Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 26, 2011 - 19:54 |
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Agility for timing, pizza? CLEARLY we need an additional stat for 'field awareness'. Maybe we could add something to practice particular drills between games that could lend a bonus..... |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 19:58 |
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Macavity wrote: | Your description means that I cannot know there is no possibility for interception prior to throwing. That would tend to limit throwing even more, and throwing is something the designers want in the game. |
You would know, because when you try and throw the ball you are assuming it is going to go follow the path you throw it in. You would still always throw whenever there are no players between the thrower and catcher whenever possible. You would still know if there was a possibility of an interception unless you miss throw the ball in which case it is the end of your turn anyway so it makes very little difference.
I also dont think it would make any difference to the amount of times people tried throwing it.
But anyway this is all moot. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 26, 2011 - 20:00 |
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Well, I guess, as a player who wishes people were not so paranoid about throwing, I think the worst of them. It might reduce the number of Diving Catch players, though.
It is moot, however, and at least the rulebook acknowledge this is an oddity. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 20:20 |
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Yes all those millions of Diving Catch players you see
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krytie
Joined: Aug 16, 2007
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  Posted:
Jan 26, 2011 - 20:20 |
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@pizzamogul: Don't forget to adjust for wind direction & strength. Racial eyesight levels should also be factored into Macavity's field awareness value.
Garion wrote: | Macavity wrote: | Your description means that I cannot know there is no possibility for interception prior to throwing. That would tend to limit throwing even more, and throwing is something the designers want in the game. |
You would know, because when you try and throw the ball you are assuming it is going to go follow the path you throw it in. You would still always throw whenever there are no players between the thrower and catcher whenever possible. You would still know if there was a possibility of an interception unless you miss throw the ball in which case it is the end of your turn anyway so it makes very little difference. |
Not quite. It's only a turnover if the Pass action ends without one of your players holding the ball. This happens on missed passes, even without such "aids" as Diving Catch. The difference between having the ball lying on the ground, probably near your catcher's TZ, and having the ball in your opponent player's hands, is quite a large one. |
_________________ There are three types of people in this world -- those who can count and those who cannot! |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 26, 2011 - 20:26 |
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That why i said it makes very little difference and not it makes no difference. But that still doesn't alter the fact that interception should be worked out after the throw because it makes sense.
Anyway as I said this is all moot. So lets stop here. |
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stej
Joined: Jan 05, 2009
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  Posted:
Jan 26, 2011 - 20:34 |
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Wait, you can pass the ball these day? Radical |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Jan 26, 2011 - 20:56 |
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pizzamogul wrote: | I think we should determine the arc of ball and the point at which the defensive player attempting the interception is standing. Then compare the height of the pass at that point to how tall the player stands according to racial metrics to determine whether the interception attempt will require leaving their feet or simply reaching up. The strength of the player added to a 1d6 roll will determine how high they can jump and an agility roll will determine whether or not they timed any necessary leap correctly. VLLs should give a bonus to the leaping roll, but I'm not so sure about the timing roll. This is of course done within a logic sequence of passing rolls.
This will be much more realistic and should be implemented at once. Discuss. |
I'm not going to discuss as much as I am going to heap praise upon you. I hope you don't mind?
BRILLIANT! Finally we'll get a proper passing game in Blood Bowl! Pizzamogul a la presidencia! |
_________________ Everybody's favorite coach on FUMBBL |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Jan 26, 2011 - 21:20 |
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pizzamogul wrote: | I think we should determine the arc of ball and the point at which the defensive player attempting the interception is standing. Then compare the height of the pass at that point to how tall the player stands according to racial metrics to determine whether the interception attempt will require leaving their feet or simply reaching up. The strength of the player added to a 1d6 roll will determine how high they can jump and an agility roll will determine whether or not they timed any necessary leap correctly. VLLs should give a bonus to the leaping roll, but I'm not so sure about the timing roll. This is of course done within a logic sequence of passing rolls.
This will be much more realistic and should be implemented at once. Discuss. |
That would be great on a computer game where all those rolls and factors and figures are determined for you.
But that would be terrible for Table Top... a degree in physics would be required to figure out what happens... or if they could make this process easy enough for most to understand it would take 3 minutes to roll a calculate all of those things.
Passing is exciting... all those rules would make it boring. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Jan 26, 2011 - 21:30 |
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Hahaha where can I sign up to the Catalyst32 fan club??? |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 26, 2011 - 21:32 |
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jimmyfantastic wrote: | Hahaha where can I sign up to the Catalyst32 fan club??? |
I'm pretty sure you could just go ahead and found it! |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Zlefin
Joined: Apr 14, 2005
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  Posted:
Jan 26, 2011 - 21:42 |
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it really is a stupid system; given hwo easy it is to not be grossly illogical; and downgrade that to mildly illogical for thes ake of gameplay.
Step 1; roll the pass; if fumbled, process fumble.
If it's thrown, accurate or not; then check for interception along the intended passing line.
If no interception; figure where it alnds and process catch accordingly.
see? simple.
just dont' adjust the pass line based on whether the pass was accurate or not; and u cant' intercept a fumble anymore. and it's substantially less illogical on average. |
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Sinner
Joined: Aug 02, 2003
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  Posted:
Jan 26, 2011 - 21:43 |
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What would happen if you move your pass blocker into the intended range and then suddenly the thrower missthrows... the passblocker has to sulk back to his starting square because he can't reach the new passing path?
I know it should die, but I could not resist.
Btw.: In real life my minotaur does not roll for wild animal! |
_________________ Sinner
Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning! |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Jan 26, 2011 - 22:15 |
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This explains the BB passing procedure and interception rules very succinctly:
(Image copyright of Thunderbowl comics)
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 26, 2011 - 22:18 |
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Thanks, WhatBall! The word "Image" sorts it out for me, perfectly! |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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