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baelnic



Joined: May 27, 2011

Post   Posted: May 24, 2013 - 19:23 Reply with quote Back to top

For fluff I think ag4 st 1 halflings should be youngsters. They haven't grown fat and slow yet hence the agility and lack of strength.
garyt1



Joined: Mar 12, 2011

Post   Posted: May 24, 2013 - 19:33 Reply with quote Back to top

baelnic wrote:
For fluff I think ag4 st 1 halflings should be youngsters. They haven't grown fat and slow yet hence the agility and lack of strength.

If getting to legend they get +1S and -1ag... Razz
JackassRampant



Joined: Feb 26, 2011

Post   Posted: May 24, 2013 - 20:07 Reply with quote Back to top

Revisit!

0-16 Halfling 30k
0-2 Halfling Burglar: 6 2 3 6 Dodge, Stunty, Right Stuff, Nerves of Steel, Strip Ball A 55k
0-2 Halfling Urchin: 6 1 4 6 Dodge, Stunty, Right Stuff, Catch A 60k
0-2 Halfling Hero: 6 2 3 7 Dodge, Right Stuff, Nerves of Steel, Pro GAP 80k
0-2 Ogre 135k
60k TRR?

Alternative to Ogre, but with 50k TRRs
0-2 Halfling Blocker: 4 3 2 8 Dauntless, Dodge, Stunty S 60k

Burglar is a Bilbo Baggins type with a hooded cloak
Urchin is a scruffy young kid with a schoolboy cap, a little shorter and notably skinnier than the others (Snotling-size or a tad taller)
Blitzer is a big, tough, armored Halfling.

Stars:
Lorebass, Shadow, Puck & Big Pudwick, Slabb, Cusimano, and one new guy. I like the idea of a Halfling Ranger type. 5 2 3 6 Loner, Dodge, Stunty, Right Stuff, Shadowing, Stab, and maybe something fun to combo with it. He needs to be cheap, though.

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MRnobody



Joined: Jul 01, 2005

Post   Posted: May 24, 2013 - 20:38 Reply with quote Back to top

JackassRampant wrote:
Revisit!

0-16 Halfling 30k
0-2 Halfling Burglar: 6 2 3 6 Dodge, Stunty, Right Stuff, Nerves of Steel, Strip Ball A 55k
0-2 Halfling Urchin: 6 1 4 6 Dodge, Stunty, Right Stuff, Catch A 60k
0-2 Halfling Hero: 6 2 3 7 Dodge, Right Stuff, Nerves of Steel, Pro GAP 80k
0-2 Ogre 135k
60k TRR?

Alternative to Ogre, but with 50k TRRs
0-2 Halfling Blocker: 4 3 2 8 Dauntless, Dodge, Stunty S 60k


I liked your first one better. using the heroes as passers, while cool and versatile, won't really happen. Also I think a skill other than NOS on the burgulars would work better, maybe shadowing.
Sigmar1



Joined: Aug 13, 2008

Post   Posted: May 24, 2013 - 20:48 Reply with quote Back to top

gudamor wrote:
0-16 Halflings 5/2/3/6 Dodge, Stunty A/GPS 30k
0-4 Halfling Pro 4/2/2/8 Wrestle, Pro, Dodge, Stunty A/GPS 60k
0-4 Halfling Veteran 7/2/3/6 Dodge, Stunty, Decay, Nerves of Steel AP/GS 60k
0-1 Halfling Superstar 5/2/3/10 Dodge, Stunty, Fan Favorite GA/PS 100k


I quite like this roster. It has a very unique feel to it and represents an 'established' group of players very well. The Superstar is really an 'outside the box' concept, but I like it.

If I were to suggest a change it would be to drop the Veteran's MA to 6 and delete Decay. As is he's just too fast and too fragile. The NOS skill seems a bit useless to start, but with some additional skills or statups it could get interesting.

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Last edited by Sigmar1 on %b %25, %2013 - %00:%May; edited 1 time in total
the_Sage



Joined: Jan 13, 2011

Post   Posted: May 24, 2013 - 22:10 Reply with quote Back to top

Why does the superstar have AV10 again?

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gudamor



Joined: Oct 05, 2011

Post   Posted: May 24, 2013 - 22:37 Reply with quote Back to top

It's in his contract.
harvestmouse



Joined: May 13, 2007

Post   Posted: May 24, 2013 - 22:44 Reply with quote Back to top

@Jackassrampant & gudamor

Decay (or niggle) on veterans is an interesting idea, it would be interesting for BloodBowl as a whole.

A burglar or thief with strip ball, is a great idea.

Other than that I think both of your lists are over described, with no real reasoning for them to have those stats or skills.

the Urchin in particular, is a set of skills that is balanced rather than a believable character.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: May 24, 2013 - 23:01 Reply with quote Back to top

The Urchin is a scruffy young street punk. One day he'll grow into a respectable Halfling, or at least into a Hero. Until then, he's just a kid. Catch is 'cause he picks pockets.

All the NOS is in honor of Puggy, and because NOS is a good skill for "pro" players and also for StuntyLeeg. I don't think NOS and P access on the Heroes will turn them into ballers rather than hunters, but maybe one and one for some coaches.

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harvestmouse



Joined: May 13, 2007

Post   Posted: May 24, 2013 - 23:06 Reply with quote Back to top

So when he grows up, he loses a point of MA and agility? Is that realistic? The Strip Ball I think is authentic, however catch/pick pocketing I don't see (personally).
gudamor



Joined: Oct 05, 2011

Post   Posted: May 24, 2013 - 23:07 Reply with quote Back to top

harvestmouse wrote:
Other than that I think both of your lists are over described, with no real reasoning for them to have those stats or skills.


How would you change the skills/statline better fit the fluff I posted?
cowhead



Joined: Oct 22, 2006

Post   Posted: May 24, 2013 - 23:22 Reply with quote Back to top

0-16 Halflings 5/2/3/6 Dodge, Right Stuff, Stunty A/GPS
0-4 Halfling Thieves 5/2/3/6 Dodge, Strip Ball, Stunty A/GPS
0-2 Halfling Ram Riders 6/2/3/7 Horns, Sprint, Sure Feet G/APS
0-1 Hot Pot 1/2/3/9 Bombardier, Hail Mary Pass, Secret Weapon P/GAS
0-1 Treeman 2/6/1/10 Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate S/GAP
0-1 Moot Ogre 5/5/2/9 Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate S/GAP

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: May 24, 2013 - 23:35 Reply with quote Back to top

harvestmouse wrote:
So when he grows up, he loses a point of MA and agility? Is that realistic? The Strip Ball I think is authentic, however catch/pick pocketing I don't see (personally).

1) No, he loses a point of Agility, no MA change. He's a positional in training.
2) Catch isn't necessary. 55k?
3) Strip is for Burglars. Mechanically it's silly on ST1 without G access.

Alternative idea, give them Nerves and Titchy, at AG3. That would leave 6 NoS players, and might tempt some to make baller Heroes, or at least to have one diverge that way after Block and Tackle.

Take 3:
0-16 Halfling 30k
0-2 Halfling Urchin: 6 1 3 6 Dodge, Nerves of Steel, Right Stuff, Stunty, Titchy A 40k
0-2 Halfling Burglar: 6 2 3 6 Dodge, Nerves of Steel, Right Stuff, Strip Ball, Stunty A 55k
0-2 Halfling Hero: 6 2 3 7 Dodge, Nerves of Steel, Pro, Right Stuff GAP 80k
0-2 Ogre 135k
60k TRR

Alternate

0-16 Halfling 30k
0-2 Halfling Urchin: 6 1 3 6 Dodge, Nerves of Steel, Right Stuff, Stunty, Titchy A 40k
0-2 Halfling Burglar: 6 2 3 6 Dodge, Right Stuff, Shadowing, Strip Ball, Stunty A 50k
0-2 Halfling Thrower: 5 2 3 6 Dodge, Nerves of Steel, Right Stuff, Sure Hands AP 55k
0-2 Halfling Blocker: 5 2 3 7 Dauntless, Dodge, Stunty, Right Stuff AS 60k
0-2 Halfling Hero: 6 2 3 7 Dodge, Nerves of Steel, Pro, Right Stuff GA 75k
50k TRR

I like the top one better, still....

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Sigmar1



Joined: Aug 13, 2008

Post   Posted: May 25, 2013 - 01:25 Reply with quote Back to top

the_Sage wrote:
Why does the superstar have AV10 again?


Because the Iron Man skill no longer exists.

To become a Halfling 'Superstar' worthy of the Fan Favorite skill, you have to be extraordinarily skilled and lucky. The AV10 represents that (at least, I think thats what Gudamor was aiming for).

Now, take away the Fan Favorite schtick, and it no longer makes a lick of sense.

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Nelphine



Joined: Apr 01, 2011

Post   Posted: May 25, 2013 - 02:44 Reply with quote Back to top

I like the fan favourite av 10 fling. Different, awesome, not overpowered.
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