Gino
Joined: Sep 05, 2005
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  Posted:
Sep 08, 2005 - 02:18 |
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Mighty Blow
Add +1 to any Armour or Injury rolls (not both) made by a player with this skill. This skill may not be used by players with a Strength of 2 or less. This may only be used to modify an Armour or Injury roll caused by a block. Mighty Blow may not be used to modify an Armour or Injury roll caused by a foul.
This skill may not be used by players with a Strength of 2 or less. The strength score comes from the player’s position as it is written on the team roster, so a Goblin (St 2) can never use this skill, even if he gains St+1, and a Human Blitzer (St 3) can use the skill even if he later loses a point of Strength.
This is the same way dirty player is used when making a foul (pick eitehr armor or injury roll)
Question is, when this happens, do you get to pick if its armor or injury roll when you make the foul, or does the game auto pick for your, or is it both.
Thanks in advance,
Gino. |
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MagmaBeast
Joined: Jul 24, 2004
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  Posted:
Sep 08, 2005 - 02:20 |
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It uses it on the armor roll unless its not needed. In that case it's used on the injury roll. |
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nin
Joined: May 27, 2005
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  Posted:
Sep 08, 2005 - 21:39 |
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MagmaBeast wrote: | It uses it on the armor roll unless its not needed. In that case it's used on the injury roll. |
It works this way in the Client and in tabletop, first you make a roll, then you decide if you use the skill... something interesting for Dodge, Stand Firm... |
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