Pehlkonikow
Joined: Oct 24, 2005
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  Posted:
Apr 07, 2006 - 23:41 |
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here's the player:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2867076
i would like the ST 4 AG 2 combination with every other player, but on the thrower, i find it rather irritating. the strong arm doesn't help much. don't know if i should keep the green lady or retire her?
thx for any answers... |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Apr 07, 2006 - 23:43 |
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Pehlkonikow wrote: | here's the player:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2867076
i would like the ST 4 AG 2 combination with every other player, but on the thrower, i find it rather irritating. the strong arm doesn't help much. don't know if i should keep the green lady or retire her?
thx for any answers... |
I'd keep her - just take block and tackle as the next skills and obviously avoid further passing skills
Against elves with leaping strip ballers she'd still make a decent ball carrier.
On doubles I'd for either Guard, MB or dodge. |
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Judaz
Joined: Aug 02, 2003
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  Posted:
Apr 07, 2006 - 23:44 |
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Keep keep keep!
Best thrower I've ever seen!
Who cares if da ball falls in tha right square?
Bloodbowl is for punishing elves! |
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Redhammer_the_Old
Joined: Aug 29, 2005
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Posted:
Apr 07, 2006 - 23:44 |
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I say keep as well!
3:0 for keepers (and goalies) Pehlkownikowniko your overturned |
_________________ Ouch that hurt. |
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nexusvalhees
Joined: Oct 28, 2005
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  Posted:
Apr 07, 2006 - 23:46 |
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I'd Keep her and use her to tie up the line till she gets a niggle or dies no Apothecary priveleges for her |
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Judaz
Joined: Aug 02, 2003
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  Posted:
Apr 07, 2006 - 23:48 |
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Bah...orcs don't need apos anyways.
Only for weaklings. |
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sehou
Joined: Feb 04, 2005
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  Posted:
Apr 07, 2006 - 23:49 |
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Use as line fodder and suicidal cage breaking moves. |
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pac
Joined: Oct 03, 2005
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  Posted:
Apr 07, 2006 - 23:50 |
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The problem with this player is that she is worth 15 TS (and just over 10 of TR), but is no better in the blocking game than a rookie Black Orc (up one MA, less one ST). Pass, Sure Hands and Strong Arm are all dead-weight on the roster unless you're actually going to use them - which seems unlikely with AG 2.
All that being said, she is a unique player, and Orcs offer plenty of leeway for unconventional team design [<--- pac's latest synonym for 'are overpowered']. |
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DonTomaso
Joined: Feb 20, 2005
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  Posted:
Apr 07, 2006 - 23:50 |
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Makes for an excellent blitzer until she dies... |
_________________ ====================================
Be careful, my common sense is tingling! |
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slanter
Joined: Aug 02, 2004
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  Posted:
Apr 07, 2006 - 23:50 |
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That's what you got for not picking block as the first skill on all players!
Would have been an excellent player without the strong arm... |
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Think you're Stupid?
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Jurassic-Monkey
Joined: Mar 18, 2004
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  Posted:
Apr 07, 2006 - 23:50 |
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Keep, go for block next, and of course, you never know if AG +1 may come around... |
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Jedi_Knight_Amoeba
Joined: Oct 14, 2004
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  Posted:
Apr 07, 2006 - 23:58 |
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Ag+1 would be worthless..... take block. Keep it. A ma 5 BO with an extra movement is useful..... |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
Apr 08, 2006 - 00:03 |
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keep her until shes dies. |
_________________ The Drunker I get, the more I spill
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Jeffro |
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