Kamahl
Joined: Oct 24, 2005
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  Posted:
May 24, 2006 - 00:09 |
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SF for me.
helps with dodging, or marking a player that will not evade him on a pushback.
NOt to mention some intresting interactions when he needs to stand next to a thrall at end of his turn |
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sehou
Joined: Feb 04, 2005
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  Posted:
May 24, 2006 - 00:25 |
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Nature_Warden
Joined: Feb 10, 2006
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  Posted:
May 24, 2006 - 01:13 |
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Stand Firm all the way... Dodging for free and makes your player immobile... it's not that it's an amazing skill when you take it early on but for a Vamp it's better then anything but Jump Up... Frenzy is not so usefull I've found>.>... |
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EdgeDante
Joined: Feb 26, 2006
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  Posted:
May 24, 2006 - 04:53 |
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Heh, I have a vampire that didn't get Block until she hit Superstar, simply because she kept rolling doubles.
http://fumbbl.com/FUMBBL.php?page=player&player_id=2907259
Ultimately, I recommend Jump Up. Get Frenzy on a vampire that's got block and/or sidestep/stand firm already. The main reason I take Frenzy on vampires is crowdpushing, but that's risky stuff when your chance of failure is doubled (no Block skill) and you have no way to prevent being crowdpushed yourself afterwards unless you happen to have blitzed and have extra movement.
Don't underestimate Frenzy though. With Pro and a team reroll, you could potentially roll 8 block dice against your ST3 blitz victim, virtually guaranteeing a knockdown even against a blodger.
On vampires - in my experience with it - I hate to say it (and I can hear the boos already) but I think SF is overrated, particularly before one has block and dodge. I have not taken it on another vampire since the one shown above. I simply don't find crazy dodging - which sometimes results in your precious vampire being stuck in very dangerous situations - that useful when every play you make with a vampire (which is how they should be used, IMO) is key. |
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