GreatCthulhu
Joined: Dec 06, 2005
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  Posted:
Dec 13, 2005 - 22:01 |
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Markusen wrote: | You cannot do something wrong by taking any of this two skills - both are just great on a mummy.
My advise: take Dump Off - that makes your mummy unique!!! |
actually i was thinking about taking leap... |
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KingofFighters
Joined: Oct 21, 2005
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  Posted:
Dec 14, 2005 - 03:29 |
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frenzy, block then breaktackle... you'll never look back
give your other mummies (if and when you get them)... block, guard...
when i first started playing i had a khem team, and i must have been the greenest guy ever to play a BB game but I still came out on top about half the time. play to your strenghts (pardon the pun).
i made my team a pound and ground (bashy but fun)... sneak in a piling on in the mix (after block) for added smacko!
make sure you get someone with a chance of picking up the ball someone with guard (blitzra).
i might build my khem different if i had known all these things from the start but they do "go hard" and can be a lot of fun to play...
the only thing you'll face is people going... hell no! Khem are broken...
deal with that by making another team that you are more likely to get games with. sneak in your Khem when people do say yes...
and remember no one wants to get pulled to bits... try and score if/when you get the chance or your games will stop...
give your other (non mummy positionals) skills that will allow for scoring |
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qk
Joined: Oct 21, 2005
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  Posted:
Dec 14, 2005 - 08:37 |
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Quote: |
deal with that by making another team that you are more likely to get games with. sneak in your Khem when people do say yes...
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One knows he's a rookie when he learns something EVERYTIME he reads the forums... [!!!!!!!!!!] |
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Curro
Joined: Jun 07, 2005
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  Posted:
Dec 14, 2005 - 09:21 |
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AlanHasek
Joined: Aug 10, 2005
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  Posted:
Dec 14, 2005 - 09:28 |
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what about jump up, so that he can stand and block in the same turn if he get's downed |
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veron
Joined: Aug 02, 2003
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  Posted:
Dec 14, 2005 - 09:42 |
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AlanHasek wrote: | what about jump up, so that he can stand and block in the same turn if he get's downed |
Unless LRB got reviewed last night, mummies STILL can't get Jump Up. |
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Curro
Joined: Jun 07, 2005
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  Posted:
Dec 14, 2005 - 09:52 |
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LOL!
I´ve heard that an emergency committee had gathered last night in order to review that, and now mummies are stunty and have jump up as starting skill. |
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big_tschad
Joined: May 06, 2005
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  Posted:
Dec 14, 2005 - 10:32 |
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Stand Firm is nice on a Block / Guard Mummie but every Khem-Team needs two Frenzy Mummies
So take Frenzy as early as you can.
Two Frenzy / Block Mummies placed good in the Defense can make some nice Crowdpushes
even on a BOB or with another Guard on an Big Guy. |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Dec 14, 2005 - 10:33 |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Dec 14, 2005 - 10:34 |
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Khemri teams don't need mummies.
You can win without them. |
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Jesus loves me this I know, 'cos my Bible tells me so. |
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Curro
Joined: Jun 07, 2005
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  Posted:
Dec 14, 2005 - 10:39 |
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heh, and you´ve recruited the great Ramtut III... ntch ntch ntch...
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Dec 14, 2005 - 10:50 |
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Well, I'm sneaky. |
_________________ My post count
Jesus loves me this I know, 'cos my Bible tells me so. |
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veron
Joined: Aug 02, 2003
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  Posted:
Dec 14, 2005 - 11:06 |
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MrMojo! Who - or what - the hell is that on your avatar? |
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veron
Joined: Aug 02, 2003
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  Posted:
Dec 14, 2005 - 11:07 |
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P.S. Guess I could really ask the same from Curro |
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Buur
Joined: Apr 29, 2004
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  Posted:
Dec 14, 2005 - 11:12 |
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Quote: |
Besides, Stand firm is the best trait in bloodbowl.
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i would agree if it worked like its should and you could chose iether to stay or be pushed... but after seeing sidestepping dwarf i have reconsidderet sf for sidestep...
-Buur |
_________________
For most people, reason is nothing but their own believes. |
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