calon
Joined: Oct 03, 2003
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  Posted:
Jul 28, 2005 - 21:57 |
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Hi I am bored in work so I came up with this.
I have had 2 legend status players on 2 seperate teams 1 of which crippled the team and the other which nearly did but has kept the tr so high that I am for ever giving away handicaps and losing out on cash.
Now I understand that it is my choice to keep this legend but should there be a way that a legend can stay very much a part of the team without causing crippling side effects.
Just looking for general thought. |
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CorporateSlave3
Joined: Feb 07, 2004
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  Posted:
Jul 28, 2005 - 22:02 |
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Hmm, perhaps you should ask Malthor's Blood Falcons* about that...
*too lazy to link you atm |
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deathgerbil
Joined: Aug 02, 2003
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  Posted:
Jul 28, 2005 - 22:02 |
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nope. no say that you can keep a legend without it crippling your team under most circumstances. The only way you can have it not cripple your team is for you to have a team thats absolutely huge in tr (ie, - evo's anarchists or something similar), and so far over 300 tr that retiring him wouldn't matter. but for most teams, keeping a legend cripples the team completely in the end. When Enjoyment (500+ spps) was making his run, his teammate was Pikachu the Immortal, who was 295 spps also. between the two, they were worth close to 200 tr. |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Jul 28, 2005 - 23:40 |
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In the vault it doesnt matter how many SPP's he has, it wont count towards the TR, just depending on how good a player he is |
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Mr_QB
Joined: Jul 16, 2004
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  Posted:
Jul 28, 2005 - 23:57 |
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i remember some time ago some off the old rules properly somewhere between 3rd edition and now i saw some rules. That made legend players more or less usuable long term.
When a player reached legend status or at any other point for that matter you could peak the player. Which basicly meant that the player was locked at his current spp level and hence could contribute more to the tr than he did at that point. The players where still subject to injury and death but didn't go beyond the level at witch he was peaked. |
_________________ Nuffle should have stayed in his cursed mother's womb, she should have had pity on our lost souls and killed nuffle while she still had the chance. |
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calon
Joined: Oct 03, 2003
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  Posted:
Jul 29, 2005 - 08:13 |
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Thats sounds like a good idea as long player could accumulate pass points, scoring points and cas points but not gain any ssp from them it could stop team legends becoming as much of a pain in the neck as they are now |
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Gumbo
Joined: Oct 11, 2003
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  Posted:
Jul 29, 2005 - 08:39 |
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Thats rule is from olbbl. But the players were capped at 252 spps then, the point at which they could get their last skill. Still, could apply here and work just as well |
_________________ Question: Who discovered how to milk a cow and what did they think they were doing at the time? |
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calon
Joined: Oct 03, 2003
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  Posted:
Jul 29, 2005 - 08:58 |
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So if others agreed with it how would go about making a suggestion to those who could implement it |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Jul 29, 2005 - 09:03 |
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Generally the top stars cripple their teams in the long run. Once your go above TR300 your winnings drop to about 20k per match, even with a high ff. This makes it hard to replace injured players. Then once you have a lot of niggles on the team you start losing matches due to virus handicaps. This results in further loss of ff and thus you enter a downward spiral.
This effect is stronger for teams that suffer high rates of player attrition like elves and skaven, but even my CD team with ff 22 has a hard time trying to stay injury free.
Still, I kinda like playing like this because it poses an interesting team management challenge . |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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TheCetusProject
Joined: May 25, 2004
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  Posted:
Jul 29, 2005 - 13:52 |
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The obvious solution is to fix the irritatingly bad mechanism that is TR. It's the second worst thing in the game in my opinion. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 29, 2005 - 14:03 |
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The first is whiners.
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TheCetusProject
Joined: May 25, 2004
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  Posted:
Jul 29, 2005 - 14:48 |
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Good point. TR is now the third worst thing about blood bowl |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Jul 29, 2005 - 14:52 |
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Kinda curious what's on the #1 spot though....... |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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TheCetusProject
Joined: May 25, 2004
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  Posted:
Jul 29, 2005 - 14:56 |
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Niggling "Let's ruin as many otherwise fair matchups as we can for no good reason" injuries. At least roll them at the end of the last match instead of the beginning of the next grrrrrrrrr |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 29, 2005 - 14:59 |
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The niggling injuries purpose is just that: risk.
You have to choose if you want to risk or if you prefer to fire the Star.
It makes sense and adds a bit of attention to management details...
If you roll them at the end of the last match it would be nonsense... it would work only on Fumbbl or turneys... and Bloodbowl is not created only for tourneys. |
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