aerofool
Joined: Jun 11, 2008
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  Posted:
Apr 30, 2019 - 22:23 |
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Re-Rolls are an important part of team creation. How many RR do you need for your infant team in order to feel confident?
If you choose "depends on the race" explain what race, and how many RR.. |
_________________ Scott |
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Rbthma
Joined: Jan 14, 2009
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  Posted:
Apr 30, 2019 - 22:56 |
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no pie or 0 option for the poll? |
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Dalfort
Joined: Jun 23, 2008
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  Posted:
Apr 30, 2019 - 23:21 |
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Depends on the Race: I like to buy expensive RR's at the start over expensive positionals as the price of the RR doubles after creation. This is my personal view point and may or may not be the optimal approach. Beyond my initial stand point some teams are better equipped out of the box so require less help from the RRs (Example Dwarves, Orcs, High Elves?). Other races that have bad ball handling skills maybe need more RR's to negate this downside.
The lack of Pie option in the Poll negates divulging my views on Halfling teams! |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Apr 30, 2019 - 23:24 |
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Generally, I like 4+ RRs on any team that has 50k rerolls. But I'm a control freak as well. |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Apr 30, 2019 - 23:38 |
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Me too. Yet I'm the only one picking 4+ |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Apr 30, 2019 - 23:47 |
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I generally start with 2. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
May 01, 2019 - 00:46 |
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Wreckage wrote: | Me too. Yet I'm the only one picking 4+ |
I selected depends on team because the 50k part is important. |
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koadah
Joined: Mar 30, 2005
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  Posted:
May 01, 2019 - 00:47 |
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D_Arquebus
Joined: Aug 02, 2003
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  Posted:
May 01, 2019 - 00:58 |
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3x RRs for me.
2x to get you started (Turns 1-3) and 1x to bring you home (turns 7-8 ).
Early failure in the first 3 turns can really stall a drive. And late failure in the final two turns can cost a TD (for or against) and cost a match. Middle of the half you can play to survive early failure or leverage 'left over' RRs if they were spent early on.
Exceptions:
Slaan I start 4, because flair play with no safety net.
Ogres I start 4 because they are slow and need to handle the ball and hit things with no skills to do so. |
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Jim_Fear
Joined: May 02, 2014
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  Posted:
May 01, 2019 - 03:06 |
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Depends on race and play style. A minimum of 3 rerolls upon team creation, but teams such as Skaven and Slann, where you're going to need "good dice" for consecutive rolls in order to cause turnovers, they start with 4. Vampires also get 4 rerolls, and most of the time that's still not enough. |
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Bram
Joined: Jan 04, 2008
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  Posted:
May 01, 2019 - 13:07 |
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koadah wrote: | Arktoris wrote: | I generally start with 2. |
So do I. But I'd definitely feel "most comfortable" with 3. |
+1 |
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Gaurhir
Joined: Aug 03, 2018
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  Posted:
May 01, 2019 - 13:24 |
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I have found that if I have more than two re rolls I take stupid risks. With 2 re rolls I tend to play better ie plan a bit more and cut down on stupid mistakes. This said I am now back to making silly mistakes so what does that tell you! |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
May 01, 2019 - 15:45 |
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Well, there's a racial component. Some teams can't afford to start with 3, like Dark and Wood Elves, while some teams really need more than 3, like Vamps, Slann, and most all-lino squads. But for others, I almost always start with 3 re-rolls at 1,000,000 gold. |
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Milman
Joined: Nov 15, 2017
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  Posted:
May 01, 2019 - 18:26 |
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2 or 3 depending on the team. 4sometimes feels like overkill. I would rather go for a leader first. |
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