Pukei
Joined: Sep 03, 2019
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  Posted:
Mar 18, 2020 - 02:24 |
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I rolled normals on two Simyin Gorillas not sure what to take, its the first levels of the team. logic says MB but without General its dangerous! any help would be nice thank you. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Mar 18, 2020 - 06:43 |
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Your selections of mighty blow and guard seems sensible.
I would imagine break tackle will come in handy for s4ag2 players after a couple of skills. Hopefully you get a double on some of them by 31 spps. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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C0ddlefish
Joined: Sep 17, 2019
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  Posted:
Mar 18, 2020 - 08:09 |
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Potentially Juggernaut on one of they blitz a lot |
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Medon
Joined: Jan 28, 2015
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  Posted:
Mar 18, 2020 - 08:44 |
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Yeah the lack of block is a real pain. You will suffer many turnovers by failed gorilla blocks... I would advise guard, as a guard gorilla enables orangutans and bonobo’s to do the (much more reliable) blocking. |
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Shushnik
Joined: Feb 27, 2006
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  Posted:
Mar 18, 2020 - 13:35 |
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In my experience, Gorillas should get dodge first. It seems weird, but they need a defensive skill and it's the best one they have easy access to. |
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Shushnik
Joined: Feb 27, 2006
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  Posted:
Mar 18, 2020 - 15:30 |
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My standard Gorilla build is (four of these is great)
(Block)
Dodge
Guard
Break Tackle/Sidestep/Stand Firm
One can be your blitzer/killer with
(Block)
(Tackle)
Mighty Blow
Juggernaut
Piling On (if league using old rules)
Jump Up (if league using old rules)
Break Tackle
But Gorilla killers are a bit subpar without easy Block access and being prohibited from taking Frenzy |
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