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HenningEksteen



Joined: Sep 30, 2022

Post   Posted: Jun 25, 2025 - 18:14 Reply with quote Back to top

ok, what about a middle ground:

players with either Extra Arms, Sure Hands, Monstrous Mouth etc can benefit from a +1 modifier to pickup if they start their turn next to the ball and if no opposition player is standing within 3 squares
+
players can spend half their movement (rounded down) to benefit from a +1 modifier to pickup if no opposition player is standing within 3 squares
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 25, 2025 - 18:18 Reply with quote Back to top

The second rule doesn't seem balanced, for the reasons I explained.
You could try to pick up the ball with a Gnome Treeman (or another high ST player), for example, and then stall (or even score, in some situations).
High ST clumsy players should struggle to pick the ball up, otherwise they could break the game.
A Gnome Treeman would pick the ball up 75% with the +1 and 1 rr.
It's very likely, then good luck stealing the ball from him!
HenningEksteen



Joined: Sep 30, 2022

Post   Posted: Jun 25, 2025 - 18:25 Reply with quote Back to top

There is a lot of ifs in that scenario and I highly doubt a gnome treeman needing to be alone with the ball to pick it up and run more than half the pitch without being roadblocked or rooted is a viable strategy to break the game.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jun 25, 2025 - 18:35 Reply with quote Back to top

At any point in your turn at which a player, who is not marked or marking, has taken no more than half its movement on a any action that allows a Move maneuver, if this player is in a square with the ball and has not moved this activation while holding the ball, the player's coach may, at the cost of that player's activation, add +1 to any one AG or PA roll.

Holding the ball? Pass without moving at +1 if you're in the clear.
Move up to half, pick up in the clear, pass from there at +1.
Flub a catch from the clear on a native 2+? Burn your action, get +1. Now you got the ball, but you're not going anywhere.
Flub the pickup in the clear? Add +1, end your movement, but only if you still had at least half your MA left. Can't pass or hand off now, though.
d8 passing ofc. Adjust elf costs slightly down to account for this not being as good on them.

Even a prone/stunned enemy on the ball ruins it, though.

_________________
Lude enixe, obliviscatur timor.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 25, 2025 - 18:57 Reply with quote Back to top

HenningEksteen wrote:
There is a lot of ifs in that scenario and I highly doubt a gnome treeman needing to be alone with the ball to pick it up and run more than half the pitch without being roadblocked or rooted is a viable strategy to break the game.

If you just need to keep the ball to stall the Treeman doesn't need to move at all.
Also, the Treeman could be set up near a corner, with another adjacent Treeman protecting him with Guard. A Gnome could pick the ball up then hand it off to a Treeman, then, in case of failed catch, it would be a 4+ Treeman pick up (instead of a 5+ catch).
If I had to stall with Gnomes to secure a tie I would do that.
Anyway, that was just an example, because the Gnome Treeman has no Loner, so better odds than a Loner Big Guy.
Even with Loner, anyway, a high ST player could still pick the ball up too easily.
It could be a MA 6 Kroxigor, just to make another example, not as slow as a Treeman.
Mind, I'm not adverse to modifier ideas, but on a D6 they don't scale very well.
In case of a dedicated player with some specific skills such as Sure Hands I think it makes sense to give them a bonus, but clumsy high ST players should not get it, in my opinion.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Jun 25, 2025 - 20:05 Reply with quote Back to top

MattDakka wrote:
The second rule doesn't seem balanced, for the reasons I explained.
You could try to pick up the ball with a Gnome Treeman (or another high ST player), for example, and then stall (or even score, in some situations).
High ST clumsy players should struggle to pick the ball up, otherwise they could break the game.
A Gnome Treeman would pick the ball up 75% with the +1 and 1 rr.
It's very likely, then good luck stealing the ball from him!


Ban Morg, I agree.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 25, 2025 - 20:27 Reply with quote Back to top

Already banned in Competitive division. Razz
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