The_Carthaginian
Joined: Mar 05, 2015
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  Posted:
Jul 03, 2017 - 19:57 |
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Hi all,
I have an interesting choice to make and thought I'd find out what you all thought about it.
After my last BIBBL game I rolled a non-stat double on a Snotling Pump Wagon. I chose Sneaky Git, because league rules mean that with this skill, if you get sent off you go to the KO box instead. Pretty valuable on an important piece!
Unfortunately, this rule has been disabled because it isn't working properly. When it will get fixed is anyone's guess. I've been offered the option of swapping for another skill.
I'm leaning towards keeping Sneaky Git and seeing what happens - if the skill gets implemented as intended then I think it will be much more valuable than any other double.
Do you agree with this assessment? And if not, what skill would you choose to switch to?
Here are the options I thought of:
Top choices:
1- Strip Ball - with Break Tackle already on the player, this could make for a great ball sacker.
2- Dodge - again, works well with Break Tackle. Avoids risking rerolls with Loner.
3- Frenzy - double the blocks, potential for surfing, especially with Juggernaut already present.
4- Sure Feet - Avoids risking rerolls with Loner.
Mid-range choices:
5- Diving Tackle - Potentially hilarious and not completely useless. With S7 and Stand Firm, you pretty much have to dodge away from this thing.
6- Pro - Infinite unreliable rerolls.
Other options:
7- Block - because sometimes you make 2d blocks. Note it already has Juggernaut.
8- Tackle - because kill all menz.
Or something else?
Thanks everyone! |
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Guardikai
Joined: Jun 23, 2009
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  Posted:
Jul 03, 2017 - 23:26 |
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Block - keeps it safe, lets you use it without having to blitz. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jul 04, 2017 - 00:03 |
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yeah I'd go with boring block too. saves him from being beaten down.
But I love your strip ball idea!!!! I think you should do that just because |
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