Fizban
![](./modules/PNphpBB2/images/avatars/upload/792952843f6227149c0de.jpg)
Joined: Sep 09, 2003
|
  Posted:
Dec 11, 2007 - 11:16 |
|
I agree with Kalamona here - make them a bit scarier and take away the agility (wild animal or bonehead - either works for me). Giving them hands (as halivaraith says) is also a must. Fluffwise or other, it makes them a goblin (with hands) on a spider! They do not have anything that can deal with a big guy on the field without mobbing it, so the spider is ok to be good in a different way. They don't need to be good at leaping, but being able to if desperate is interesting. Desperation plays are what make stunty fun!
Fiz |
|
|
HunterX
![](./modules/PNphpBB2/images/avatars/upload/120706827642fa63d7a235d.jpg)
Joined: Aug 02, 2003
|
  Posted:
Dec 11, 2007 - 13:52 |
|
|
Kalamona
![](./modules/PNphpBB2/images/avatars/upload/3469204047619dfc8e20d.gif)
Joined: Apr 21, 2005
|
  Posted:
Dec 11, 2007 - 13:57 |
|
they are not hunting spiders then.
i explaind bonehead. in my version either the rider and the mount work idealy a gets the 2 heads bonus. or they want to go to diffent directions and struggle with each other (failed bonehead roll). if they have wild animal that means they need to block or blitz. if they have bonehead they can carry teh ball even with ag2. |
|
|
HunterX
![](./modules/PNphpBB2/images/avatars/upload/120706827642fa63d7a235d.jpg)
Joined: Aug 02, 2003
|
  Posted:
Jan 26, 2008 - 17:13 |
|
FINAL ROSTER:
0-2 Spider Rider 90k 7 3 2 7 Dodge, Leap, Bonehead, Shadowing, Two Heads (A,S)
0-2 Forest Goblin Shaman 60k 6 2 3 5 Dodge, Hypnotic Gaze, Stunty (G,A)
0-4 Forest Goblin Stikka 60k 6 2 3 6 Dodge, Stakes, Stunty (A)
0-16 Forest Goblins 40k 6 2 3 6 Dodge, Stunty (A)
Rerolls 60k
Apothecary: Yes
Wizard: No
Star Player: Fumlig da Venemous Spidah |
_________________ [url=http://www.sloganizer.net/en/image,NBL,green,black.png] [/url]
[url=http://www.factorizer.co.uk/HunterX,0,ffffff,000000,0.png] [/url] |
|
Shimin
Joined: Feb 16, 2006
|
  Posted:
Jan 29, 2008 - 00:50 |
|
Ensnare (a bit like Hypnotic gaze, but maybe against st instead of ag)?
How about extra long legs and -1 movement?
Maybe no hands, seeing the goblinrider not being able to hold the ball AND control the spider... (Maybe giving it wild animal only for the duration of the goblinrider holding the ball)
Dont know if that is possible though.
I have no idea of how to balance this out, but thought it would give the spider som abilities that was suitfull for a spider. |
|
|
johan
![](./modules/PNphpBB2/images/avatars/upload/4648679246d2cac2525e0.gif)
Joined: Aug 02, 2003
|
  Posted:
Jan 29, 2008 - 09:46 |
|
So this team looks like it will end up #2 in the vote.
In some ways, I really like it - the fluff is solid, and having a replacement for the old Goblin team is fine and dandy. The Spider Rider in particular offers a number of cool options for its development.
But do you guys think that the team is powerful enough? Sure, the Spider Rider is pretty useful to hunt the ball with, but the rest of the team has low to very low AV, and limited bashing power. I can't see what this team has to offer compared to, for instance, Squigs (which have sturdier goblins, vastly nastier bashing, and more leapy Leapers).
Except that it will utterly rip apart any Undead-based team with those stakes.
Edit: All the top fours at the moment look like worthy teams, by the way. And if a team proves underpowered (as I suspect this one is), it can always be upgraded later. |
Last edited by johan on %b %29, %2008 - %10:%Jan; edited 1 time in total |
|
Khaan
![](./modules/PNphpBB2/images/avatars/upload/30295314847415abe8e5bf.jpg)
Joined: Aug 02, 2003
|
  Posted:
Jan 29, 2008 - 09:54 |
|
I really like the forest goblin idea. At some point it had a passing game with a slightly elvish touch. That got lost somewhere along the way. |
_________________ Even small goblins make large dents if provided sufficient thrust.
A well aimed goblin is the second most dangerous thing on a Bloodbowl pitch.
The Boyz |
|
SillySod
![](./modules/PNphpBB2/images/avatars/upload/7175019874f835ae938cd5.jpg)
Joined: Oct 10, 2006
|
  Posted:
Jan 29, 2008 - 10:00 |
|
I like this team, but call them halflings, and say the positionals are many legged halflings from a different island.... and then (as shadow would say) we have FLUFF! |
_________________ Putting the "eh?" back into Sexeh.
"There are those to whom knowledge is a shield. There are those to whom it is a weapon. Neither view is balanced." |
|
johan
![](./modules/PNphpBB2/images/avatars/upload/4648679246d2cac2525e0.gif)
Joined: Aug 02, 2003
|
  Posted:
Jan 29, 2008 - 10:01 |
|
I had hoped to see a team with a good passing game get included (read: my Slann team ). At the moment, Gnomes probably have the best passing, and that's just wrong. ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
|
|
Craftnburn
![](./modules/PNphpBB2/images/avatars/upload/17620721074f714865817a1.png)
Joined: Jul 29, 2005
|
  Posted:
Jan 29, 2008 - 23:01 |
|
johan wrote: | I had hoped to see a team with a good passing game get included (read: my Slann team ). At the moment, Gnomes probably have the best passing, and that's just wrong. ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
Well, I'd like to see Stunty passing as well, but I'm not sure Goblins make any more sense than Gnomes..
(and I wanted Slann also!) |
|
|
SillySod
![](./modules/PNphpBB2/images/avatars/upload/7175019874f835ae938cd5.jpg)
Joined: Oct 10, 2006
|
  Posted:
Jan 29, 2008 - 23:04 |
|
Agreed, I can't see any reason that goblins should be passing superstars, even in stunty. |
_________________ Putting the "eh?" back into Sexeh.
"There are those to whom knowledge is a shield. There are those to whom it is a weapon. Neither view is balanced." |
|
oryx
![](./modules/PNphpBB2/images/avatars/upload/194373003842e1b0770fb9a.gif)
Joined: Jun 08, 2005
|
  Posted:
Feb 03, 2008 - 19:02 |
|
think spiders should have OFAB... this would sort of intrude upon the domain of strigs, but it would help justify g access, and makes a fair amount of fluffy sense. |
|
|
ChemCommando
![](./modules/PNphpBB2/images/avatars/upload/34067716547a650973664e.jpg)
Joined: Jan 02, 2007
|
  Posted:
Feb 04, 2008 - 00:27 |
|
I have to say I'm extremely disappointed in this team. I voted for it based on the idea of a passing stunty team, only to find out that was completely removed and the final roster is all regular goblins,(Edit: Regular goblins with one less armor who cost the same) except for ones with stakes? Thats all well and good if you fight undead all the time, but otherwise?
A terrible disappointment. |
|
|
GoEC
Joined: Jan 14, 2008
|
  Posted:
Feb 04, 2008 - 00:42 |
|
This team is a far cry from the original team that was in the first post, and frankly it seems terrible. I don't really see what this team has going for it all. Av 6 gobbos that cost the same as regular gobbos are just going to end up as stains on the playing field. Stakes are lame and they give the players a chance of being thrown off the pitch every turn. The spider rider is interesting, but with ag 2 it's not going to be able to really take advantage of it's leap or dodge and won't be able to reliably pick up the ball.
Everything considered, they seem like one of the worst stunty teams available. |
|
|
johan
![](./modules/PNphpBB2/images/avatars/upload/4648679246d2cac2525e0.gif)
Joined: Aug 02, 2003
|
  Posted:
Feb 04, 2008 - 00:56 |
|
The fluff is okay... |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
|
|
| |