JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jul 12, 2022 - 16:08 |
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Let's don't forget Safe Pair. Side Step and Safe Pair of Hands means that knocking him down is often a Pyrrhic victory. It's like the good version of Dump-Off. |
_________________ Lude enixe, obliviscatur timor. |
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Java
Joined: Jan 27, 2018
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  Posted:
Jul 12, 2022 - 18:34 |
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I'd be more interested to know how people intend to get that guy in contact with the ball and keep him there for 1 turn until it's his go again.
It's possible to swarm a cage with the snake and some guards for sure.
Another option is for the opponent to mess up, either by letting you chainpush the snake in contact and then activate it, or by suffering a turnover before shifting the snake or dodging the carrier away.
Last but not least, you manage to push the ball carrier in contact with the yet to be activated snake, but that sounds even more farfetched.
Nice new trick overall, but it won't happen so often. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 12, 2022 - 19:19 |
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Java wrote: | either by letting you chainpush the snake in contact and then activate it |
With sidestep it doesn't sound THAT difficult. |
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Java
Joined: Jan 27, 2018
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  Posted:
Jul 12, 2022 - 19:28 |
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you still need some sort of unwitting cooperation from the opposition, leaving a player in contact with the snake for you to chainpush or willingly tagging the snake during their turn, and in the right position for that, too, leaving you enough freedom to fill spaces and blitz from the right direction
it could happen in a big messy scrum, not in the open prairies
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why do people get in messy scrums versus amazons???
it's a nice gimmick, it will take a while to become a christmas GIF |
_________________ Vlad Von Carstein's door-to-door evangelist |
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Garion26
Joined: Nov 28, 2021
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  Posted:
Jul 12, 2022 - 19:41 |
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Agreed it's not going to catch someone savvy easily
But someone less savvy may be caught out.
Dodge step isn't as good as blodgestep but we've all had that turn where a blodgestepper just wouldn't go down and you had to invest lots of players into blocks/limiting sidestep options.
I think it's more designed as a runner with some defense benefits then a true ball hawking build your strategy around piece like Griff. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jul 12, 2022 - 19:50 |
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it all depends on the cost and stat line. the extra skill is just a nice bonus. |
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sebco
Joined: Feb 14, 2005
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  Posted:
Jul 12, 2022 - 21:42 |
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How tall is he, according to you? In my opinion, he looks like a ST3 player but I'm not completely sure... |
_________________ I like cheese but don't call me skaven ! |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
Jul 12, 2022 - 22:57 |
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Garion26 wrote: | [quote="Azur"
Pig is optional but clearly some people (including me) like them as a 12th player.
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I love to have 2 on the board. A cheap player with sidestep is cool to surf my opponent player. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 12, 2022 - 23:23 |
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sebco wrote: | How tall is he, according to you? In my opinion, he looks like a ST3 player but I'm not completely sure... |
With that special skill it would be broken if it wasn't st3. I'm betting he is. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jul 13, 2022 - 00:58 |
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MarckusOfCamlan wrote: | I love to have 2 [pigs] on the board. A cheap player with sidestep is cool to surf my opponent player. | Pigs don't have Side Step. They don't even have primary access to Side Step. |
_________________ Lude enixe, obliviscatur timor. |
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Zlefin
Joined: Apr 14, 2005
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  Posted:
Jul 14, 2022 - 22:00 |
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I'd like to see the whole dodge/tackle mechanic reworked into something that's less affected by presence/absence. Or at least, it might be nice to do so; though it's certainly been such a core part of the early gameplay for many teams by now that changing it would probably be unpopular.
I'd like to see dodge not be quite so powerful early on; and i'd like to tackle to be of some use against people without dodge.
At any rate, it'll be interesting to look at the new amazon team; not sure if i'll get to trying it out as I don't play much these days. |
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Pfinferno
Joined: Feb 10, 2022
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  Posted:
Jul 14, 2022 - 22:16 |
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Imagine the world we could live in, if dodge,guard and possibly block were split into 2 components |
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Randobot
Joined: Mar 04, 2013
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  Posted:
Jul 15, 2022 - 01:57 |
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Pfinferno wrote: | Imagine the world we could live in, if dodge,guard and possibly block were split into 2 components |
In a world as you describe wrestle would become king. Eliminating wrestle would just make another skill the new king. There will always be a best skill. Imagine a world where we make jump up the best skill. Yikes!
We don't want all skills to be equally circumstantial either. |
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Alien_the_Alien
Joined: Apr 22, 2020
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  Posted:
Jul 15, 2022 - 14:11 |
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Randobot wrote: | Pfinferno wrote: | Imagine the world we could live in, if dodge,guard and possibly block were split into 2 components |
In a world as you describe wrestle would become king. Eliminating wrestle would just make another skill the new king. There will always be a best skill. Imagine a world where we make jump up the best skill. Yikes!
We don't want all skills to be equally circumstantial either. |
Ok but now apply the same reasoning to Mighty Blow +2... or anything overpowered at any point really (like undercosted starplayers).
Yes, nerfing the overpowered thing makes something less overpowered king. It's not always bad. Some might say that nerfing the skills everyone takes everytime so that we see more skill diversity would be a good design decision, and they wouldn't be wrong.
Don't confuse our love of tradition (what we're used to) with good game design that shouldn't change. OP skills were nerfed in the past of BB. It could happen again. And even make the game better! |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
Jul 15, 2022 - 14:29 |
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I'd still take the defensve block |
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