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JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 14, 2012 - 22:06 Reply with quote Back to top

ex-convict wrote:
On the blitzers and witches, you can afford to take +ST,+AG, or MB on doubles if nuffle graces you with them, as they already have 1/2 of the 'blodge requirement' for your team idea. So getting one of the aforementioned rolls as their first skill won't hamper their development of blodge for too long.


Yes this is the best thing about DE imo, starting guys who only need one skill for Blodge so you can take early stats/doubles on them.

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PainState



Joined: Apr 04, 2007

Post   Posted: Apr 14, 2012 - 22:10 Reply with quote Back to top

Catalyst32 wrote:
Don't bother to skill the Linemen.


Well I think it is obvious I wrote this advice down on a sheet of toilet paper and used it. Smile

But I agree that linos are not the path to success by themselves. So Iam going to get all my linos to 16+ and blodge and then at that point ignore them for skilling up. Now if a few manage to limp into easy skill up for 31+ then go for 31+ and take sidestep and the obligatory Kick skill.

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Were_M_Eye



Joined: Sep 24, 2007

Post   Posted: Apr 14, 2012 - 22:15 Reply with quote Back to top

Go block & side step, then challenge dorf teams.

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Nelphine



Joined: Apr 01, 2011

Post   Posted: Apr 15, 2012 - 03:08 Reply with quote Back to top

I'm disappointed. I was hoping for a Slow Build Elf team; not some crummy Dark Elf team, or a dull High Elf team, or a pansy Wood Elf team.
Emeyin



Joined: Apr 14, 2008

Post   Posted: Apr 15, 2012 - 04:26 Reply with quote Back to top

Couple things:

1) Building this team will be really really really slow. Nuffle happens, often.

2) Your TV with a 16 man Dark Elf Roster means you'd be playing in the 2400++ range.

Here's a 14 man Dark Elf team http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=455388 and I don't even have a Runner and an Assassin.
Overhamsteren



Joined: May 27, 2006

Post   Posted: Apr 15, 2012 - 05:31 Reply with quote Back to top

You started this team with how much fan factor?

Also I would consider skilling 2 blitzers to blodge, tackle sooner rather than later. And well sure hands would be nice too, maybe on a blodge runner although a surehand, blodge blitzer is much faster to skill. Only 60k, you know you want it. Surprised

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Grod



Joined: Sep 30, 2003

Post   Posted: Apr 15, 2012 - 08:51 Reply with quote Back to top

Most dark elves are still affected by all those claw teams. Go Wood or Pro elf and be immune to claw!

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johnnih



Joined: Feb 26, 2012

Post   Posted: Apr 15, 2012 - 12:55 Reply with quote Back to top

I disagree with your reasoning in the above post (EDIT: the post at the end of page1). Fend reduces the amount of blocks you take because it improves position. You deny him the assist he needs again and again in many stand offs. I also leaves your players free of TZs, thus improving your position and assists.

You say that blodge is the best combo when looking at the block dice only, but that's a fauly logic. The positioning on the field dictates the amount of blocks your opponent gets, which is why talking about the block dice in isolation is a distorted way of looking at things.

Wrestle has its pros and cons compared to block. Block might get you more blocks in your turn, but that shouldn't be the only concern. Wrestle open lines in his defense, help you get to the ball in your defense, make you avoid certain dodges, deny him assists, and take advantage of your movement ability when playing slow teams. Converssely wrestle let him accentuatet his movement if he is a faster team, make holes in your screens, set you up for a foul, and deny you some assists. That discussion is complex and related a lot to style. I favor some wrestle, but only on LOS players and ball hunter specialists.

I think your plan will make a good but sub-optimal team. Unfortuantely also very bland. In my eyes you are mistaking when you believe you can make the best possible team by giving all players a "best possible" skill combo.
blader4411



Joined: Oct 18, 2009

Post   Posted: Apr 15, 2012 - 13:37 Reply with quote Back to top

For elves Wrestle + Dodge is nice for Linemen. They aren't there to bash: that's the job of your MB elf who rolled a double (or the Blitzers if you have none).
Dodge is always good for positioning, and wrestle allows you to go down instead of stay up and take another block. It's also more useful at higher TV, where most opposing players will have either block or wrestle. Wrestle lets you bring both players down without taking damage; block leaves your elf standing next to someone.
Malmir



Joined: May 20, 2008

Post   Posted: Apr 15, 2012 - 13:59 Reply with quote Back to top

Take any stat on any player and guard on any double. SS is better than dodge at high tr.
PainState



Joined: Apr 04, 2007

Post   Posted: Apr 15, 2012 - 18:59 Reply with quote Back to top

johnnih wrote:
Fend reduces the amount of blocks you take because it improves position.


I would like to point out at this time that you can only use fend is if you are actually blocked.




johnnih wrote:
You say that blodge is the best combo when looking at the block dice only, but that's a fauly logic. The positioning on the field dictates the amount of blocks your opponent gets, which is why talking about the block dice in isolation is a distorted way of looking at things.


Re read what I said

PainState wrote:
Blodge is the best odds you can possibly get on the block dice. So why deny yourself the best odds for lesser odds? The extreme example of this is IF all your guys have blodge and all of your opponeets have tackle. Then all that means is then both teams are playing even odds on the blocking dice. And the diffrence then is postioning and guard and ST of pixels involved.


Blodge IS the best odds possible if you are getting blocked. If your opponeet does not have tackle then regardless of 1BD, 2BD or 3BD you have the best odds of not getting knocked over in the first place.

My logic is not faulty it is impecable! The best odds on defense when getting blocked is blodge the best odds on offense when blocking is Block/Tackle. So the best all around player possible is the Blodge/Tackle player. When looking at the blocking dice odds only. Which I would like to point out is probally the single most important game mechanic in the game, since it is the most used action besides move.


johnnih wrote:
I think your plan will make a good but sub-optimal team. Unfortuantely also very bland. In my eyes you are mistaking when you believe you can make the best possible team by giving all players a "best possible" skill combo.


OH MY!!! That is Awesome!!!! Ok all you CPOMB coaches you heard it here first. DO NOT take the best possible skill combo. Very Happy Shocked Razz Surprised

So lets see how this all works out after about 50 games. Iam very confident at around game 30 some one will call me out when the team turns into a +STAT freak min/max 12 man squad and calls me on it.

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PainState



Joined: Apr 04, 2007

Post   Posted: Apr 15, 2012 - 19:07 Reply with quote Back to top

Nelphine wrote:
I'm disappointed. I was hoping for a Slow Build Elf team; not some crummy Dark Elf team, or a dull High Elf team, or a pansy Wood Elf team.


Well I would like to point out that my "plan" could be applied to any team with pointy ears.

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PainState



Joined: Apr 04, 2007

Post   Posted: Apr 15, 2012 - 19:11 Reply with quote Back to top

Overhamsteren wrote:
You started this team with how much fan factor?



I started my team with a 9 FF...another one of my zany elf build strategies Iam going to test out.

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propuppetmaster



Joined: Feb 27, 2007

Post   Posted: Apr 15, 2012 - 19:44 Reply with quote Back to top

Cool ideas Painstate.
I did a similar thing with my DE-lephants and took just linos and blitzers.

I am sure that you are going to have fun with the team and seems like you have considered a lot of things that will be best for your particular play-style.

Look forward to seeing them develope.
the_Sage



Joined: Jan 13, 2011

Post   Posted: Apr 15, 2012 - 19:46 Reply with quote Back to top

If you would normally dodge your players away to minimize contact, then wrestle fend does indeed greatly limit the number of blocks against you, as well as the number of dodges you make. If you would normally stay toe to toe, then blodge or wrodge is the way to go.

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