ArthurWynne
Joined: Sep 23, 2015
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  Posted:
Feb 19, 2019 - 01:13 |
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4 coaches is a sensible limit for all kinds of reasons. We all just have to realize that you get out of the Box what you put in. This means 2 things.
1. The site's user base being what it is, you can't expect to get a game at all hours of day or night, just like Ranked there are peak and off hours. This can change of course, but it'll pretty much require more coaches to join FUMBBL.
2. Pairings get a lot better/more suitable if everyone activates a variety of teams. I don't think it's sensible to try to force this in any way, people should obviously be allowed to play what they want. But there are ways to gently encourage it. The Box Trophy is one, metagroups are another, just plain thinking about how the scheduler works and being a good denizen of the site helps too.
With these two things in mind, it seems clear to me that reports of the impending death of the Box are greatly exaggerated. |
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Stewbacca
Joined: Mar 21, 2016
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  Posted:
Feb 19, 2019 - 20:58 |
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Rawlf wrote: | You could apply your Underworld team to a Bar Brawl.
Your opponent will be much bigger than you (well, everybody is anyway) but it is a game and you get your mng back, and some money and hopefully no further SIs. |
Thanks - I'll look into that - at the moment my time to play is limited so I like having the ability to just play whenever I have a spare hour or two. |
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RDaneel

Joined: Feb 24, 2023
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Posted:
Jun 06, 2025 - 00:37 |
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Searching the forum I have founded this old thread speaking about black Box scheduler and suitability concept in box pairing ...
This is the "more recent" i founded even if date more than 6 years ago so not sure if this is still valid now or if there is something newer.
I think would be nice to have a refresh of how BlackBox pairing algorithm works in BB2020 and after redraft implementation
ASSUMPTION: Let's consider to be simple only BLACK BOX TROPHY AND/OR all teams who played ZERO SEASONS.
Somewhere I marked this part of the code of BB Algorithm (I think was a chat in Discord).
Code: | Var(ctvMin,ctvMax) = MinMax(team1.CurrentTeamValue, team2.CurrentTeamValue);
Var deltaCTV=(ctvMax-ctvMin)/1000;
// 1 for 100k, 0,5 for 350k
var ctvFactor 0 deltaCTV>100?1-(deltaCTV-100)/500:1;
ctvFactor=ctvFactor<0.5 ? 0.5 : ctvFactor |
This translate in my mind in
All teams below TV 1000 are considered TV 1000 but in the choice of pairing teams below (or equal) TV 1000 , a TV gap is checked and a "penalty suitability" is applied if TVGAP greater than 100 . If TV GAP greater than 350 no pairing possible in Block Trophy (this is a cap)
On top of this there is seasons protection (after redraft implementation) which means teams with zero season cannot be paired vs team with 1 or more seasons played
So this means for instance
Coach 1 activate Team A CTV 890, Team B CTV 990, both teams zero seasons.
Coach 2 activate Team C CTV 990, Team D CTV 1100: both teams zero seasons
Coach 3 activate Team E CTV 1000 with 1 season played
RESULTS
============
Team E is excluded from the spin as played already 1 season
Then:
All team have TV 1000 but Team D has TV gap greater than 100 vs Team A so there is penalty in Team D vs Team A pairing.
The algorithm in this case can chose between these 3 pairing
1.Team C vs Team A
2.Team C vs Team B
3.Team D vs Team B
the choiche 1, 2, 3 is random ?
Second question: how the number of games played impact the matchmaking algorithm?
Example:
if Team A and Team B played 4 games this means they still have a TV = 1000 but the max TV gap difference allowed is +15% ( if this link is still valid https://fumbbl.com/p/notes?op=view&id=522)
In this case how it work?
thx for any clarification! |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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