Dunenzed
Joined: Oct 28, 2011
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  Posted:
Nov 13, 2014 - 18:56 |
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Yeah, I think the FC may have taken some attention from the open test. I know there are times I would have normally played, but felt the need to spec some of the amazing FC games. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Nov 13, 2014 - 19:04 |
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Cavetroll wrote: | I also just reread the rules and it says if the Ball & Chain is ever knocked down or placed prone, roll for injury and ignore armor. So this should apply to Wrestle as well. | This. It should be all-but impossible to foul a B&C player, 'cause if he ever goes prone he automatically goes out. I guess you could Apoth him…. |
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Cavetroll
Joined: Jan 21, 2009
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  Posted:
Nov 13, 2014 - 19:07 |
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JackassRampant wrote: | Cavetroll wrote: | I also just reread the rules and it says if the Ball & Chain is ever knocked down or placed prone, roll for injury and ignore armor. So this should apply to Wrestle as well. | This. It should be all-but impossible to foul a B&C player, 'cause if he ever goes prone he automatically goes out. I guess you could Apoth him…. |
I never thought about using the apothecary to change the KO to a stun. However, the rules also state that a Stun result on a b&c player is always treated as a KO result. Does this cause some kind of endless loop, or does the apo override the rule in this circumstance? If so, then the chance for a foul bug still exists. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Nov 13, 2014 - 19:11 |
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This bug has already been raised to top priority because it causes the game to freeze. There should never be an option to foul a B&C player, as with Wrestle or Pitch Invasion, they should be removed from the field. |
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Cavetroll
Joined: Jan 21, 2009
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  Posted:
Nov 13, 2014 - 19:30 |
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WhatBall wrote: | This bug has already been raised to top priority because it causes the game to freeze. There should never be an option to foul a B&C player, as with Wrestle or Pitch Invasion, they should be removed from the field. |
But can you use the apothecary to turn a KO into a Stun? |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Nov 13, 2014 - 19:38 |
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A stun counts as a KO doesn't it? |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Nov 13, 2014 - 19:43 |
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Balle2000 wrote: | A stun counts as a KO doesn't it? | This ruling would make a lot of sense. |
_________________ Lude enixe, obliviscatur timor. |
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Cavetroll
Joined: Jan 21, 2009
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  Posted:
Nov 13, 2014 - 19:46 |
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JackassRampant wrote: | Balle2000 wrote: | A stun counts as a KO doesn't it? | This ruling would make a lot of sense. |
It would also make things simpler. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 13, 2014 - 19:52 |
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This bug was already reported, by me. Yes ball and chain can never be prone for any reason it is always straight ko or worse.
Please check the bugs list under FFB TEST in the bugs section. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 13, 2014 - 19:56 |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 13, 2014 - 19:59 |
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Cavetroll wrote: | WhatBall wrote: | This bug has already been raised to top priority because it causes the game to freeze. There should never be an option to foul a B&C player, as with Wrestle or Pitch Invasion, they should be removed from the field. |
But can you use the apothecary to turn a KO into a Stun? | Yes but then he is KO'd again. Because he is prone. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Nov 13, 2014 - 20:36 |
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Cavetroll wrote: | All my games since the beta started have been for League or Tournaments (I'm counting Necromiser's Nightmare here), though I did play one test game last night against two of my own teams because I didn't think I had time to play against another opponent. Garion is right about how fun it is to play and not care about the stats.
I'm definitely going to make some time to play more test games against other opponents. I really want to test the Ball&Chain bug - if you wrestle a 'ball & chain' player to the ground, then foul said b&c player, it locks the game up. Has anyone else encountered this in test mode?
Update - I scanned through the bug reports, this is still happening and there are a number of similar things causing the same result - Pitch Invasion, Chop Block. I also just reread the rules and it says if the Ball & Chain is ever knocked down or placed prone, roll for injury and ignore armor. So this should apply to Wrestle as well. |
That's weird because I had a game, not so recently, where someone -2d6 double both downed my fanatic with wrestle and the everything played out correctly. This wasn't in beta, this was in the live client. I'll see if I can dig it up. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 14, 2014 - 09:26 |
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yeah I think wrestle is working fine, its just from unique events like chop block and possibly pitch invasion where the issue occurs. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Nov 14, 2014 - 09:50 |
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Give me a carrot! |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Nov 14, 2014 - 13:50 |
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JimmyFantastic wrote: | Give me a carrot! |
MOAR STIKZ FOR U! |
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