the end that one has no more to offer by way of advice than 'try to be a little kinder'.
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Sharper
Joined: Nov 22, 2006
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  Posted:
Jan 09, 2017 - 10:23 |
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It got changed back in the errata, so claw+MB is the same as in CRP. |
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kwèk
Joined: Nov 13, 2005
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  Posted:
Jan 09, 2017 - 10:34 |
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I see... My bad.
I tought that would have been a good change tough... but that's probably just me. |
_________________ It is a bit embarrassing to have been concerned with the human problem all one's life and find at the end that one has no more to offer by way of advice than 'try to be a little kinder'.
~Aldous Huxley~ |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 09, 2017 - 10:52 |
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> Wizard inducement has been removed. (DZS1, p23+2
W... t.... f....
I could understand perhaps making it more expensive, which I'd disagree with anyway, but removing it altogether? Madness.
> Gutter Runner - Gains Weeping Dagger skill.
As if they weren't good enough already? Now they are one of the most dangerous players on the roster out of the gate as well as agile and the fasted in the game? Horn/claw/mb/weeping-dagger gutters to be the new super killers? Seriously? |
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Burnalot
Joined: Aug 02, 2003
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  Posted:
Jan 09, 2017 - 11:06 |
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Chainsaw wrote: | > Wizard inducement has been removed. (DZS1, p23+2
W... t.... f....
I could understand perhaps making it more expensive, which I'd disagree with anyway, but removing it altogether? Madness.
> Gutter Runner - Gains Weeping Dagger skill.
As if they weren't good enough already? Now they are one of the most dangerous players on the roster out of the gate as well as agile and the fasted in the game? Horn/claw/mb/weeping-dagger gutters to be the new super killers? Seriously? |
Wizards will most likely be back in a future Season.
Weeping blades don't have any effect in the game they are used I think.
Horn/claw/mb/weeping blades gutters new super killers? They would be less effective than clawpomb gutters and how many exactly can we see of those? |
_________________ If Jah is by my side, how can I be afraid? |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 09, 2017 - 11:13 |
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Burnalot wrote: | Weeping blades don't have any effect in the game they are used I think.
Horn/claw/mb/weeping blades gutters new super killers? They would be less effective than clawpomb gutters and how many exactly can we see of those? |
I thought weeping blade was +1 to the casualty roll?
Piling on is gone (RR to PO? Like anybody sane does that). You don't get claw/pomb gutters because that's 3 doubles and other doubles take precidence - horns being one of them. But now? Horns? Get another double? Hell, why not... |
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plasmoid
Joined: Nov 03, 2009
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  Posted:
Jan 09, 2017 - 11:29 |
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Weeping Blades may be mean and spiteful, but it doesn't really do much.
Only Works on Blocks, not Fouls.
On a Badly Hurt, after verything else has been tried, convert into a MNG on a 4+.
Cheers
Martin |
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mister__joshua
Joined: Jun 20, 2007
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Weeping Blades is as described in the OP. It has a 50% chance to change Badly Hurt injuries into MNGs. All it does is benefit your opponent's next opponent. It's not a good skill to have. |
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Burnalot
Joined: Aug 02, 2003
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  Posted:
Jan 09, 2017 - 11:48 |
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Chainsaw wrote: | Burnalot wrote: | Weeping blades don't have any effect in the game they are used I think.
Horn/claw/mb/weeping blades gutters new super killers? They would be less effective than clawpomb gutters and how many exactly can we see of those? |
I thought weeping blade was +1 to the casualty roll?
Piling on is gone (RR to PO? Like anybody sane does that). You don't get claw/pomb gutters because that's 3 doubles and other doubles take precidence - horns being one of them. But now? Horns? Get another double? Hell, why not... |
I meant in the current ruleset you don't see clawpomb gutters with horns.
But as plasmoid said, weeping blades changes BH into MNG on 4+, so doesn't have any impact on the game. So i don't think weeping blade GRs will be the new reaper of souls. |
_________________ If Jah is by my side, how can I be afraid? |
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zakatan
Joined: May 17, 2008
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  Posted:
Jan 09, 2017 - 12:06 |
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mister__joshua wrote: | Weeping Blades is as described in the OP. It has a 50% chance to change Badly Hurt injuries into MNGs. All it does is benefit your opponent's next opponent. It's not a good skill to have. |
Weeping Blades seem like one of these horrendous skills that don't have any in-game effect and whose only purpose is to make the post-game sequence more miserable. |
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m0gw41
Joined: Jun 12, 2012
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  Posted:
Jan 09, 2017 - 12:10 |
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zakatan wrote: | mister__joshua wrote: | Weeping Blades is as described in the OP. It has a 50% chance to change Badly Hurt injuries into MNGs. All it does is benefit your opponent's next opponent. It's not a good skill to have. |
Weeping Blades seem like one of these horrendous skills that don't have any in-game effect and whose only purpose is to make the post-game sequence more miserable. |
Wouldn't the effect be that the opposition would be less likely to use his apo as he cannot guarantee he would come back for the next drive? It is not a common occurrence I guess but still an in game effect and a slight bonus. |
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