Poll |
How do you feel about fouling in CRP? |
Kill all mens with the boot! |
|
24% |
[ 17 ] |
We like to keep our boots clean, thank you very much. |
|
8% |
[ 6 ] |
I only foul strategically to win. |
|
58% |
[ 41 ] |
I only foul in retribution! |
|
2% |
[ 2 ] |
I stepped in a cow pie. |
|
5% |
[ 4 ] |
|
Total Votes : 70 |
|
NerdBird
Joined: Apr 08, 2014
|
  Posted:
Feb 11, 2015 - 04:50 |
|
To foul or not to foul? That is the question.
Fouling has been nerfed like lawn darts. And what is not to like about huge weighted darts flying through the air towards unsuspecting children and innocent bystanders?
But seriously fouling is a precarious thing these days in CRaP, with your chances of being thrown out of the game much greater and the odds of inflicting injury greatly diminished. So what is everyone else's take on fouling? What are your tactics to implement the boot with a fine surgical precision? When do you feel the need to drop the boot?
I myself rarely foul unless it is tactically viable and I stand a good chance of outnumbering the opponent even if I lose the player giving the boot. Obviously some teams have a deeper bench so fouling is more advantageous. Some times I just need a stun towards the end of a game or half so I will kick somebody regardless. But all in all I rarely do it. Elves and Dwarves are just too costly to lose....
There are lots of things that could happen to make fouling better like sneaky git actually being useful. How about adding PO to use for fouling! I say bring back the +2 DP!
Everyone can thank Wreckage for this since he made a good point about the OLD post on fouling being outdated..... |
|
|
keggiemckill
Joined: Oct 07, 2004
|
  Posted:
Feb 11, 2015 - 05:59 |
|
If I see someones star on the ground, I foul them. But normally in a game, I look to only foul with a minimum of a 5. Its a tactical approach. That means I won't foul until the AV roll is 5 or higher. So an Armour 7 Ghoul, gets fouled with two helpers. An AV Nine CD needs 4 Helpers to Foul. I feel I have a good chance at breaking armour with a 5 up roll. I don't exactly look to be men up or blah blah. I really just want to hurt a person player, and their moral "too Boot". I find that most coaches, who go down players early on, start making a lot of dumb mistakes. It make them desperate. Desperation only causes perspiration in my experience. That is when your hormones take over and your brain doesn't work properly. Its the same with Claw POMB. People fold very easy when they feel the game is lost. When you can keep your composure, then you can kill him like Colonel Mustard. You know in the Dining room with a Pipe wrench, but only with 4 Helpers. |
_________________ The Drunker I get, the more I spill
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro |
|
Kondor
Joined: Apr 04, 2008
|
  Posted:
Feb 11, 2015 - 06:29 |
|
I agree with Keggie in most situations. However, if I have a deep bench, and my opponent does not, I make fouling a priority. Protect the ball, Bash, Blitz, Foul. In that order. |
|
|
mrt1212
Joined: Feb 26, 2013
|
  Posted:
Feb 11, 2015 - 07:14 |
|
I agree on 5+ unless its an integral or especially dangerous player on the other team, then go nuts. |
|
|
Fingard
Joined: Oct 07, 2008
|
  Posted:
Feb 11, 2015 - 08:15 |
|
I tend to foul more (read: with less helpers) if I feel that my opponent is "better" than me: better team, better coach, etc.
Fouling adds randomness, helps the underdog. |
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Feb 11, 2015 - 11:46 |
|
I fool scarcely. Once I fouled when I was losing, had slim hope, and DANG, the foul removed an opposing player, and I was back in the mix. Next time it was turn 13, and all I needed was a stun to complete the stall.
Other than those occasions I usually foul when I have the bench, and the drive is about to end either via half or a score. |
_________________
|
|
Cloggy
Joined: Sep 23, 2004
|
  Posted:
Feb 11, 2015 - 11:56 |
|
As everything in a game such as this one, it's all about the risk/reward balance.
Have a deep bench and the opposing team's sole POMBer lies prone? Stick it in!
I build some teams to foul (14 man+ formations with cheap linemen) and others will very rarely foul (dorfs, elfs with 70k linemen) because the player being sent off is too valuable and the bench is too shallow.
edit: as other were talking about specific decision criteria: if you consider it a win to get the prone player KO at the cost of the fouling player being sent off, that's when you know it's always a good idea to try. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life.
Last edited by Cloggy on %b %11, %2015 - %12:%Feb; edited 1 time in total |
|
vaclav
Joined: Mar 21, 2009
|
  Posted:
Feb 11, 2015 - 11:57 |
|
i foul to kill all menz, to win and in retribution. Especialy, i foul in t16 if coach put some valuable player on los to prevent ottd. |
|
|
King_Ghidra
Joined: Sep 14, 2009
|
  Posted:
Feb 11, 2015 - 12:24 |
|
If you watch any heavyweight majors game you will still see plenty of fouling and plenty of impact as a tactic.
For lower tv, with smaller squads, it's obviously less viable in general. But in principle if you have low tv value players and there's a high value tv player on the ground (and you have enough assists to reduce AV break to a low number), the risk/reward proposition is still very good.
This spreadsheet has the stats and a decent summary:
https://docs.google.com/spreadsheet/ccc?key=0AnhpbaFmRkWVdG5yRkpuSE1TWEt3R0Z6ajg2RU9pU2c&hl=en#gid=0
So by way of example, with one assist on an AV7 player, you're as likely to take the target off the pitch as lose your own player. That's great odds when your zombie fouler is worth 1/3 of the TV of that prone wardancer. You can do your own math for other examples. |
|
|
Roland
Joined: May 12, 2004
|
  Posted:
Feb 11, 2015 - 12:27 |
|
how can the probability be more than 100%??? |
|
|
PacoSillas
Joined: Feb 02, 2009
|
  Posted:
Feb 11, 2015 - 12:48 |
|
Roland wrote: | how can the probability be more than 100%??? |
The bones that jump from the splashed opponent stick on a clser ones and you gt 2 birds on one shot? xD |
|
|
JimmyFantastic
Joined: Feb 06, 2007
|
  Posted:
Feb 11, 2015 - 13:01 |
|
Roland wrote: | how can the probability be more than 100%??? |
"The ratios show how likely it is you'll take the foulee out compared to your fouler getting ejected. 100% means that you'll get your desired result exactly as frequently as you'll get ejected - 50% would mean you'd get ejected twice on average for every one time you succeed."
Great spreadsheet King_Ghidra, cheers! |
_________________ Pull down the veil - actively bad for the hobby! |
|
Wreckage
Joined: Aug 15, 2004
|
  Posted:
Feb 11, 2015 - 19:20 |
|
JimmyFantastic wrote: |
Great spreadsheet King_Ghidra, cheers! |
Mhm, do I really need a google account to take a look at that spreadsheet? ...IIRC a simple email adress won't suffice...
Or is there a way around it? |
|
|
El_Jairo
Joined: Jun 08, 2005
|
  Posted:
Feb 11, 2015 - 20:32 |
|
Nice to know the odds.
As I suspected you should aim for KO+.
If you wouldn't settle for a KO and risk of being expelled from the drive.
So with a bench preferably late in the drive to have reserves fill in for foulers.
If already down in numbers you should immediately foul prime targets.
Since I play WE I understand the need to foul that WD if you lack tackle.
I might even consider fouling those 2 tackle orc blitzers I will be facing.
Unless I get to surf them first j=)
Especially since we both have 11 players. I believe that the orcs will suffer more from KO'S than elves.
Edit : I miss the clean chances of getting send off. Because fouling is a viable way to save your star to see the next game, even an apoth is best not trusted.
I wonder if that is the reason why some real star players have DP?
Might it be worth it as a 4th skill?
I'm tempted to give it a go.
lol /edit |
_________________ By the way Pheadrus, do we need anybody to tell us what is good and what is bad?
NAF n°: 21249
Last edited by El_Jairo on %b %11, %2015 - %20:%Feb; edited 1 time in total |
|
PainState
Joined: Apr 04, 2007
|
  Posted:
Feb 11, 2015 - 20:50 |
|
I find it funny that coaches wanted fouling to be more tactical rather than a game winning tactic under LRB4. So CRP gave it to them and now they are mad it is not a game winning tactic and just tactical in nature...BUT...is it?
Under CRP, teams, normally do not carry 16 players BUT what if they did?
They find themselves playing against the majority of teams on FUMBBL in this CRP universe playing with 11-13 player rosters.
If you have 16 and they have 11 and you have 3 DP....FOULING IS A GAME WINNING TACTIC.
PainStates golden rules of fouling in the CRP universe.
#1: Always foul a downed PileOn player, even with no assists.
#2: Never foul a stunned player, come back to him next turn, go find a more juicy target this turn.
#3: If you have a sneaky git, he always fouls with no assists, even against AV9. The Git is a free shot, by adding 7 assists to the foul you have now negated the sneakygit skill so you might as well foul with a normal lino at that point.
#4: Strive to have a 16 man team
end of the fouling lesson for today.
Do not worry about spreadsheets and so forth.
The odds of getting sent off on a foul is 1 in 3, keep it simple. Iam making the assumption you are not a chump and break AV. |
_________________ Comish of the:
Last edited by PainState on %b %11, %2015 - %20:%Feb; edited 2 times in total |
|
|
| |