BigMac
Joined: Dec 19, 2004
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Posted:
Aug 11, 2005 - 01:16 |
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Edited, please refer to the team lists starting on page 5. |
Last edited by BigMac on %b %31, %2005 - %09:%Aug; edited 97 times in total |
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reality
Joined: Mar 18, 2005
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  Posted:
Aug 11, 2005 - 01:30 |
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I like the necros, 4 wolves would be sweet. But i dislike the undead, wights av 7, thats not good, and no zombies . I defently wouldent play with undead anymore thats for sure. Khemri i could care less for so i have no thought on them. Vamps, thralls with reg, very cool =) |
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Darkwolf
Joined: Aug 02, 2003
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  Posted:
Aug 11, 2005 - 02:18 |
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how about keepin thralls as is, and adding Master Thrall positionals with 8av and some skill. Give em two master thralls.
Like the with idea, as undead tend to be a bit frail, but have reenerate to compensate for it. |
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Britnoth
Joined: Aug 02, 2003
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  Posted:
Aug 11, 2005 - 05:14 |
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Oh My God.
Necro: FOUR golems and FOUR werewolves?? Be serious. The costs are high, but once you can afford them all..... omg. 4 golems 4 puppies a few zombies and a couple rerolls is possible below 150 TR easily...
Undead: Errr, 90k for a norse lineman with regenerate?? Ghouls with regen for the same 70k?? I agree that undead should be using skeletons, but that is horribly frail for a bashy team still. Id not get any wights at all with that roster, leaving me 2 mummies 4 ghouls 7 skels 3 rerolls +8 FF for a rather squishy starting roster compared to necro...
Vampires: Thralls with regen... my god that makes them a incredibly good team. Vampires will go form the worst undead race to the best with that.
Khemri: Delete them please.
What about:
Necro 0-4 Golems 0-16 zombies 0-4 ghouls (no regen)
Undead: 0-2 mummies 0-16 skeletons 0-6 wights (with av8)
Vampire 0-6 vampires (with av9) 0-12 thralls (no regen) |
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MagmaBeast
Joined: Jul 24, 2004
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  Posted:
Aug 11, 2005 - 05:41 |
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It could work but all team would need some tweaking pricewise
WW should lose catch or cost more since they got regen
The ghoul should cost 90k and wight 70k instead of the other way around.
Finally thrall should have increase cost since they have regen although i wonder where ur peasant got that ability. |
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thechosenone
Joined: Jul 08, 2005
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  Posted:
Aug 11, 2005 - 07:51 |
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4 werewolves with regenerate...
get stuffed |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Aug 11, 2005 - 08:06 |
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Like others said, Necros and Vampires are overpowered and Undead suck. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Aug 11, 2005 - 08:44 |
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And Khemris have more sense fluffwise than necros IMO. They they should be kept. |
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heinz
Joined: Mar 24, 2004
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  Posted:
Aug 11, 2005 - 10:13 |
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I like the idea of greater diversity - if someone took elven teams through the same treatment it'd be cool.
Of the newer official BB-races I guess only Vamps has really added something unique, so it might seem that's not the way GW/BBRC is about to go. |
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Hammerhiem
Joined: Sep 07, 2004
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  Posted:
Aug 11, 2005 - 10:35 |
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Quote: |
And Khemris have more sense fluffwise than necros IMO. They they should be kept.
| Only without G acsess for mummies. that way block is hard to comeby.
i shudder to think what a team with 4 wolves would do to an AV 7 team.
4 blodge claw frenzy regenerating Av8 with Dp lowered...
add in a +St on one and a MB on another and thats hideous and only 2 at SPP 16 and 2 at SPP 31. not exactly hard on a catch MA 8 with claw to get Cas.... |
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arghh bumflaps , another fumble. Why can't these Gobbo's just pick the ball up? |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Aug 11, 2005 - 11:05 |
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4 wolves would do jack to an AV7 team, because it's using the Vault rules - in which Claw turns any armor save into ... AV7. I for one thinks an AV7 regen team would be quite interesting. I think they'd still be stronger than Norse. |
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SubSonic
Joined: Aug 22, 2003
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  Posted:
Aug 11, 2005 - 11:08 |
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Indeed 4 werewolves seem a *bit* overpowered. |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Aug 11, 2005 - 11:22 |
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At 120k Wolves are great value and up there with wardancers and gutter runners as the best BB players about
Id actually like to see a stronger, less agile wolf without catch (silly silly!) but has regenerate, with the obvious cost adjustment |
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Lamoron
Joined: Apr 21, 2004
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  Posted:
Aug 11, 2005 - 12:35 |
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Werewolfs could be 7/4/2/8 - Regenerate, Frenzy, Claws
It would make sense, but they would be monsters if they survived to gain a couple of skills (even more than they are now). |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Aug 11, 2005 - 12:37 |
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Yeah but Id also like to see a corresponding increase in price, or decrease in AV, perhaps 140k but thats only a guess! |
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