Drrek
Joined: Jul 23, 2012
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  Posted:
Jun 29, 2025 - 02:01 |
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Haven't played gnomes myself, but my gut tells me they are a team that is honestly solid with some development, but really lackluster at the start and it seems it would be rough to get them there. The foxes are like slow gutters, but any gutter would kill for stunty. Trickster is good, and guard is excellent on stunties. Non-loner trees are good. Its really just that the team needs a bit of dodge for survivability. |
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awambawamb

Joined: Feb 17, 2008
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  Posted:
Jun 29, 2025 - 11:07 |
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By the way, they dodge into tacklezones on a 3+, foxes on a 2+. They belong to the elvish hate group |
_________________ "la virtù sta nel cielo e nella terra, ma anche nelle nuvole e nelle stelle"
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Jun 29, 2025 - 11:45 |
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@Drrek yes, potentially they're good. The winrates are definitely in the same category as flings and gobs though
They struggle a lot for not having Dodge
It means opponents can just mark you 1 to 1 with their str3, and you're mostly then forced to dodge away and will fail this repeatedly
(Perhaps I should do more 1dice or even uphill 2dice in these situations... -2db is 30.5% to turnover, 3+ dodge is 33% to turnover)
Also the tricks they have with getting Guard into a cage are limited in how many times you can do it before the rerolls are all gone and/or you get crushed in response to giving away contact
Assuming you've got both Treemen, both Illusionists, both Beastmasters and a Fox on the pitch, that's 7 so you only have 4 regular Gnomes
That means only 4 players who can be thrown with TTM, and also it means it's relatively easy for opponent to target one of the positionals for blitzing, which means you can lose them pretty easily, even without making use of their tricks |
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Java

Joined: Jan 27, 2018
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  Posted:
Jun 29, 2025 - 12:08 |
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With stunties it's common not to have an established set of tenets that everybody agrees on.
I'm a MA proponent for the trees, I don't actually believe guard or block is any use. But I'm gonna give it a try next because loads of people seem to think otherwise.
Gnomes are probably the worst stunty team to try a TTM TD with. Also the guard and lineman cage dive is a reroll sink. To me the best strategy on defense is to stay close as a team, use the guards to actually win scrums rather than try directly for the ball, and keep the trees relevant.
With the team being relatively costly in terms of overall TV but not that costly to replace, I actually like randoms on linemen. Cheaper dodge, sg, sidestep. Easier to get Rodney too.
They do need a full bench because for every dodge you have extra there's likely to be a tackle mighty around, so the attrition doesn't flgo down as you get more dodge... |
_________________ Vlad Von Carstein's door-to-door evangelist |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Jun 29, 2025 - 16:43 |
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Sp00keh wrote: | @Drrek yes, potentially they're good. The winrates are definitely in the same category as flings and gobs though
They struggle a lot for not having Dodge |
That... was exactly my point though? That the team has potential to be actually good, unlike the other stunties, but their start is really rough and its very tough to get them to be developed because of death. |
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